Finish spec-compliant room naming and add docs for room.go
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095b982603
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@ -96,7 +96,7 @@ func (s *Session) LoadNextBatch(_ string) string {
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func (s *Session) GetRoom(mxid string) *rooms.Room {
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room, _ := s.Rooms[mxid]
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if room == nil {
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room = rooms.NewRoom(mxid)
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room = rooms.NewRoom(mxid, s.MXID)
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s.Rooms[room.ID] = room
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}
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return room
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@ -17,6 +17,8 @@
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package room
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import (
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"fmt"
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"maunium.net/go/gomatrix"
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)
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@ -24,10 +26,12 @@ import (
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type Room struct {
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*gomatrix.Room
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PrevBatch string
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memberCache map[string]*Member
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nameCache string
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topicCache string
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PrevBatch string
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Owner string
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memberCache map[string]*Member
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firstMemberCache string
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nameCache string
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topicCache string
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}
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// UpdateState updates the room's current state with the given Event. This will clobber events based
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@ -40,8 +44,12 @@ func (room *Room) UpdateState(event *gomatrix.Event) {
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switch event.Type {
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case "m.room.member":
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room.memberCache = nil
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room.firstMemberCache = ""
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fallthrough
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case "m.room.name":
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fallthrough
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case "m.room.canonical_alias":
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fallthrough
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case "m.room.alias":
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room.nameCache = ""
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case "m.room.topic":
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@ -74,44 +82,94 @@ func (room *Room) GetTopic() string {
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return room.topicCache
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}
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// GetTitle returns the display title of the room.
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// updateNameFromNameEvent updates the room display name to be the name set in the name event.
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func (room *Room) updateNameFromNameEvent() {
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nameEvt := room.GetStateEvent("m.room.name", "")
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if nameEvt != nil {
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room.nameCache, _ = nameEvt.Content["name"].(string)
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}
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}
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// updateNameFromCanonicalAlias updates the room display name to be the canonical alias of the room.
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func (room *Room) updateNameFromCanonicalAlias() {
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canonicalAliasEvt := room.GetStateEvent("m.room.canonical_alias", "")
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if canonicalAliasEvt != nil {
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room.nameCache, _ = canonicalAliasEvt.Content["alias"].(string)
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}
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}
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// updateNameFromAliases updates the room display name to be the first room alias it finds.
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//
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// Deprecated: the Client-Server API recommends against using aliases as display name.
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func (room *Room) updateNameFromAliases() {
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// TODO the spec says clients should not use m.room.aliases for room names.
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// However, Riot also uses m.room.aliases, so this is here now.
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aliasEvents := room.GetStateEvents("m.room.aliases")
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for _, event := range aliasEvents {
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aliases, _ := event.Content["aliases"].([]interface{})
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if len(aliases) > 0 {
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room.nameCache, _ = aliases[0].(string)
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break
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}
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}
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}
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// updateNameFromMembers updates the room display name based on the members in this room.
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//
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// The room name depends on the number of users:
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// Less than two users -> "Empty room"
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// Exactly two users -> The display name of the other user.
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// More than two users -> The display name of one of the other users, followed
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// by "and X others", where X is the number of users
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// excluding the local user and the named user.
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func (room *Room) updateNameFromMembers() {
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members := room.GetMembers()
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if len(members) <= 1 {
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room.nameCache = "Empty room"
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} else if len(members) == 2 {
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room.nameCache = members[room.firstMemberCache].DisplayName
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} else {
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firstMember := members[room.firstMemberCache].DisplayName
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room.nameCache = fmt.Sprintf("%s and %d others", firstMember, len(members)-2)
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}
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}
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// updateNameCache updates the room display name based on the room state in the order
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// specified in section 11.2.2.5 of r0.3.0 of the Client-Server API specification.
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func (room *Room) updateNameCache() {
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if len(room.nameCache) == 0 {
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room.updateNameFromNameEvent()
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}
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if len(room.nameCache) == 0 {
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room.updateNameFromCanonicalAlias()
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}
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if len(room.nameCache) == 0 {
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room.updateNameFromAliases()
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}
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if len(room.nameCache) == 0 {
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room.updateNameFromMembers()
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}
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}
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// GetTitle returns the display name of the room.
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//
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// The display name is returned from the cache.
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// If the cache is empty, it is updated first.
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func (room *Room) GetTitle() string {
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if len(room.nameCache) == 0 {
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nameEvt := room.GetStateEvent("m.room.name", "")
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if nameEvt != nil {
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room.nameCache, _ = nameEvt.Content["name"].(string)
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}
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}
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if len(room.nameCache) == 0 {
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canonicalAliasEvt := room.GetStateEvent("m.room.canonical_alias", "")
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if canonicalAliasEvt != nil {
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room.nameCache, _ = canonicalAliasEvt.Content["alias"].(string)
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}
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}
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if len(room.nameCache) == 0 {
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// TODO the spec says clients should not use m.room.aliases for room names.
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// However, Riot also uses m.room.aliases, so this is here now.
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aliasEvents := room.GetStateEvents("m.room.aliases")
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for _, event := range aliasEvents {
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aliases, _ := event.Content["aliases"].([]interface{})
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if len(aliases) > 0 {
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room.nameCache, _ = aliases[0].(string)
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break
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}
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}
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}
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if len(room.nameCache) == 0 {
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// TODO follow other title rules in spec
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room.nameCache = room.ID
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}
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room.updateNameCache()
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return room.nameCache
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}
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// createMemberCache caches all member events into a easily processable MXID -> *Member map.
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func (room *Room) createMemberCache() map[string]*Member {
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cache := make(map[string]*Member)
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events := room.GetStateEvents("m.room.member")
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room.firstMemberCache = ""
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if events != nil {
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for userID, event := range events {
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if len(room.firstMemberCache) == 0 && userID != room.Owner {
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room.firstMemberCache = userID
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}
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member := eventToRoomMember(userID, event)
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if member.Membership != "leave" {
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cache[member.UserID] = member
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@ -122,6 +180,10 @@ func (room *Room) createMemberCache() map[string]*Member {
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return cache
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}
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// GetMembers returns the members in this room.
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//
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// The members are returned from the cache.
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// If the cache is empty, it is updated first.
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func (room *Room) GetMembers() map[string]*Member {
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if len(room.memberCache) == 0 {
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room.createMemberCache()
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@ -129,6 +191,8 @@ func (room *Room) GetMembers() map[string]*Member {
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return room.memberCache
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}
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// GetMember returns the member with the given MXID.
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// If the member doesn't exist, nil is returned.
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func (room *Room) GetMember(userID string) *Member {
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if len(room.memberCache) == 0 {
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room.createMemberCache()
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@ -138,8 +202,9 @@ func (room *Room) GetMember(userID string) *Member {
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}
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// NewRoom creates a new Room with the given ID
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func NewRoom(roomID string) *Room {
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func NewRoom(roomID, owner string) *Room {
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return &Room{
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Room: gomatrix.NewRoom(roomID),
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Owner: owner,
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}
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}
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