Bumping up the xfps so mouse motion won't reap the CPU.
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		@@ -24,7 +24,7 @@ static unsigned int tripleclicktimeout = 600;
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static bool allowaltscreen = true;
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/* frames per second st should at maximum draw to the screen */
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static unsigned int xfps = 60;
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static unsigned int xfps = 120;
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static unsigned int actionfps = 30;
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/*
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