gomuks/matrix/rooms/room.go

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// gomuks - A terminal Matrix client written in Go.
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// Copyright (C) 2020 Tulir Asokan
//
// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
//
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// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package rooms
import (
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"compress/gzip"
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"encoding/gob"
"encoding/json"
"fmt"
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"os"
"time"
sync "github.com/sasha-s/go-deadlock"
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"maunium.net/go/mautrix"
"maunium.net/go/mautrix/event"
"maunium.net/go/mautrix/id"
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"maunium.net/go/gomuks/debug"
)
func init() {
gob.Register(map[string]interface{}{})
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gob.Register([]interface{}{})
}
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type RoomNameSource int
const (
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UnknownRoomName RoomNameSource = iota
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MemberRoomName
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CanonicalAliasRoomName
ExplicitRoomName
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)
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// RoomTag is a tag given to a specific room.
type RoomTag struct {
// The name of the tag.
Tag string
// The order of the tag.
Order json.Number
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}
type UnreadMessage struct {
EventID id.EventID
Counted bool
Highlight bool
}
type Member struct {
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event.MemberEventContent
// The user who sent the membership event
Sender id.UserID `json:"-"`
}
// Room represents a single Matrix room.
type Room struct {
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// The room ID.
ID id.RoomID
// Whether or not the user has left the room.
HasLeft bool
// Whether or not the room is encrypted.
Encrypted bool
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// The first batch of events that has been fetched for this room.
// Used for fetching additional history.
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PrevBatch string
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// The last_batch field from the most recent sync. Used for fetching member lists.
LastPrevBatch string
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// The MXID of the user whose session this room was created for.
SessionUserID id.UserID
SessionMember *Member
// The number of unread messages that were notified about.
UnreadMessages []UnreadMessage
unreadCountCache *int
highlightCache *bool
lastMarkedRead id.EventID
// Whether or not this room is marked as a direct chat.
IsDirect bool
OtherUser id.UserID
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// List of tags given to this room.
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RawTags []RoomTag
// Timestamp of previously received actual message.
LastReceivedMessage time.Time
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// The lazy loading summary for this room.
Summary mautrix.LazyLoadSummary
// Whether or not the members for this room have been fetched from the server.
MembersFetched bool
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// Room state cache.
state map[event.Type]map[string]*event.Event
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// MXID -> Member cache calculated from membership events.
memberCache map[id.UserID]*Member
exMemberCache map[id.UserID]*Member
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// The first two non-SessionUserID members in the room. Calculated at
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// the same time as memberCache.
firstMemberCache *Member
secondMemberCache *Member
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// The name of the room. Calculated from the state event name,
// canonical_alias or alias or the member cache.
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NameCache string
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// The event type from which the name cache was calculated from.
nameCacheSource RoomNameSource
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// The topic of the room. Directly fetched from the m.room.topic state event.
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topicCache string
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// The canonical alias of the room. Directly fetched from the m.room.canonical_alias state event.
CanonicalAliasCache id.RoomAlias
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// Whether or not the room has been tombstoned.
replacedCache bool
// The room ID that replaced this room.
replacedByCache *id.RoomID
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// Path for state store file.
path string
// Room cache object
cache *RoomCache
// Lock for state and other room stuff.
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lock sync.RWMutex
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// Pre/post un/load hooks
preUnload func() bool
preLoad func() bool
postUnload func()
postLoad func()
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// Whether or not the room state has changed
changed bool
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// Room state cache linked list.
