feat(hikes): pre-rendered static hero map with smooth Leaflet handover

Each hike now ships two SSR-friendly hero images (light + dark theme),
composited at build time from Swisstopo tiles plus an SVG overlay of the
trail polyline, start/end markers, and per-photo camera badges. The
detail page renders the right variant immediately at first paint, then
hands over to live Leaflet without visible jumps.

Renderer (scripts/staticHikeMap.ts):
- Parallel tile fetcher with on-disk cache (scripts/.cache/swisstopo-
  tiles/) for re-build idempotency.
- `computeStaticMapPose` picks the zoom + centre Leaflet's fitBounds
  would land on at a reference 1920x640 viewport, so the static frames
  the full route on every typical desktop hero.
- Canvas rendered at 3840x2400 — large enough to fully cover ultrawide
  / 4K displays at native pixel size, so `object-fit: none` keeps the
  trail pixel-aligned with Leaflet's tile pane.
- SVG overlay: trail in Nord red, start dot Nord green, end dot Nord
  red, Lucide `camera` icon inside each photo badge. Photo badge
  fill / border / icon-stroke colours are passed per theme so light and
  dark variants match the live `.hike-photo-marker .badge` styling
  exactly (Nord10/Nord8 fill, Nord6/Nord1 border, white/Nord0 icon
  stroke). Map tiles themselves are identical across themes — no naive
  invert (it mangles the Pixelkarte palette).
- Public photo markers only — private positions are filtered out so
  they don't leak in the SSR image.

Build wiring (scripts/build-hikes.ts):
- `processHero` renders both variants in parallel, hashes inputs per
  theme, skips on cache hit. Output filenames carry the content hash so
  changes invalidate cleanly via the existing orphan sweep.
- `HikeManifestEntry` gains `heroMapUrlLight`, `heroMapUrlDark`,
  `heroMapZoom`, `heroMapCenter`.

Detail page (src/routes/hikes/[slug]/+page.svelte):
- Reserves the hero box height up front (kills CLS).
- Renders both `<img>` tags; CSS picks the right one via `data-theme`
  with `prefers-color-scheme` as the fallback.
- `object-fit: none; object-position: center` so the image displays at
  native pixel size, perfectly aligned with Leaflet's tile rendering.
- `isolation: isolate` on the hero gives Leaflet's z-index:200+ panes
  a stacking context so they can't bleed over the sticky nav.

