Re-render UI after printing message send error

This commit is contained in:
Tulir Asokan 2018-04-30 22:35:52 +03:00
parent b3543e9090
commit 9ad3a95ba6

View File

@ -122,7 +122,14 @@ func (view *MainView) sendTempMessage(roomView *RoomView, tempMessage ifc.Messag
eventID, err := view.matrix.SendMarkdownMessage(roomView.Room.ID, tempMessage.Type(), text) eventID, err := view.matrix.SendMarkdownMessage(roomView.Room.ID, tempMessage.Type(), text)
if err != nil { if err != nil {
tempMessage.SetState(ifc.MessageStateFailed) tempMessage.SetState(ifc.MessageStateFailed)
if httpErr, ok := err.(gomatrix.HTTPError); ok {
if respErr, ok := httpErr.WrappedError.(gomatrix.RespError); ok {
// Show shorter version if available
err = respErr
}
}
roomView.AddServiceMessage(fmt.Sprintf("Failed to send message: %v", err)) roomView.AddServiceMessage(fmt.Sprintf("Failed to send message: %v", err))
view.parent.Render()
} else { } else {
roomView.MessageView().UpdateMessageID(tempMessage, eventID) roomView.MessageView().UpdateMessageID(tempMessage, eventID)
} }