Fix rendering formatted m.emotes
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af99c76d46
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15e1d3f87c
@ -92,4 +92,6 @@ func (be *BaseEntity) CalculateBuffer(width, startX int, bare bool) int {
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return be.startX
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}
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func (be *BaseEntity) Draw(screen mauview.Screen) {}
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func (be *BaseEntity) Draw(screen mauview.Screen) {
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panic("Called Draw() of BaseEntity")
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}
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@ -40,6 +40,11 @@ func NewBlockquoteEntity(children []Entity) *BlockquoteEntity {
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}}
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}
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func (be *BlockquoteEntity) AdjustStyle(fn AdjustStyleFunc) Entity {
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be.BaseEntity = be.BaseEntity.AdjustStyle(fn).(*BaseEntity)
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return be
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}
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func (be *BlockquoteEntity) Clone() Entity {
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return &BlockquoteEntity{ContainerEntity: be.ContainerEntity.Clone().(*ContainerEntity)}
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}
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@ -16,6 +16,10 @@
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package html
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import (
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"maunium.net/go/mauview"
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)
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type BreakEntity struct {
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*BaseEntity
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}
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@ -27,6 +31,12 @@ func NewBreakEntity() *BreakEntity {
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}}
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}
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// AdjustStyle changes the style of this text entity.
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func (be *BreakEntity) AdjustStyle(fn AdjustStyleFunc) Entity {
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be.BaseEntity = be.BaseEntity.AdjustStyle(fn).(*BaseEntity)
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return be
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}
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func (be *BreakEntity) Clone() Entity {
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return NewBreakEntity()
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}
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@ -38,3 +48,7 @@ func (be *BreakEntity) PlainText() string {
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func (be *BreakEntity) String() string {
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return "&html.BreakEntity{},\n"
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}
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func (be *BreakEntity) Draw(screen mauview.Screen) {
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// No-op, the logic happens in containers
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}
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@ -36,6 +36,11 @@ func NewHorizontalLineEntity() *HorizontalLineEntity {
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}}
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}
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func (he *HorizontalLineEntity) AdjustStyle(fn AdjustStyleFunc) Entity {
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he.BaseEntity = he.BaseEntity.AdjustStyle(fn).(*BaseEntity)
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return he
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}
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func (he *HorizontalLineEntity) Clone() Entity {
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return NewHorizontalLineEntity()
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}
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@ -58,6 +58,11 @@ func NewListEntity(ordered bool, start int, children []Entity) *ListEntity {
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return entity
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}
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func (le *ListEntity) AdjustStyle(fn AdjustStyleFunc) Entity {
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le.BaseEntity = le.BaseEntity.AdjustStyle(fn).(*BaseEntity)
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return le
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}
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func (le *ListEntity) Clone() Entity {
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return &ListEntity{
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ContainerEntity: le.ContainerEntity.Clone().(*ContainerEntity),
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@ -44,6 +44,11 @@ func NewTextEntity(text string) *TextEntity {
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}
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}
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func (te *TextEntity) AdjustStyle(fn AdjustStyleFunc) Entity {
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te.BaseEntity = te.BaseEntity.AdjustStyle(fn).(*BaseEntity)
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return te
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}
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func (te *TextEntity) Clone() Entity {
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return &TextEntity{
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BaseEntity: te.BaseEntity.Clone().(*BaseEntity),
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