Finish spec-compliant room naming and add docs for room.go

This commit is contained in:
Tulir Asokan 2018-03-20 21:25:13 +02:00
parent 095b982603
commit dd009a9dbc
2 changed files with 100 additions and 35 deletions

View File

@ -96,7 +96,7 @@ func (s *Session) LoadNextBatch(_ string) string {
func (s *Session) GetRoom(mxid string) *rooms.Room { func (s *Session) GetRoom(mxid string) *rooms.Room {
room, _ := s.Rooms[mxid] room, _ := s.Rooms[mxid]
if room == nil { if room == nil {
room = rooms.NewRoom(mxid) room = rooms.NewRoom(mxid, s.MXID)
s.Rooms[room.ID] = room s.Rooms[room.ID] = room
} }
return room return room

View File

@ -17,6 +17,8 @@
package room package room
import ( import (
"fmt"
"maunium.net/go/gomatrix" "maunium.net/go/gomatrix"
) )
@ -25,7 +27,9 @@ type Room struct {
*gomatrix.Room *gomatrix.Room
PrevBatch string PrevBatch string
Owner string
memberCache map[string]*Member memberCache map[string]*Member
firstMemberCache string
nameCache string nameCache string
topicCache string topicCache string
} }
@ -40,8 +44,12 @@ func (room *Room) UpdateState(event *gomatrix.Event) {
switch event.Type { switch event.Type {
case "m.room.member": case "m.room.member":
room.memberCache = nil room.memberCache = nil
room.firstMemberCache = ""
fallthrough
case "m.room.name": case "m.room.name":
fallthrough
case "m.room.canonical_alias": case "m.room.canonical_alias":
fallthrough
case "m.room.alias": case "m.room.alias":
room.nameCache = "" room.nameCache = ""
case "m.room.topic": case "m.room.topic":
@ -74,21 +82,26 @@ func (room *Room) GetTopic() string {
return room.topicCache return room.topicCache
} }
// GetTitle returns the display title of the room. // updateNameFromNameEvent updates the room display name to be the name set in the name event.
func (room *Room) GetTitle() string { func (room *Room) updateNameFromNameEvent() {
if len(room.nameCache) == 0 {
nameEvt := room.GetStateEvent("m.room.name", "") nameEvt := room.GetStateEvent("m.room.name", "")
if nameEvt != nil { if nameEvt != nil {
room.nameCache, _ = nameEvt.Content["name"].(string) room.nameCache, _ = nameEvt.Content["name"].(string)
} }
} }
if len(room.nameCache) == 0 {
// updateNameFromCanonicalAlias updates the room display name to be the canonical alias of the room.
func (room *Room) updateNameFromCanonicalAlias() {
canonicalAliasEvt := room.GetStateEvent("m.room.canonical_alias", "") canonicalAliasEvt := room.GetStateEvent("m.room.canonical_alias", "")
if canonicalAliasEvt != nil { if canonicalAliasEvt != nil {
room.nameCache, _ = canonicalAliasEvt.Content["alias"].(string) room.nameCache, _ = canonicalAliasEvt.Content["alias"].(string)
} }
} }
if len(room.nameCache) == 0 {
// updateNameFromAliases updates the room display name to be the first room alias it finds.
//
// Deprecated: the Client-Server API recommends against using aliases as display name.
func (room *Room) updateNameFromAliases() {
// TODO the spec says clients should not use m.room.aliases for room names. // TODO the spec says clients should not use m.room.aliases for room names.
// However, Riot also uses m.room.aliases, so this is here now. // However, Riot also uses m.room.aliases, so this is here now.
aliasEvents := room.GetStateEvents("m.room.aliases") aliasEvents := room.GetStateEvents("m.room.aliases")
@ -100,18 +113,63 @@ func (room *Room) GetTitle() string {
} }
} }
} }
if len(room.nameCache) == 0 {
// TODO follow other title rules in spec // updateNameFromMembers updates the room display name based on the members in this room.
room.nameCache = room.ID //
// The room name depends on the number of users:
// Less than two users -> "Empty room"
// Exactly two users -> The display name of the other user.
// More than two users -> The display name of one of the other users, followed
// by "and X others", where X is the number of users
// excluding the local user and the named user.
func (room *Room) updateNameFromMembers() {
members := room.GetMembers()
if len(members) <= 1 {
room.nameCache = "Empty room"
} else if len(members) == 2 {
room.nameCache = members[room.firstMemberCache].DisplayName
} else {
firstMember := members[room.firstMemberCache].DisplayName
room.nameCache = fmt.Sprintf("%s and %d others", firstMember, len(members)-2)
} }
}
// updateNameCache updates the room display name based on the room state in the order
// specified in section 11.2.2.5 of r0.3.0 of the Client-Server API specification.
func (room *Room) updateNameCache() {
if len(room.nameCache) == 0 {
room.updateNameFromNameEvent()
}
if len(room.nameCache) == 0 {
room.updateNameFromCanonicalAlias()
}
if len(room.nameCache) == 0 {
room.updateNameFromAliases()
}
if len(room.nameCache) == 0 {
room.updateNameFromMembers()
}
}
// GetTitle returns the display name of the room.
//
// The display name is returned from the cache.
// If the cache is empty, it is updated first.
func (room *Room) GetTitle() string {
room.updateNameCache()
return room.nameCache return room.nameCache
} }
// createMemberCache caches all member events into a easily processable MXID -> *Member map.
func (room *Room) createMemberCache() map[string]*Member { func (room *Room) createMemberCache() map[string]*Member {
cache := make(map[string]*Member) cache := make(map[string]*Member)
events := room.GetStateEvents("m.room.member") events := room.GetStateEvents("m.room.member")
room.firstMemberCache = ""
if events != nil { if events != nil {
for userID, event := range events { for userID, event := range events {
if len(room.firstMemberCache) == 0 && userID != room.Owner {
room.firstMemberCache = userID
}
member := eventToRoomMember(userID, event) member := eventToRoomMember(userID, event)
if member.Membership != "leave" { if member.Membership != "leave" {
cache[member.UserID] = member cache[member.UserID] = member
@ -122,6 +180,10 @@ func (room *Room) createMemberCache() map[string]*Member {
return cache return cache
} }
// GetMembers returns the members in this room.
//
// The members are returned from the cache.
// If the cache is empty, it is updated first.
func (room *Room) GetMembers() map[string]*Member { func (room *Room) GetMembers() map[string]*Member {
if len(room.memberCache) == 0 { if len(room.memberCache) == 0 {
room.createMemberCache() room.createMemberCache()
@ -129,6 +191,8 @@ func (room *Room) GetMembers() map[string]*Member {
return room.memberCache return room.memberCache
} }
// GetMember returns the member with the given MXID.
// If the member doesn't exist, nil is returned.
func (room *Room) GetMember(userID string) *Member { func (room *Room) GetMember(userID string) *Member {
if len(room.memberCache) == 0 { if len(room.memberCache) == 0 {
room.createMemberCache() room.createMemberCache()
@ -138,8 +202,9 @@ func (room *Room) GetMember(userID string) *Member {
} }
// NewRoom creates a new Room with the given ID // NewRoom creates a new Room with the given ID
func NewRoom(roomID string) *Room { func NewRoom(roomID, owner string) *Room {
return &Room{ return &Room{
Room: gomatrix.NewRoom(roomID), Room: gomatrix.NewRoom(roomID),
Owner: owner,
} }
} }