Stop showing rooms the user has left in the room list. Fixes #35
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a6b8c20b20
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@ -217,7 +217,10 @@ func (c *Container) Start() {
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}
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// HandleMessage is the event handler for the m.room.message timeline event.
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func (c *Container) HandleMessage(evt *gomatrix.Event) {
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func (c *Container) HandleMessage(source EventSource, evt *gomatrix.Event) {
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if source == EventSourceLeave {
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return
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}
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mainView := c.ui.MainView()
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roomView := mainView.GetRoom(evt.RoomID)
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@ -240,7 +243,7 @@ func (c *Container) HandleMessage(evt *gomatrix.Event) {
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}
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// HandlePushRules is the event handler for the m.push_rules account data event.
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func (c *Container) HandlePushRules(evt *gomatrix.Event) {
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func (c *Container) HandlePushRules(source EventSource, evt *gomatrix.Event) {
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debug.Print("Received updated push rules")
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var err error
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c.config.Session.PushRules, err = pushrules.EventToPushRules(evt)
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@ -250,7 +253,7 @@ func (c *Container) HandlePushRules(evt *gomatrix.Event) {
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}
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// HandleTag is the event handler for the m.tag account data event.
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func (c *Container) HandleTag(evt *gomatrix.Event) {
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func (c *Container) HandleTag(source EventSource, evt *gomatrix.Event) {
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room := c.config.Session.GetRoom(evt.RoomID)
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tags, _ := evt.Content["tags"].(map[string]interface{})
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@ -292,11 +295,13 @@ func (c *Container) processOwnMembershipChange(evt *gomatrix.Event) {
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}
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// HandleMembership is the event handler for the m.room.membership state event.
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func (c *Container) HandleMembership(evt *gomatrix.Event) {
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if evt.StateKey != nil && *evt.StateKey == c.config.Session.UserID {
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func (c *Container) HandleMembership(source EventSource, evt *gomatrix.Event) {
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if !c.config.Session.InitialSyncDone && source == EventSourceLeave {
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return
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} else if evt.StateKey != nil && *evt.StateKey == c.config.Session.UserID {
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c.processOwnMembershipChange(evt)
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} else if !c.config.Session.InitialSyncDone /*&& evt.Timestamp < time.Now().Add(-1*time.Hour).Unix()*/ {
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// We don't care about other users' membership events in the initial sync.
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} else if !c.config.Session.InitialSyncDone || source == EventSourceLeave {
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// We don't care about other users' membership events in the initial sync or chats we've left.
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return
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}
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@ -308,11 +313,6 @@ func (c *Container) HandleMembership(evt *gomatrix.Event) {
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message := mainView.ParseEvent(roomView, evt)
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if message != nil {
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// TODO this shouldn't be necessary
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//roomView.MxRoom().UpdateState(evt)
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// TODO This should probably also be in a different place
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//roomView.UpdateUserList()
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roomView.AddMessage(message, ifc.AppendMessage)
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// We don't want notifications at startup.
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if c.syncer.FirstSyncDone {
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@ -324,7 +324,7 @@ func (c *Container) HandleMembership(evt *gomatrix.Event) {
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}
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// HandleTyping is the event handler for the m.typing event.
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func (c *Container) HandleTyping(evt *gomatrix.Event) {
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func (c *Container) HandleTyping(source EventSource, evt *gomatrix.Event) {
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users := evt.Content["user_ids"].([]interface{})
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strUsers := make([]string, len(users))
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@ -47,6 +47,9 @@ type RoomTag struct {
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type Room struct {
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*gomatrix.Room
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// Whether or not the user has left the room.
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HasLeft bool
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// The first batch of events that has been fetched for this room.
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// Used for fetching additional history.
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PrevBatch string
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@ -31,12 +31,24 @@ type SyncerSession interface {
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GetUserID() string
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}
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type EventSource int
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const (
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EventSourcePresence EventSource = iota
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EventSourceAccountData
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EventSourceJoin
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EventSourceInvite
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EventSourceLeave
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)
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type EventHandler func(source EventSource, event *gomatrix.Event)
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// GomuksSyncer is the default syncing implementation. You can either write your own syncer, or selectively
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// replace parts of this default syncer (e.g. the ProcessResponse method). The default syncer uses the observer
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// pattern to notify callers about incoming events. See GomuksSyncer.OnEventType for more information.
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type GomuksSyncer struct {
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Session SyncerSession
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listeners map[string][]gomatrix.OnEventListener // event type to listeners array
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listeners map[string][]EventHandler // event type to listeners array
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FirstSyncDone bool
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InitDoneCallback func()
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}
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@ -45,22 +57,22 @@ type GomuksSyncer struct {
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func NewGomuksSyncer(session SyncerSession) *GomuksSyncer {
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return &GomuksSyncer{
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Session: session,
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listeners: make(map[string][]gomatrix.OnEventListener),
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listeners: make(map[string][]EventHandler),
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FirstSyncDone: false,
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}
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}
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// ProcessResponse processes a Matrix sync response.
