Added support for multiple commands per key/button mapping; elegant fix for issue #150
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06164c29b7
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9c92de8584
@ -102,8 +102,10 @@ static const keymap_t keys[] = {
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{ 0, XK_R, t_reload_all, (arg_t) None },
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{ 0, XK_n, i_navigate, (arg_t) +1 },
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{ 0, XK_n, i_scroll_to_edge, (arg_t) (DIR_LEFT | DIR_UP) },
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{ 0, XK_space, i_navigate, (arg_t) +1 },
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{ 0, XK_p, i_navigate, (arg_t) -1 },
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{ 0, XK_p, i_scroll_to_edge, (arg_t) (DIR_LEFT | DIR_UP) },
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{ 0, XK_BackSpace, i_navigate, (arg_t) -1 },
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{ 0, XK_bracketright, i_navigate, (arg_t) +10 },
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{ 0, XK_bracketleft, i_navigate, (arg_t) -10 },
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22
image.c
22
image.c
@ -687,20 +687,14 @@ bool img_pan_edge(img_t *img, direction_t dir)
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ox = img->x;
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oy = img->y;
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switch (dir) {
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case DIR_LEFT:
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img->x = 0;
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break;
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case DIR_RIGHT:
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img->x = img->win->w - img->w * img->zoom;
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break;
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case DIR_UP:
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img->y = 0;
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break;
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case DIR_DOWN:
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img->y = img->win->h - img->h * img->zoom;
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break;
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}
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if (dir & DIR_LEFT)
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img->x = 0;
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if (dir & DIR_RIGHT)
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img->x = img->win->w - img->w * img->zoom;
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if (dir & DIR_UP)
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img->y = 0;
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if (dir & DIR_DOWN)
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img->y = img->win->h - img->h * img->zoom;
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img_check_pan(img, true);
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12
main.c
12
main.c
@ -541,6 +541,7 @@ void on_keypress(XKeyEvent *kev)
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unsigned int sh;
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KeySym ksym, shksym;
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char key;
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bool dirty = false;
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if (kev == NULL)
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return;
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@ -571,16 +572,18 @@ void on_keypress(XKeyEvent *kev)
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(cmds[keys[i].cmd].mode < 0 || cmds[keys[i].cmd].mode == mode))
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{
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if (cmds[keys[i].cmd].func(keys[i].arg))
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redraw();
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break;
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dirty = true;
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}
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}
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if (dirty)
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redraw();
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prefix = 0;
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}
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void on_buttonpress(XButtonEvent *bev)
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{
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int i, sel;
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bool dirty = false;
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static Time firstclick;
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if (bev == NULL)
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@ -597,10 +600,11 @@ void on_buttonpress(XButtonEvent *bev)
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(cmds[buttons[i].cmd].mode < 0 || cmds[buttons[i].cmd].mode == mode))
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{
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if (cmds[buttons[i].cmd].func(buttons[i].arg))
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redraw();
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break;
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dirty = true;
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}
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}
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if (dirty)
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redraw();
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} else {
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/* thumbnail mode (hard-coded) */
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switch (bev->button) {
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