Wrap the pointer when the edge of the window is reached
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parent
408b75a0b4
commit
c8fcc3d354
25
commands.c
25
commands.c
@ -289,10 +289,29 @@ bool i_drag(arg_t a)
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case MotionNotify:
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x = e.xmotion.x;
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y = e.xmotion.y;
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if (x >= 0 && x <= win.w && y >= 0 && y <= win.h) {
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dx += x - ox;
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dy += y - oy;
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#define WARP(x, y) \
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XWarpPointer(win.env.dpy, \
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None, win.xwin, \
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0, 0, 0, 0, \
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x, y); \
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ox = x, oy = y; \
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break
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/* wrap the mouse around */
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if(x < 0){
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WARP(win.w, y);
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}else if(x > win.w){
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WARP(0, y);
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}else if(y < 0){
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WARP(x, win.h);
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}else if(y > win.h){
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WARP(x, 0);
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}
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dx += x - ox;
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dy += y - oy;
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ox = x;
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oy = y;
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break;
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