Mouse drag translates pointer position to image area

This makes mouse panning more direct and faster.
This commit is contained in:
Bert Münnich
2017-10-04 18:12:27 +02:00
parent 9b6acc781e
commit e310136e02
7 changed files with 38 additions and 62 deletions

View File

@ -320,72 +320,41 @@ bool ci_scroll_to_edge(arg_t dir)
return img_pan_edge(&img, dir);
}
/* Xlib helper function for i_drag() */
Bool is_motionnotify(Display *d, XEvent *e, XPointer a)
{
return e != NULL && e->type == MotionNotify;
}
#define WARP(x,y) \
XWarpPointer(win.env.dpy, None, win.xwin, 0, 0, 0, 0, x, y); \
ox = x, oy = y; \
break
bool ci_drag(arg_t _)
{
int dx = 0, dy = 0, i, ox, oy, x, y;
int i, x, y;
float px, py;
unsigned int ui;
bool dragging = true, next = false;
XEvent e;
Window w;
if (!XQueryPointer(win.env.dpy, win.xwin, &w, &w, &i, &i, &ox, &oy, &ui))
if ((int)(img.w * img.zoom) < win.w && (int)(img.h * img.zoom) < win.h)
return false;
if (!XQueryPointer(win.env.dpy, win.xwin, &w, &w, &i, &i, &x, &y, &ui))
return false;
win_set_cursor(&win, CURSOR_HAND);
win_set_cursor(&win, CURSOR_DRAG);
while (dragging) {
if (!next)
XMaskEvent(win.env.dpy,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask, &e);
switch (e.type) {
case ButtonPress:
case ButtonRelease:
dragging = false;
break;
case MotionNotify:
x = e.xmotion.x;
y = e.xmotion.y;
for (;;) {
px = MIN(MAX(0.0, x - win.w*0.1), win.w*0.8) / (win.w*0.8)
* (win.w - img.w * img.zoom);
py = MIN(MAX(0.0, y - win.h*0.1), win.h*0.8) / (win.h*0.8)
* (win.h - img.h * img.zoom);
/* wrap the mouse around */
if (x <= 0) {
WARP(win.w - 2, y);
} else if (x >= win.w - 1) {
WARP(1, y);
} else if (y <= 0) {
WARP(x, win.h - 2);
} else if (y >= win.h - 1) {
WARP(x, 1);
}
dx += x - ox;
dy += y - oy;
ox = x;
oy = y;
break;
}
if (dragging)
next = XCheckIfEvent(win.env.dpy, &e, is_motionnotify, None);
if ((!dragging || !next) && (dx != 0 || dy != 0)) {
if (img_move(&img, dx, dy)) {
img_render(&img);
win_draw(&win);
}
dx = dy = 0;
if (img_pos(&img, px, py)) {
img_render(&img);
win_draw(&win);
}
XMaskEvent(win.env.dpy,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask, &e);
if (e.type == ButtonPress || e.type == ButtonRelease)
break;
while (XCheckTypedEvent(win.env.dpy, MotionNotify, &e));
x = e.xmotion.x;
y = e.xmotion.y;
}
win_set_cursor(&win, CURSOR_ARROW);
set_timeout(reset_cursor, TO_CURSOR_HIDE, true);
reset_timeout(redraw);
return true;
}