From dae1d8407b92ec43c4a6dca682190f9b509bf8d9 Mon Sep 17 00:00:00 2001 From: Alexander Bocken Date: Sat, 5 Sep 2020 20:05:06 +0200 Subject: [PATCH] explained strategy for primitives not available in unicode --- README.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/README.md b/README.md index c2d24c8..211a3df 100644 --- a/README.md +++ b/README.md @@ -17,3 +17,10 @@ Feel free to base your vocab list off of mine via a fork, that's probably the be This deck is still heavily in developement, I will be adding new cards and hints from time to time, see the commits for more details. Currently I'm using this [Kanji recognition site](https://kanji.sljfaq.org/draw-canvas.html). Seems a lot faster than having to rely on Google Translate (plus I don't have to use Google, which is a benefit in itself.) + +I've been adding the seperately listed primitives as well, although that has some issues connected with it: Some/most of the primitives listed seperately do not have a unicode character associated with them. Thus I've been using two strategies: + +1. Choosing a simple kanji which uses this primitive and stating with part of this kanji is meant +2. Misusing another unicode chrakter which looks pretty much the same. For example for "Besen" as used in "雪" uses the charakter "ヨ" ("yo" from Katakana). + +Both of these strategies are not optimal and I'm currently looking into other options. Inserting pictures does not seem optimal to me as well since those are heavily font-dependent. Reccommendations on how to solve this issue are always welcome.