Use int instead of long for color
This patch replaces long by int32_t. It saves some memory on 64bit systems.
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						Roberto E. Vargas Caballero
					
				
			
			
				
	
			
			
			
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							4435e0ee67
						
					
				
				
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							@@ -180,8 +180,8 @@ typedef unsigned short ushort;
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typedef struct {
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	char c[UTF_SIZ]; /* character code */
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	ushort mode;      /* attribute flags */
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	ulong fg;        /* foreground  */
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	ulong bg;        /* background  */
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	uint32_t fg;      /* foreground  */
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	uint32_t bg;      /* background  */
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} Glyph;
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typedef Glyph *Line;
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@@ -379,7 +379,7 @@ static void tsetdirtattr(int);
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static void tsetmode(bool, bool, int *, int);
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static void tfulldirt(void);
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static void techo(char *, int);
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static long tdefcolor(int *, int *, int);
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static uint32_t tdefcolor(int *, int *, int);
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static void tselcs(void);
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static void tdeftran(char);
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static inline bool match(uint, uint);
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@@ -1666,9 +1666,9 @@ tdeleteline(int n) {
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	tscrollup(term.c.y, n);
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}
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long
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uint32_t
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tdefcolor(int *attr, int *npar, int l) {
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	long idx = -1;
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	int32_t idx = -1;
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	uint r, g, b;
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	switch (attr[*npar + 1]) {
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@@ -1717,7 +1717,7 @@ tdefcolor(int *attr, int *npar, int l) {
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void
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tsetattr(int *attr, int l) {
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	int i;
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	long idx;
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	int32_t idx;
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	for(i = 0; i < l; i++) {
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		switch(attr[i]) {
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