gomuks/matrix/rooms/room.go

653 lines
17 KiB
Go

// gomuks - A terminal Matrix client written in Go.
// Copyright (C) 2019 Tulir Asokan
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package rooms
import (
"compress/gzip"
"encoding/gob"
"fmt"
"os"
"sort"
"time"
sync "github.com/sasha-s/go-deadlock"
"maunium.net/go/mautrix"
"maunium.net/go/gomuks/debug"
)
func init() {
gob.Register(map[string]interface{}{})
gob.Register([]interface{}{})
}
type RoomNameSource int
const (
UnknownRoomName RoomNameSource = iota
MemberRoomName
AliasRoomName
CanonicalAliasRoomName
ExplicitRoomName
)
// RoomTag is a tag given to a specific room.
type RoomTag struct {
// The name of the tag.
Tag string
// The order of the tag.
Order string
}
type UnreadMessage struct {
EventID string
Counted bool
Highlight bool
}
// Room represents a single Matrix room.
type Room struct {
// The room ID.
ID string
// Whether or not the user has left the room.
HasLeft bool
// The first batch of events that has been fetched for this room.
// Used for fetching additional history.
PrevBatch string
// The MXID of the user whose session this room was created for.
SessionUserID string
SessionMember *mautrix.Member
// The number of unread messages that were notified about.
UnreadMessages []UnreadMessage
unreadCountCache *int
highlightCache *bool
lastMarkedRead string
// Whether or not this room is marked as a direct chat.
IsDirect bool
// List of tags given to this room.
RawTags []RoomTag
// Timestamp of previously received actual message.
LastReceivedMessage time.Time
// Room state cache.
state map[mautrix.EventType]map[string]*mautrix.Event
// MXID -> Member cache calculated from membership events.
memberCache map[string]*mautrix.Member
exMemberCache map[string]*mautrix.Member
// The first two non-SessionUserID members in the room. Calculated at
// the same time as memberCache.
firstMemberCache *mautrix.Member
secondMemberCache *mautrix.Member
// The name of the room. Calculated from the state event name,
// canonical_alias or alias or the member cache.
NameCache string
// The event type from which the name cache was calculated from.
nameCacheSource RoomNameSource
// The topic of the room. Directly fetched from the m.room.topic state event.
topicCache string
// The canonical alias of the room. Directly fetched from the m.room.canonical_alias state event.
CanonicalAliasCache string
// The list of aliases. Directly fetched from the m.room.aliases state event.
aliasesCache []string
// Path for state store file.
path string
// Room cache object
cache *RoomCache
// Lock for state and other room stuff.
lock sync.RWMutex
// Pre/post un/load hooks
preUnload func() bool
preLoad func() bool
postUnload func()
postLoad func()
// Whether or not the room state has changed
changed bool
// Room state cache linked list.
prev *Room
next *Room
touch int64
}
func debugPrintError(fn func() error, message string) {
if err := fn(); err != nil {
debug.Printf("%s: %v", message, err)
}
}
func (room *Room) Loaded() bool {
return room.state != nil
}
func (room *Room) Load() {
room.cache.TouchNode(room)
if room.Loaded() {
return
}
if room.preLoad != nil && !room.preLoad() {
return
}
room.lock.Lock()
room.load()
room.lock.Unlock()
if room.postLoad != nil {
room.postLoad()
}
}
func (room *Room) load() {
if room.Loaded() {
return
}
debug.Print("Loading state for room", room.ID, "from disk")
room.state = make(map[mautrix.EventType]map[string]*mautrix.Event)
file, err := os.OpenFile(room.path, os.O_RDONLY, 0600)
if err != nil {
if !os.IsNotExist(err) {
debug.Print("Failed to open room state file for reading:", err)
} else {
debug.Print("Room state file for", room.ID, "does not exist")
}
return
}
defer debugPrintError(file.Close, "Failed to close room state file after reading")
cmpReader, err := gzip.NewReader(file)
if err != nil {