prev *Room
next *Room
touch int64
}
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func debugPrintError(fn func() error, message string) {
if err := fn(); err != nil {
debug.Printf("%s: %v", message, err)
}
}
func (room *Room) Loaded() bool {
return room.state != nil
}
func (room *Room) Load() {
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room.cache.TouchNode(room)
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if room.Loaded() {
return
}
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if room.preLoad != nil && !room.preLoad() {
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return
}
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room.lock.Lock()
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room.load()
room.lock.Unlock()
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if room.postLoad != nil {
room.postLoad()
}
}
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func (room *Room) load() {
if room.Loaded() {
return
}
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debug.Print("Loading state for room", room.ID, "from disk")
room.state = make(map[event.Type]map[string]*event.Event)
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file, err := os.OpenFile(room.path, os.O_RDONLY, 0600)
if err != nil {
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if !os.IsNotExist(err) {
debug.Print("Failed to open room state file for reading:", err)
} else {
debug.Print("Room state file for", room.ID, "does not exist")
}
return
}
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defer debugPrintError(file.Close, "Failed to close room state file after reading")
cmpReader, err := gzip.NewReader(file)
if err != nil {
debug.Print("Failed to open room state gzip reader:", err)
return
}
defer debugPrintError(cmpReader.Close, "Failed to close room state gzip reader")
dec := gob.NewDecoder(cmpReader)
if err = dec.Decode(&room.state); err != nil {
debug.Print("Failed to decode room state:", err)
}
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room.changed = false
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}
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func (room *Room) Touch() {
room.cache.TouchNode(room)
}
func (room *Room) Unload() bool {
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if room.preUnload != nil && !room.preUnload() {
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return false
}
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debug.Print("Unloading", room.ID)
room.Save()
room.state = nil
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room.memberCache = nil
room.exMemberCache = nil
room.firstMemberCache = nil
room.secondMemberCache = nil
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if room.postUnload != nil {
room.postUnload()
}
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return true
}
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func (room *Room) SetPreUnload(fn func() bool) {
room.preUnload = fn
}
func (room *Room) SetPreLoad(fn func() bool) {
room.preLoad = fn
}
func (room *Room) SetPostUnload(fn func()) {
room.postUnload = fn
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}
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func (room *Room) SetPostLoad(fn func()) {
room.postLoad = fn
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}
func (room *Room) Save() {
if !room.Loaded() {
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debug.Print("Failed to save room", room.ID, "state: room not loaded")
return
}
if !room.changed {
debug.Print("Not saving", room.ID, "as state hasn't changed")
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return
}
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debug.Print("Saving state for room", room.ID, "to disk")
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file, err := os.OpenFile(room.path, os.O_WRONLY|os.O_CREATE, 0600)
if err != nil {
debug.Print("Failed to open room state file for writing:", err)
return
}
defer debugPrintError(file.Close, "Failed to close room state file after writing")
cmpWriter := gzip.NewWriter(file)
defer debugPrintError(cmpWriter.Close, "Failed to close room state gzip writer")
enc := gob.NewEncoder(cmpWriter)
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room.lock.RLock()
defer room.lock.RUnlock()
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if err := enc.Encode(&room.state); err != nil {
debug.Print("Failed to encode room state:", err)
}
}
// MarkRead clears the new message statuses on this room.
func (room *Room) MarkRead(eventID id.EventID) bool {
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room.lock.Lock()
defer room.lock.Unlock()
if room.lastMarkedRead == eventID {
return false
}
room.lastMarkedRead = eventID
readToIndex := -1
for index, unreadMessage := range room.UnreadMessages {
if unreadMessage.EventID == eventID {
readToIndex = index
}
}
if readToIndex >= 0 {
room.UnreadMessages = room.UnreadMessages[readToIndex+1:]
room.highlightCache = nil
room.unreadCountCache = nil
}
return true
}
func (room *Room) UnreadCount() int {
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room.lock.Lock()
defer room.lock.Unlock()
if room.unreadCountCache == nil {
room.unreadCountCache = new(int)
for _, unreadMessage := range room.UnreadMessages {
if unreadMessage.Counted {
*room.unreadCountCache++
}
}
}
return *room.unreadCountCache
}
func (room *Room) Highlighted() bool {
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room.lock.Lock()
defer room.lock.Unlock()
