128 lines
2.8 KiB
Go
128 lines
2.8 KiB
Go
// gomuks - A terminal Matrix client written in Go.
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// Copyright (C) 2018 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package config
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import (
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"encoding/json"
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"io/ioutil"
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"path/filepath"
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"maunium.net/go/gomatrix"
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rooms "maunium.net/go/gomuks/matrix/room"
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"maunium.net/go/gomuks/ui/debug"
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)
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type Session struct {
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MXID string `json:"-"`
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path string `json:"-"`
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AccessToken string
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NextBatch string
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FilterID string
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Rooms map[string]*rooms.Room
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}
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func (config *Config) LoadSession(mxid string) error {
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config.Session = config.NewSession(mxid)
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return config.Session.Load()
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}
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func (config *Config) NewSession(mxid string) *Session {
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return &Session{
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MXID: mxid,
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path: filepath.Join(config.dir, mxid+".session"),
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Rooms: make(map[string]*rooms.Room),
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}
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}
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func (s *Session) Clear() {
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s.Rooms = make(map[string]*rooms.Room)
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s.NextBatch = ""
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s.FilterID = ""
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s.Save()
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}
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func (s *Session) Load() error {
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data, err := ioutil.ReadFile(s.path)
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if err != nil {
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debug.Print("Failed to read session from", s.path, err)
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return err
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}
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err = json.Unmarshal(data, s)
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if err != nil {
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debug.Print("Failed to parse session at", s.path, err)
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return err
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}
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return nil
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}
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func (s *Session) Save() error {
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data, err := json.Marshal(s)
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if err != nil {
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debug.Print("Failed to marshal session of", s.MXID, err)
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return err
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}
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err = ioutil.WriteFile(s.path, data, 0600)
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if err != nil {
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debug.Print("Failed to write session to", s.path, err)
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return err
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}
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return nil
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}
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func (s *Session) LoadFilterID(_ string) string {
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return s.FilterID
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}
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func (s *Session) LoadNextBatch(_ string) string {
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return s.NextBatch
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}
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func (s *Session) GetRoom(mxid string) *rooms.Room {
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room, _ := s.Rooms[mxid]
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if room == nil {
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room = rooms.NewRoom(mxid, s.MXID)
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s.Rooms[room.ID] = room
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}
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return room
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}
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func (s *Session) PutRoom(room *rooms.Room) {
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s.Rooms[room.ID] = room
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s.Save()
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}
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func (s *Session) SaveFilterID(_, filterID string) {
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s.FilterID = filterID
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s.Save()
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}
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func (s *Session) SaveNextBatch(_, nextBatch string) {
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s.NextBatch = nextBatch
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s.Save()
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}
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func (s *Session) LoadRoom(mxid string) *gomatrix.Room {
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return s.GetRoom(mxid).Room
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}
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func (s *Session) SaveRoom(room *gomatrix.Room) {
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s.GetRoom(room.ID).Room = room
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s.Save()
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}
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