Make invites mostly work
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parent
455d9fc4c5
commit
806f0f1bf0
@ -578,20 +578,22 @@ func (c *Container) processOwnMembershipChange(evt *mautrix.Event) {
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room := c.GetRoom(evt.RoomID)
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switch membership {
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case "join":
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room.HasLeft = false
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fallthrough
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case "invite":
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if c.config.AuthCache.InitialSyncDone {
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c.ui.MainView().AddRoom(room)
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}
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room.HasLeft = false
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case "leave":
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if c.config.AuthCache.InitialSyncDone {
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c.ui.MainView().RemoveRoom(room)
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}
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room.HasLeft = true
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room.Unload()
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case "invite":
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// TODO handle
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debug.Printf("%s invited the user to %s", evt.Sender, evt.RoomID)
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default:
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return
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}
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c.ui.Render()
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}
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func (c *Container) parseReadReceipt(evt *mautrix.Event) (largestTimestampEvent string) {
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@ -119,6 +119,8 @@ func cmdAccept(cmd *Command) {
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} else {
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cmd.Reply("Successfully accepted invite")
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}
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cmd.MainView.UpdateTags(room)
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go cmd.MainView.LoadHistory(room.ID)
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}
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func cmdReject(cmd *Command) {
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@ -138,7 +138,6 @@ func (list *RoomList) checkTag(tag string) {
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//delete(list.items, tag)
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ok = false
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}
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debug.Print("Checking", tag, index, trl.IsEmpty(), ok)
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if ok && index == -1 {
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list.tags = append(list.tags, tag)
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