debug.Print("Failed to open room state gzip reader:", err)
return
}
defer debugPrintError(cmpReader.Close, "Failed to close room state gzip reader")
dec := gob.NewDecoder(cmpReader)
if err = dec.Decode(&room.state); err != nil {
debug.Print("Failed to decode room state:", err)
}
room.changed = false
}
func (room *Room) Touch() {
room.cache.TouchNode(room)
}
func (room *Room) Unload() bool {
if room.preUnload != nil && !room.preUnload() {
return false
}
debug.Print("Unloading", room.ID)
room.Save()
room.state = nil
room.aliasesCache = nil
room.topicCache = ""
room.CanonicalAliasCache = ""
room.firstMemberCache = nil
room.secondMemberCache = nil
room.memberCache = nil
room.exMemberCache = nil
if room.postUnload != nil {
room.postUnload()
}
return true
}
func (room *Room) SetPreUnload(fn func() bool) {
room.preUnload = fn
}
func (room *Room) SetPreLoad(fn func() bool) {
room.preLoad = fn
}
func (room *Room) SetPostUnload(fn func()) {
room.postUnload = fn
}
func (room *Room) SetPostLoad(fn func()) {
room.postLoad = fn
}
func (room *Room) Save() {
if !room.Loaded() {
debug.Print("Failed to save room", room.ID, "state: room not loaded")
return
}
if !room.changed {
debug.Print("Not saving", room.ID, "as state hasn't changed")
return
}
debug.Print("Saving state for room", room.ID, "to disk")
file, err := os.OpenFile(room.path, os.O_WRONLY|os.O_CREATE, 0600)
if err != nil {
debug.Print("Failed to open room state file for writing:", err)
return
}
defer debugPrintError(file.Close, "Failed to close room state file after writing")
cmpWriter := gzip.NewWriter(file)
defer debugPrintError(cmpWriter.Close, "Failed to close room state gzip writer")
enc := gob.NewEncoder(cmpWriter)
room.lock.RLock()
defer room.lock.RUnlock()
if err := enc.Encode(&room.state); err != nil {
debug.Print("Failed to encode room state:", err)
}
}
// MarkRead clears the new message statuses on this room.
func (room *Room) MarkRead(eventID string) bool {
room.lock.Lock()
defer room.lock.Unlock()
if room.lastMarkedRead == eventID {
return false
}
room.lastMarkedRead = eventID
readToIndex := -1
for index, unreadMessage := range room.UnreadMessages {
if unreadMessage.EventID == eventID {
readToIndex = index
}
}
if readToIndex >= 0 {
room.UnreadMessages = room.UnreadMessages[readToIndex+1:]
room.highlightCache = nil
room.unreadCountCache = nil
}
return true
}
func (room *Room) UnreadCount() int {
room.lock.Lock()
defer room.lock.Unlock()
if room.unreadCountCache == nil {
room.unreadCountCache = new(int)
for _, unreadMessage := range room.UnreadMessages {
if unreadMessage.Counted {
*room.unreadCountCache++
}
}
}
return *room.unreadCountCache
}
func (room *Room) Highlighted() bool {
room.lock.Lock()
defer room.lock.Unlock()
if room.highlightCache == nil {
room.highlightCache = new(bool)
for _, unreadMessage := range room.UnreadMessages {
if unreadMessage.Highlight {
*room.highlightCache = true
break
}
}
}
return *room.highlightCache
}
func (room *Room) HasNewMessages() bool {
return len(room.UnreadMessages) > 0
}
func (room *Room) AddUnread(eventID string, counted, highlight bool) {
room.lock.Lock()
defer room.lock.Unlock()
room.UnreadMessages = append(room.UnreadMessages, UnreadMessage{
EventID: eventID,
Counted: counted,
Highlight: highlight,
})
if counted {
if room.unreadCountCache == nil {
room.unreadCountCache = new(int)
}
*room.unreadCountCache++
}
if highlight {
if room.highlightCache == nil {
room.highlightCache = new(bool)
}
*room.highlightCache = true
}
}
func (room *Room) Tags() []RoomTag {
room.lock.RLock()
defer room.lock.RUnlock()
if len(room.RawTags) == 0 {
if room.IsDirect {
return []RoomTag{{"net.maunium.gomuks.fake.direct", "0.5"}}
}
return []RoomTag{{"", "0.5"}}
}
return room.RawTags
}
// UpdateState updates the room's current state with the given Event. This will clobber events based
// on the type/state_key combination.
