Revised command structure and key and mouse button mappings
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18
main.c
18
main.c
@ -567,13 +567,10 @@ void on_keypress(XKeyEvent *kev)
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} else for (i = 0; i < ARRLEN(keys); i++) {
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if (keys[i].ksym == ksym &&
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MODMASK(keys[i].mask | sh) == MODMASK(kev->state) &&
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keys[i].cmd != NULL)
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keys[i].cmd >= 0 && keys[i].cmd < CMD_COUNT &&
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(cmds[keys[i].cmd].mode < 0 || cmds[keys[i].cmd].mode == mode))
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{
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cmdreturn_t ret = keys[i].cmd(keys[i].arg);
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if (ret == CMD_INVALID)
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continue;
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if (ret == CMD_DIRTY)
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if (cmds[keys[i].cmd].func(keys[i].arg))
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redraw();
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break;
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}
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@ -596,13 +593,10 @@ void on_buttonpress(XButtonEvent *bev)
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for (i = 0; i < ARRLEN(buttons); i++) {
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if (buttons[i].button == bev->button &&
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MODMASK(buttons[i].mask) == MODMASK(bev->state) &&
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buttons[i].cmd != NULL)
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buttons[i].cmd >= 0 && buttons[i].cmd < CMD_COUNT &&
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(cmds[buttons[i].cmd].mode < 0 || cmds[buttons[i].cmd].mode == mode))
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{
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cmdreturn_t ret = buttons[i].cmd(buttons[i].arg);
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if (ret == CMD_INVALID)
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continue;
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if (ret == CMD_DIRTY)
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if (cmds[buttons[i].cmd].func(buttons[i].arg))
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redraw();
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break;
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}
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