HikeMap (src/lib/components/hikes/HikeMap.svelte):
- New `initialCenter` / `initialZoom` props — when set, the map opens
  with `setView` at the static hero's pose instead of `fitBounds`.
- New `onReady` callback — fires after the post-fly-to-bounds tile
  batch finishes loading (or a 350 ms safety timeout), letting the
  detail page fade the static out onto fully-painted tiles instead of
  onto a brief grey gap.
- Sequence: render static -> Leaflet `setView` to match -> first tile
  load -> `flyToBounds(track)` to the natural fit -> wait for new
  tiles -> fade static out.
This commit is contained in:
2026-05-18 23:38:24 +02:00
parent f3d16d5187
commit fd2d8a58d9
6 changed files with 675 additions and 13 deletions
+171 -5
View File
@@ -27,6 +27,7 @@ import {
type GpxPoint
} from '../src/lib/server/gpx.js';
import { simplifyTrack } from '../src/lib/server/simplifyTrack.js';
import { computeStaticMapPose, renderStaticMap } from './staticHikeMap.js';
import type {
Difficulty,
HikeManifestEntry,
@@ -54,7 +55,7 @@ const MANIFEST_OUT = path.join(ROOT, 'src', 'lib', 'data', 'hikes.generated.ts')
const ELEV_SMOOTH_WINDOW = 5; // moving-average window for altitude denoising
const ELEV_MIN_STEP_M = 3; // discard altitude deltas below this
const PREVIEW_POLYLINE_MAX_POINTS = 30;
const PREVIEW_POLYLINE_MAX_POINTS = 150;
const IMAGE_WIDTHS = [480, 960, 1600] as const;
const IMAGE_THUMBNAIL_WIDTH = 240; // popup thumbnail for map markers
const MANIFEST_WARN_BYTES = 200_000;
@@ -541,6 +542,155 @@ async function processIcon(slug: string, hikeDir: string): Promise<{ url: string
return { url: `/hikes/${slug}/images/${outName}`, outName };
}
// ---------------------------------------------------------------------------
// Pre-rendered hero map (static Swisstopo composite + polyline overlay).
// See `scripts/staticHikeMap.ts` for the renderer; this helper just hashes
// inputs, picks an output filename, and skips when the file already exists.
// ---------------------------------------------------------------------------
// Rendered well beyond any expected viewport width so the image, displayed
// with `object-fit: none`, covers ultrawide / 4K displays without falling
// back to upscale. The bigger canvas surrounds the bbox with extra map
// context — wider viewports just see more of it, narrower viewports see
// less, and the bbox itself is always pixel-aligned with Leaflet's view.
const HERO_WIDTH = 3840;
const HERO_HEIGHT = 2400;
// Zoom-selection reference. Matches the typical desktop hero display size
// (max clamp height = 640 px, full-width up to ~1920 on common monitors)
// so the static image picks the same integer zoom Leaflet's `fitBounds`
// would pick at the live container — meaning the full route is visible on
// the static at every common desktop viewport, no zoom-out animation
// needed once the live map takes over. Narrower viewports still get the
// fly-to-fit animation on top.
const HERO_FIT_WIDTH = 1920;
const HERO_FIT_HEIGHT = 640;
// Nord red — same accent the live HikeMap uses for its polyline, so the
// fade-over from static to interactive looks continuous.
const HERO_TRAIL_COLOR = '#bf616a';
// Photo-badge fill, border + icon-stroke colours per UI theme. Matches
// the live HikeMap's `.hike-photo-marker .badge`:
// background: var(--color-primary) → Nord10 light / Nord8 dark
// border: var(--color-surface) → Nord6 light / Nord1 dark
// color: var(--color-text-on-primary) → white on the light
// theme's mid-blue primary, Nord0 on the dark theme's
// light-blue primary (which has too little contrast
// against pure white).
const HERO_BADGE_FILL_LIGHT = '#5e81ac';
const HERO_BADGE_FILL_DARK = '#88c0d0';
const HERO_BADGE_BORDER_LIGHT = '#eceff4';
const HERO_BADGE_BORDER_DARK = '#3b4252';
const HERO_BADGE_ICON_LIGHT = '#ffffff';
const HERO_BADGE_ICON_DARK = '#2e3440';
// Bumped whenever the static-map renderer's visual output changes (icons,
// stroke widths, marker shapes, ...) so the per-hike hash invalidates and
// existing files get re-rendered on the next build.
const HERO_RENDER_VERSION = 5;
async function processHero(
slug: string,
track: GpxPoint[],
bbox: [number, number, number, number],
imagePoints: ImagePoint[]
): Promise<
| {
lightUrl: string;
lightOutName: string;
darkUrl: string;
darkOutName: string;
zoom: number;
center: [number, number];
}
| undefined
> {
if (track.length < 2) return undefined;
const polyline: Array<[number, number]> = track.map((p) => [p.lat, p.lng]);