func (room *Room) UpdateState(event *mautrix.Event) {
room.Load()
room.lock.Lock()
defer room.lock.Unlock()
room.changed = true
_, exists := room.state[event.Type]
if !exists {
room.state[event.Type] = make(map[string]*mautrix.Event)
}
switch event.Type {
case mautrix.StateRoomName:
room.NameCache = event.Content.Name
room.nameCacheSource = ExplicitRoomName
case mautrix.StateCanonicalAlias:
if room.nameCacheSource <= CanonicalAliasRoomName {
room.NameCache = event.Content.Alias
room.nameCacheSource = CanonicalAliasRoomName
}
room.CanonicalAliasCache = event.Content.Alias
case mautrix.StateAliases:
if room.nameCacheSource <= AliasRoomName {
room.NameCache = ""
}
room.aliasesCache = nil
case mautrix.StateMember:
if room.nameCacheSource <= MemberRoomName {
room.NameCache = ""
}
room.updateMemberState(event)
case mautrix.StateTopic:
room.topicCache = event.Content.Topic
}
if event.Type != mautrix.StateMember {
debug.Printf("Updating state %s#%s for %s", event.Type.String(), event.GetStateKey(), room.ID)
}
if event.StateKey == nil {
room.state[event.Type][""] = event
} else {
room.state[event.Type][*event.StateKey] = event
}
}
func (room *Room) updateMemberState(event *mautrix.Event) {
userID := event.GetStateKey()
if userID == room.SessionUserID {
room.SessionMember = room.eventToMember(userID, &event.Content)
}
if room.memberCache != nil {
member := room.eventToMember(userID, &event.Content)
if event.Content.Membership.IsInviteOrJoin() {
existingMember, ok := room.memberCache[userID]
if ok {
*existingMember = *member
} else {
delete(room.exMemberCache, userID)
room.memberCache[userID] = member
room.updateNthMemberCache(userID, member)
}
} else {
existingExMember, ok := room.exMemberCache[userID]
if ok {
*existingExMember = *member
} else {
delete(room.memberCache, userID)
room.exMemberCache[userID] = member
}
}
}
}
// GetStateEvent returns the state event for the given type/state_key combo, or nil.
func (room *Room) GetStateEvent(eventType mautrix.EventType, stateKey string) *mautrix.Event {
room.Load()
room.lock.RLock()
defer room.lock.RUnlock()
stateEventMap, _ := room.state[eventType]
event, _ := stateEventMap[stateKey]
return event
}
// getStateEvents returns the state events for the given type.
func (room *Room) getStateEvents(eventType mautrix.EventType) map[string]*mautrix.Event {
stateEventMap, _ := room.state[eventType]
return stateEventMap
}
// GetTopic returns the topic of the room.
func (room *Room) GetTopic() string {
if len(room.topicCache) == 0 {
topicEvt := room.GetStateEvent(mautrix.StateTopic, "")
if topicEvt != nil {
room.topicCache = topicEvt.Content.Topic
}
}
return room.topicCache
}
func (room *Room) GetCanonicalAlias() string {
if len(room.CanonicalAliasCache) == 0 {
canonicalAliasEvt := room.GetStateEvent(mautrix.StateCanonicalAlias, "")
if canonicalAliasEvt != nil {
room.CanonicalAliasCache = canonicalAliasEvt.Content.Alias
} else {
room.CanonicalAliasCache = "-"
}
}
if room.CanonicalAliasCache == "-" {
return ""
}
return room.CanonicalAliasCache
}
// GetAliases returns the list of aliases that point to this room.
func (room *Room) GetAliases() []string {
if room.aliasesCache == nil {
room.lock.RLock()
aliasEvents := room.getStateEvents(mautrix.StateAliases)
room.aliasesCache = []string{}
for _, event := range aliasEvents {
room.aliasesCache = append(room.aliasesCache, event.Content.Aliases...)
}
room.lock.RUnlock()
}
return room.aliasesCache
}
// updateNameFromNameEvent updates the room display name to be the name set in the name event.
func (room *Room) updateNameFromNameEvent() {
nameEvt := room.GetStateEvent(mautrix.StateRoomName, "")
if nameEvt != nil {
room.NameCache = nameEvt.Content.Name
}
}
// updateNameFromAliases updates the room display name to be the first room alias it finds.
//
// Deprecated: the Client-Server API recommends against using non-canonical aliases as display name.
func (room *Room) updateNameFromAliases() {
// TODO the spec says clients should not use m.room.aliases for room names.
// However, Riot also uses m.room.aliases, so this is here now.
aliases := room.GetAliases()
if len(aliases) > 0 {
sort.Sort(sort.StringSlice(aliases))
room.NameCache = aliases[0]
}
}
// updateNameFromMembers updates the room display name based on the members in this room.
//
// The room name depends on the number of users:
// Less than two users -> "Empty room"
// Exactly two users -> The display name of the other user.