if room.highlightCache == nil {
room.highlightCache = new(bool)
for _, unreadMessage := range room.UnreadMessages {
if unreadMessage.Highlight {
*room.highlightCache = true
break
}
}
}
return *room.highlightCache
}
func (room *Room) HasNewMessages() bool {
return len(room.UnreadMessages) > 0
}
func (room *Room) AddUnread(eventID id.EventID, counted, highlight bool) {
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room.lock.Lock()
defer room.lock.Unlock()
room.UnreadMessages = append(room.UnreadMessages, UnreadMessage{
EventID: eventID,
Counted: counted,
Highlight: highlight,
})
if counted {
if room.unreadCountCache == nil {
room.unreadCountCache = new(int)
}
*room.unreadCountCache++
}
if highlight {
if room.highlightCache == nil {
room.highlightCache = new(bool)
}
*room.highlightCache = true
}
}
var (
tagDirect = RoomTag{"net.maunium.gomuks.fake.direct", "0.5"}
tagInvite = RoomTag{"net.maunium.gomuks.fake.invite", "0.5"}
tagDefault = RoomTag{"", "0.5"}
tagLeave = RoomTag{"net.maunium.gomuks.fake.leave", "0.5"}
)
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func (room *Room) Tags() []RoomTag {
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room.lock.RLock()
defer room.lock.RUnlock()
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if len(room.RawTags) == 0 {
if room.IsDirect {
return []RoomTag{tagDirect}
} else if room.SessionMember != nil && room.SessionMember.Membership == event.MembershipInvite {
return []RoomTag{tagInvite}
} else if room.SessionMember != nil && room.SessionMember.Membership != event.MembershipJoin {
return []RoomTag{tagLeave}
}
return []RoomTag{tagDefault}
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}
return room.RawTags
}
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func (room *Room) UpdateSummary(summary mautrix.LazyLoadSummary) {
if summary.JoinedMemberCount != nil {
room.Summary.JoinedMemberCount = summary.JoinedMemberCount
}
if summary.InvitedMemberCount != nil {
room.Summary.InvitedMemberCount = summary.InvitedMemberCount
}
if summary.Heroes != nil {
room.Summary.Heroes = summary.Heroes
}
if room.nameCacheSource <= MemberRoomName {
room.NameCache = ""
}
}
// UpdateState updates the room's current state with the given Event. This will clobber events based
// on the type/state_key combination.
func (room *Room) UpdateState(evt *event.Event) {
if evt.StateKey == nil {
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panic("Tried to UpdateState() event with no state key.")
}
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room.Load()
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room.lock.Lock()
defer room.lock.Unlock()
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room.changed = true
_, exists := room.state[evt.Type]
if !exists {
room.state[evt.Type] = make(map[string]*event.Event)
}
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switch content := evt.Content.Parsed.(type) {
case *event.RoomNameEventContent:
room.NameCache = content.Name
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room.nameCacheSource = ExplicitRoomName
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case *event.CanonicalAliasEventContent:
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if room.nameCacheSource <= CanonicalAliasRoomName {
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room.NameCache = string(content.Alias)
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room.nameCacheSource = CanonicalAliasRoomName
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}
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room.CanonicalAliasCache = content.Alias
case *event.MemberEventContent:
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if room.nameCacheSource <= MemberRoomName {
room.NameCache = ""
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}
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room.updateMemberState(id.UserID(evt.GetStateKey()), evt.Sender, content)
case *event.TopicEventContent:
room.topicCache = content.Topic
case *event.EncryptionEventContent:
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if content.Algorithm == id.AlgorithmMegolmV1 {
room.Encrypted = true
}
}
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if evt.Type != event.StateMember {
debug.Printf("Updating state %s#%s for %s", evt.Type.String(), evt.GetStateKey(), room.ID)
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}
room.state[evt.Type][*evt.StateKey] = evt
}
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func (room *Room) updateMemberState(userID, sender id.UserID, content *event.MemberEventContent) {
if userID == room.SessionUserID {
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debug.Print("Updating session user state:", content)
room.SessionMember = room.eventToMember(userID, sender, content)
}
if room.memberCache != nil {
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member := room.eventToMember(userID, sender, content)
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if member.Membership.IsInviteOrJoin() {
existingMember, ok := room.memberCache[userID]
if ok {
*existingMember = *member
} else {
delete(room.exMemberCache, userID)
room.memberCache[userID] = member
room.updateNthMemberCache(userID, member)
}
} else {
existingExMember, ok := room.exMemberCache[userID]
if ok {
*existingExMember = *member
} else {
delete(room.memberCache, userID)
room.exMemberCache[userID] = member
}
}
}
}
// GetStateEvent returns the state event for the given type/state_key combo, or nil.