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func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (err error) {
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s.processSyncEvents(nil, res.Presence.Events, false, false)
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s.processSyncEvents(nil, res.AccountData.Events, false, false)
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s.processSyncEvents(nil, res.Presence.Events, EventSourcePresence, false, false)
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s.processSyncEvents(nil, res.AccountData.Events, EventSourceAccountData, false, false)
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for roomID, roomData := range res.Rooms.Join {
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room := s.Session.GetRoom(roomID)
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s.processSyncEvents(room, roomData.State.Events, true, false)
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s.processSyncEvents(room, roomData.Timeline.Events, false, false)
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s.processSyncEvents(room, roomData.Ephemeral.Events, false, false)
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s.processSyncEvents(room, roomData.AccountData.Events, false, false)
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s.processSyncEvents(room, roomData.State.Events, EventSourceJoin, true, false)
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s.processSyncEvents(room, roomData.Timeline.Events, EventSourceJoin, false, false)
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s.processSyncEvents(room, roomData.Ephemeral.Events, EventSourceJoin, false, false)
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s.processSyncEvents(room, roomData.AccountData.Events, EventSourceJoin, false, false)
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if len(room.PrevBatch) == 0 {
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room.PrevBatch = roomData.Timeline.PrevBatch
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@ -69,13 +81,14 @@ func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (er
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for roomID, roomData := range res.Rooms.Invite {
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room := s.Session.GetRoom(roomID)
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s.processSyncEvents(room, roomData.State.Events, true, false)
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s.processSyncEvents(room, roomData.State.Events, EventSourceInvite, true, false)
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}
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for roomID, roomData := range res.Rooms.Leave {
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room := s.Session.GetRoom(roomID)
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s.processSyncEvents(room, roomData.State.Events, true, true)
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s.processSyncEvents(room, roomData.Timeline.Events, false, false)
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room.HasLeft = true
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s.processSyncEvents(room, roomData.State.Events, EventSourceLeave, true, true)
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s.processSyncEvents(room, roomData.Timeline.Events, EventSourceLeave, false, false)
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if len(room.PrevBatch) == 0 {
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room.PrevBatch = roomData.Timeline.PrevBatch
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@ -90,41 +103,41 @@ func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (er
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return
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}
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func (s *GomuksSyncer) processSyncEvents(room *rooms.Room, events []*gomatrix.Event, isState bool, checkStateKey bool) {
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func (s *GomuksSyncer) processSyncEvents(room *rooms.Room, events []*gomatrix.Event, source EventSource, isState bool, checkStateKey bool) {
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for _, event := range events {
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if !checkStateKey || event.StateKey != nil {
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s.processSyncEvent(room, event, isState)
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s.processSyncEvent(room, event, source, isState)
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}
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}
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}
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func (s *GomuksSyncer) processSyncEvent(room *rooms.Room, event *gomatrix.Event, isState bool) {
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func (s *GomuksSyncer) processSyncEvent(room *rooms.Room, event *gomatrix.Event, source EventSource, isState bool) {
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if room != nil {
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event.RoomID = room.ID
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}
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if isState {
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room.UpdateState(event)
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}
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s.notifyListeners(event)
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s.notifyListeners(source, event)
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}
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// OnEventType allows callers to be notified when there are new events for the given event type.
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// There are no duplicate checks.
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func (s *GomuksSyncer) OnEventType(eventType string, callback gomatrix.OnEventListener) {
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func (s *GomuksSyncer) OnEventType(eventType string, callback EventHandler) {
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_, exists := s.listeners[eventType]
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if !exists {
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s.listeners[eventType] = []gomatrix.OnEventListener{}
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s.listeners[eventType] = []EventHandler{}
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}
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s.listeners[eventType] = append(s.listeners[eventType], callback)
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}
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func (s *GomuksSyncer) notifyListeners(event *gomatrix.Event) {
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func (s *GomuksSyncer) notifyListeners(source EventSource, event *gomatrix.Event) {
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listeners, exists := s.listeners[event.Type]
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if !exists {
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return
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}
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for _, fn := range listeners {
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fn(event)
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fn(source, event)
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}
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}
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@ -177,7 +177,7 @@ type mockListener struct {
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received []*gomatrix.Event
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}
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func (ml *mockListener) receive(evt *gomatrix.Event) {
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func (ml *mockListener) receive(source matrix.EventSource, evt *gomatrix.Event) {
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ml.received = append(ml.received, evt)
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}
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@ -358,6 +358,9 @@ func (view *MainView) SetRooms(rooms map[string]*rooms.Room) {
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view.roomView.Clear()
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view.rooms = make(map[string]*RoomView)
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for _, room := range rooms {
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if room.HasLeft {
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continue
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}
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view.roomList.Add(room)
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view.addRoomPage(room)
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}
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