// More than two users -> The display name of one of the other users, followed
// by "and X others", where X is the number of users
// excluding the local user and the named user.
func (room *Room) updateNameFromMembers() {
members := room.GetMembers()
if len(members) <= 1 {
room.NameCache = "Empty room"
} else if room.firstMemberCache == nil {
room.NameCache = "Room"
} else if len(members) == 2 {
room.NameCache = room.firstMemberCache.Displayname
} else if len(members) == 3 && room.secondMemberCache != nil {
room.NameCache = fmt.Sprintf("%s and %s", room.firstMemberCache.Displayname, room.secondMemberCache.Displayname)
} else {
members := room.firstMemberCache.Displayname
count := len(members) - 2
if room.secondMemberCache != nil {
members += ", " + room.secondMemberCache.Displayname
count--
}
room.NameCache = fmt.Sprintf("%s and %d others", members, count)
}
}
// updateNameCache updates the room display name based on the room state in the order
// specified in spec section 11.2.2.5.
func (room *Room) updateNameCache() {
if len(room.NameCache) == 0 {
room.updateNameFromNameEvent()
room.nameCacheSource = ExplicitRoomName
}
if len(room.NameCache) == 0 {
room.NameCache = room.GetCanonicalAlias()
room.nameCacheSource = CanonicalAliasRoomName
}
if len(room.NameCache) == 0 {
room.updateNameFromAliases()
room.nameCacheSource = AliasRoomName
}
if len(room.NameCache) == 0 {
room.updateNameFromMembers()
room.nameCacheSource = MemberRoomName
}
}
// GetTitle returns the display name of the room.
//
// The display name is returned from the cache.
// If the cache is empty, it is updated first.
func (room *Room) GetTitle() string {
room.updateNameCache()
return room.NameCache
}
func (room *Room) eventToMember(userID string, content *mautrix.Content) *mautrix.Member {
member := &content.Member
member.Membership = content.Membership
if len(member.Displayname) == 0 {
member.Displayname = userID
}
return member
}
func (room *Room) updateNthMemberCache(userID string, member *mautrix.Member) {
if userID != room.SessionUserID {
if room.firstMemberCache == nil {
room.firstMemberCache = member
} else if room.secondMemberCache == nil {
room.secondMemberCache = member
}
}
}
// createMemberCache caches all member events into a easily processable MXID -> *Member map.
func (room *Room) createMemberCache() map[string]*mautrix.Member {
if len(room.memberCache) > 0 {
return room.memberCache
}
cache := make(map[string]*mautrix.Member)
exCache := make(map[string]*mautrix.Member)
room.lock.RLock()
events := room.getStateEvents(mautrix.StateMember)
room.firstMemberCache = nil
room.secondMemberCache = nil
if events != nil {
for userID, event := range events {
member := room.eventToMember(userID, &event.Content)
if member.Membership.IsInviteOrJoin() {
cache[userID] = member
room.updateNthMemberCache(userID, member)
} else {
exCache[userID] = member
}
if userID == room.SessionUserID {
room.SessionMember = member
}
}
}
room.lock.RUnlock()
room.lock.Lock()
room.memberCache = cache
room.exMemberCache = cache
room.lock.Unlock()
return cache
}
// GetMembers returns the members in this room.
//
// The members are returned from the cache.
// If the cache is empty, it is updated first.
func (room *Room) GetMembers() map[string]*mautrix.Member {
room.Load()
room.createMemberCache()
return room.memberCache
}
// GetMember returns the member with the given MXID.
// If the member doesn't exist, nil is returned.
func (room *Room) GetMember(userID string) *mautrix.Member {
if userID == room.SessionUserID && room.SessionMember != nil {
return room.SessionMember
}
room.Load()
room.createMemberCache()
room.lock.RLock()
member, ok := room.memberCache[userID]
if ok {
room.lock.RUnlock()
return member
}
exMember, ok := room.exMemberCache[userID]
if ok {
room.lock.RUnlock()
return exMember
}
room.lock.RUnlock()
return nil
}
// GetSessionOwner returns the ID of the user whose session this room was created for.
func (room *Room) GetSessionOwner() string {
return room.SessionUserID
}
// NewRoom creates a new Room with the given ID
func NewRoom(roomID string, cache *RoomCache) *Room {
return &Room{
ID: roomID,
state: make(map[mautrix.EventType]map[string]*mautrix.Event),
path: cache.roomPath(roomID),
cache: cache,
SessionUserID: cache.getOwner(),
}
}