// Public photo markers only — the hero is rendered once and served to
// everyone, including logged-out viewers, so private positions must
// not be burned in.
const photoMarkers = imagePoints
.filter((ip) => ip.visibility !== 'private')
.map((ip) => ({ lat: ip.lat, lng: ip.lng }));
// Pose (zoom + centre + canvas origin) is shared by both theme variants
// so they align pixel-perfectly. Computed once up-front; renders below
// reuse it. `fitWidth × fitHeight` pin the chosen zoom to what
// Leaflet's `fitBounds` picks on a typical desktop hero, so the full
// route is visible inside the static image even though the rendered
// canvas is much larger.
const pose = computeStaticMapPose({
bbox,
width: HERO_WIDTH,
height: HERO_HEIGHT,
fitWidth: HERO_FIT_WIDTH,
fitHeight: HERO_FIT_HEIGHT
});
if (!pose) return undefined;
const outDir = path.join(HIKES_ASSETS_DIR, slug, 'images');
await fs.mkdir(outDir, { recursive: true });
// Per-theme hash + render. Theme is part of the hash so light and dark
// produce distinct filenames; both variants regenerate whenever the
// route, photo set, or renderer version changes.
async function renderVariant(theme: 'light' | 'dark'): Promise<{ url: string; outName: string } | undefined> {
const fillColor = theme === 'dark' ? HERO_BADGE_FILL_DARK : HERO_BADGE_FILL_LIGHT;
const borderColor = theme === 'dark' ? HERO_BADGE_BORDER_DARK : HERO_BADGE_BORDER_LIGHT;
const iconColor = theme === 'dark' ? HERO_BADGE_ICON_DARK : HERO_BADGE_ICON_LIGHT;
const hash = crypto
.createHash('sha256')
.update(
JSON.stringify({
bbox,
w: HERO_WIDTH,
h: HERO_HEIGHT,
color: HERO_TRAIL_COLOR,
poly: polyline,
photos: photoMarkers,
fill: fillColor,
border: borderColor,
icon: iconColor,
v: HERO_RENDER_VERSION
})
)
.digest('hex')
.slice(0, 8);
const outName = `hero-${theme}.${hash}.webp`;
const outPath = path.join(outDir, outName);
if (!(await pathExists(outPath))) {
const ok = await renderStaticMap({
pose,
polyline,
color: HERO_TRAIL_COLOR,
outputPath: outPath,
width: HERO_WIDTH,
height: HERO_HEIGHT,
photoMarkers,
photoMarkerColor: fillColor,
photoMarkerBorderColor: borderColor,
photoMarkerIconColor: iconColor
});
if (!ok) return undefined;
}
return { url: `/hikes/${slug}/images/${outName}`, outName };
}
const [light, dark] = await Promise.all([renderVariant('light'), renderVariant('dark')]);
if (!light || !dark) return undefined;
return {
lightUrl: light.url,
lightOutName: light.outName,
darkUrl: dark.url,
darkOutName: dark.outName,
zoom: pose.zoom,
center: [pose.centerLat, pose.centerLng]
};
}
// ---------------------------------------------------------------------------
// Image EXIF -> ImagePoint
// ---------------------------------------------------------------------------
@@ -697,11 +847,19 @@ async function buildHike(slug: string, cache: GeocodeCache): Promise<HikeManifes
if (r.point) imagePoints.push(r.point);
}
// Per-route icon — handled here (before cleanup) so its outName joins
// `keepFiles.images` and survives the orphan sweep, while previous-build
// `icon.<oldhash>.*` files (different hash, not in keepFiles) get removed.
const iconResult = await processIcon(slug, hikeDir);
// Per-route icon + pre-rendered hero map — handled here (before cleanup)
// so their outNames join `keepFiles.images` and survive the orphan sweep,
// while previous-build `icon.<oldhash>.*` / `hero.<oldhash>.*` files
// (different hash, not in keepFiles) get removed automatically.
const [iconResult, heroResult] = await Promise.all([
processIcon(slug, hikeDir),
processHero(slug, track, bbox, imagePoints)
]);
if (iconResult) keepFiles.images.add(iconResult.outName);
if (heroResult) {
keepFiles.images.add(heroResult.lightOutName);
keepFiles.images.add(heroResult.darkOutName);
}
// Cleanup pass: drop any encoded files in either segment dir that don't
// belong to a current image. Catches both stale hashes (deleted source
@@ -764,6 +922,10 @@ async function buildHike(slug: string, cache: GeocodeCache): Promise<HikeManifes
const tags = Array.isArray(fm.tags) ? fm.tags : [];
const iconUrl = iconResult?.url;
const heroMapUrlLight = heroResult?.lightUrl;
const heroMapUrlDark = heroResult?.darkUrl;
const heroMapZoom = heroResult?.zoom;
const heroMapCenter = heroResult?.center;
const entry: HikeManifestEntry = {
slug,
@@ -791,6 +953,10 @@ async function buildHike(slug: string, cache: GeocodeCache): Promise<HikeManifes
pointCount: track.length,
cover,
icon: iconUrl,
heroMapUrlLight,
heroMapUrlDark,
heroMapZoom,
heroMapCenter,
imagePoints
};