func (room *Room) GetStateEvent(eventType event.Type, stateKey string) *event.Event {
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room.Load()
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room.lock.RLock()
defer room.lock.RUnlock()
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stateEventMap, _ := room.state[eventType]
evt, _ := stateEventMap[stateKey]
return evt
}
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// getStateEvents returns the state events for the given type.
func (room *Room) getStateEvents(eventType event.Type) map[string]*event.Event {
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stateEventMap, _ := room.state[eventType]
return stateEventMap
}
// GetTopic returns the topic of the room.
func (room *Room) GetTopic() string {
if len(room.topicCache) == 0 {
topicEvt := room.GetStateEvent(event.StateTopic, "")
if topicEvt != nil {
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room.topicCache = topicEvt.Content.AsTopic().Topic
}
}
return room.topicCache
}
func (room *Room) GetCanonicalAlias() id.RoomAlias {
if len(room.CanonicalAliasCache) == 0 {
canonicalAliasEvt := room.GetStateEvent(event.StateCanonicalAlias, "")
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if canonicalAliasEvt != nil {
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room.CanonicalAliasCache = canonicalAliasEvt.Content.AsCanonicalAlias().Alias
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} else {
room.CanonicalAliasCache = "-"
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}
}
if room.CanonicalAliasCache == "-" {
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return ""
}
return room.CanonicalAliasCache
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}
// updateNameFromNameEvent updates the room display name to be the name set in the name event.
func (room *Room) updateNameFromNameEvent() {
nameEvt := room.GetStateEvent(event.StateRoomName, "")
if nameEvt != nil {
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room.NameCache = nameEvt.Content.AsRoomName().Name
}
}
// updateNameFromMembers updates the room display name based on the members in this room.
//
// The room name depends on the number of users:
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//
// Less than two users -> "Empty room"
// Exactly two users -> The display name of the other user.
// More than two users -> The display name of one of the other users, followed
// by "and X others", where X is the number of users
// excluding the local user and the named user.
func (room *Room) updateNameFromMembers() {
members := room.GetMembers()
if len(members) <= 1 {
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room.NameCache = "Empty room"
} else if room.firstMemberCache == nil {
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room.NameCache = "Room"
} else if len(members) == 2 {
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room.NameCache = room.firstMemberCache.Displayname
} else if len(members) == 3 && room.secondMemberCache != nil {
room.NameCache = fmt.Sprintf("%s and %s", room.firstMemberCache.Displayname, room.secondMemberCache.Displayname)
} else {
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members := room.firstMemberCache.Displayname
count := len(members) - 2
if room.secondMemberCache != nil {
members += ", " + room.secondMemberCache.Displayname
count--
}
room.NameCache = fmt.Sprintf("%s and %d others", members, count)
}
}
// updateNameCache updates the room display name based on the room state in the order
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// specified in spec section 11.2.2.5.
func (room *Room) updateNameCache() {
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if len(room.NameCache) == 0 {
room.updateNameFromNameEvent()
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room.nameCacheSource = ExplicitRoomName
}
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if len(room.NameCache) == 0 {
room.NameCache = string(room.GetCanonicalAlias())
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room.nameCacheSource = CanonicalAliasRoomName
}
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if len(room.NameCache) == 0 {
room.updateNameFromMembers()
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room.nameCacheSource = MemberRoomName
}
}
// GetTitle returns the display name of the room.
//
// The display name is returned from the cache.
