Make invites mostly work

This commit is contained in:
Tulir Asokan 2020-02-22 01:30:43 +02:00
parent 455d9fc4c5
commit 806f0f1bf0
3 changed files with 8 additions and 5 deletions

View File

@ -578,20 +578,22 @@ func (c *Container) processOwnMembershipChange(evt *mautrix.Event) {
room := c.GetRoom(evt.RoomID)
switch membership {
case "join":
room.HasLeft = false
fallthrough
case "invite":
if c.config.AuthCache.InitialSyncDone {
c.ui.MainView().AddRoom(room)
}
room.HasLeft = false
case "leave":
if c.config.AuthCache.InitialSyncDone {
c.ui.MainView().RemoveRoom(room)
}
room.HasLeft = true
room.Unload()
case "invite":
// TODO handle
debug.Printf("%s invited the user to %s", evt.Sender, evt.RoomID)
default:
return
}
c.ui.Render()
}
func (c *Container) parseReadReceipt(evt *mautrix.Event) (largestTimestampEvent string) {

View File

@ -119,6 +119,8 @@ func cmdAccept(cmd *Command) {
} else {
cmd.Reply("Successfully accepted invite")
}
cmd.MainView.UpdateTags(room)
go cmd.MainView.LoadHistory(room.ID)
}
func cmdReject(cmd *Command) {

View File

@ -138,7 +138,6 @@ func (list *RoomList) checkTag(tag string) {
//delete(list.items, tag)
ok = false
}
debug.Print("Checking", tag, index, trl.IsEmpty(), ok)
if ok && index == -1 {
list.tags = append(list.tags, tag)