Renamed FATAL to DIE
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								image.c
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								image.c
									
									
									
									
									
								
							@@ -40,7 +40,7 @@ void img_load(img_t *img, char *filename) {
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		imlib_free_image();
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							imlib_free_image();
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	if (!(img->im = imlib_load_image(filename)))
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						if (!(img->im = imlib_load_image(filename)))
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		FATAL("could not open image: %s", filename);
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							DIE("could not open image: %s", filename);
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	imlib_context_set_image(img->im);
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						imlib_context_set_image(img->im);
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										2
									
								
								sxiv.h
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								sxiv.h
									
									
									
									
									
								
							@@ -30,7 +30,7 @@
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		fprintf(stderr, "\n");                                         \
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							fprintf(stderr, "\n");                                         \
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	} while (0)
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						} while (0)
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#define FATAL(...)                                                 \
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					#define DIE(...)                                                 \
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  do {                                                             \
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					  do {                                                             \
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		fprintf(stderr, "sxiv: %s:%d: error: ", __FILE__, __LINE__);   \
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							fprintf(stderr, "sxiv: %s:%d: error: ", __FILE__, __LINE__);   \
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		fprintf(stderr, __VA_ARGS__);                                  \
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							fprintf(stderr, __VA_ARGS__);                                  \
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										6
									
								
								window.c
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								window.c
									
									
									
									
									
								
							@@ -37,7 +37,7 @@ void win_open(win_t *win) {
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	e = &win->env;
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						e = &win->env;
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	if (!(e->dpy = XOpenDisplay(NULL)))
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						if (!(e->dpy = XOpenDisplay(NULL)))
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		FATAL("could not open display");
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							DIE("could not open display");
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	e->scr = DefaultScreen(e->dpy);
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						e->scr = DefaultScreen(e->dpy);
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	e->scrw = DisplayWidth(e->dpy, e->scr);
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						e->scrw = DisplayWidth(e->dpy, e->scr);
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@@ -49,7 +49,7 @@ void win_open(win_t *win) {
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	if (!XAllocNamedColor(e->dpy, DefaultColormap(e->dpy, e->scr), BG_COLOR,
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						if (!XAllocNamedColor(e->dpy, DefaultColormap(e->dpy, e->scr), BG_COLOR,
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		                    &bgcol, &bgcol))
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							                    &bgcol, &bgcol))
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		FATAL("could not allocate color: %s", BG_COLOR);
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							DIE("could not allocate color: %s", BG_COLOR);
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	if (win->w > e->scrw)
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						if (win->w > e->scrw)
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		win->w = e->scrw;
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							win->w = e->scrw;
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@@ -67,7 +67,7 @@ void win_open(win_t *win) {
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	                          win->x, win->y, win->w, win->h, 0,
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						                          win->x, win->y, win->w, win->h, 0,
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	                          e->depth, InputOutput, e->vis, mask, &attr);
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						                          e->depth, InputOutput, e->vis, mask, &attr);
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	if (win->xwin == None)
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						if (win->xwin == None)
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		FATAL("could not create window");
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							DIE("could not create window");
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	XSelectInput(e->dpy, win->xwin,
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						XSelectInput(e->dpy, win->xwin,
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	             StructureNotifyMask | ExposureMask | KeyPressMask);
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						             StructureNotifyMask | ExposureMask | KeyPressMask);
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