// If the cache is empty, it is updated first.
func (room *Room) GetTitle() string {
room.updateNameCache()
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return room.NameCache
}
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func (room *Room) IsReplaced() bool {
if room.replacedByCache == nil {
evt := room.GetStateEvent(event.StateTombstone, "")
var replacement id.RoomID
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if evt != nil {
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content, ok := evt.Content.Parsed.(*event.TombstoneEventContent)
if ok {
replacement = content.ReplacementRoom
}
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}
room.replacedCache = evt != nil
room.replacedByCache = &replacement
}
return room.replacedCache
}
func (room *Room) ReplacedBy() id.RoomID {
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if room.replacedByCache == nil {
room.IsReplaced()
}
return *room.replacedByCache
}
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func (room *Room) eventToMember(userID, sender id.UserID, member *event.MemberEventContent) *Member {
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if len(member.Displayname) == 0 {
member.Displayname = string(userID)
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}
return &Member{
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MemberEventContent: *member,
Sender: sender,
}
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}
func (room *Room) updateNthMemberCache(userID id.UserID, member *Member) {
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if userID != room.SessionUserID {
if room.firstMemberCache == nil {
room.firstMemberCache = member
} else if room.secondMemberCache == nil {
room.secondMemberCache = member
}
}
}
// createMemberCache caches all member events into a easily processable MXID -> *Member map.
func (room *Room) createMemberCache() map[id.UserID]*Member {
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if len(room.memberCache) > 0 {
return room.memberCache
}
cache := make(map[id.UserID]*Member)
exCache := make(map[id.UserID]*Member)
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room.lock.RLock()
memberEvents := room.getStateEvents(event.StateMember)
room.firstMemberCache = nil
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room.secondMemberCache = nil
if memberEvents != nil {
for userIDStr, evt := range memberEvents {
userID := id.UserID(userIDStr)
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member := room.eventToMember(userID, evt.Sender, evt.Content.AsMember())
if member.Membership.IsInviteOrJoin() {
cache[userID] = member
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room.updateNthMemberCache(userID, member)
} else {
exCache[userID] = member
}
if userID == room.SessionUserID {
room.SessionMember = member
}
}
}
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if len(room.Summary.Heroes) > 1 {
room.firstMemberCache, _ = cache[room.Summary.Heroes[0]]
}
if len(room.Summary.Heroes) > 2 {
room.secondMemberCache, _ = cache[room.Summary.Heroes[1]]
}
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room.lock.RUnlock()
room.lock.Lock()
room.memberCache = cache
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room.exMemberCache = exCache
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room.lock.Unlock()
return cache
}
// GetMembers returns the members in this room.
//
// The members are returned from the cache.
// If the cache is empty, it is updated first.
func (room *Room) GetMembers() map[id.UserID]*Member {
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room.Load()
room.createMemberCache()
return room.memberCache
}
func (room *Room) GetMemberList() []id.UserID {
members := room.GetMembers()
memberList := make([]id.UserID, len(members))
index := 0
for userID, _ := range members {
memberList[index] = userID
index++
}
return memberList
}
// GetMember returns the member with the given MXID.
// If the member doesn't exist, nil is returned.
func (room *Room) GetMember(userID id.UserID) *Member {
if userID == room.SessionUserID && room.SessionMember != nil {
return room.SessionMember
}
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room.Load()
room.createMemberCache()
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room.lock.RLock()
member, ok := room.memberCache[userID]
if ok {
room.lock.RUnlock()
return member
}
exMember, ok := room.exMemberCache[userID]
if ok {
room.lock.RUnlock()
return exMember
}
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room.lock.RUnlock()
return nil
}
func (room *Room) GetMemberCount() int {
if room.memberCache == nil && room.Summary.JoinedMemberCount != nil {
return *room.Summary.JoinedMemberCount
}
return len(room.GetMembers())
}
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// GetSessionOwner returns the ID of the user whose session this room was created for.
func (room *Room) GetOwnDisplayname() string {
member := room.GetMember(room.SessionUserID)
if member != nil {
return member.Displayname
}
return ""
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}
// NewRoom creates a new Room with the given ID
func NewRoom(roomID id.RoomID, cache *RoomCache) *Room {
return &Room{
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ID: roomID,
state: make(map[event.Type]map[string]*event.Event),
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path: cache.roomPath(roomID),
cache: cache,
SessionUserID: cache.getOwner(),
}
}