458 lines
12 KiB
Go
458 lines
12 KiB
Go
// gomuks - A terminal Matrix client written in Go.
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// Copyright (C) 2019 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package rooms
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import (
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"encoding/gob"
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"fmt"
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"os"
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"sort"
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"time"
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sync "github.com/sasha-s/go-deadlock"
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"maunium.net/go/mautrix"
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"maunium.net/go/gomuks/debug"
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)
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func init() {
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gob.Register([]interface{}{})
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gob.Register(map[string]interface{}{})
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}
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type RoomNameSource int
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const (
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ExplicitRoomName RoomNameSource = iota
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CanonicalAliasRoomName
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AliasRoomName
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MemberRoomName
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)
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// RoomTag is a tag given to a specific room.
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type RoomTag struct {
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// The name of the tag.
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Tag string
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// The order of the tag.
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Order string
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}
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type UnreadMessage struct {
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EventID string
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Counted bool
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Highlight bool
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}
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// Room represents a single Matrix room.
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type Room struct {
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*mautrix.Room
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// Whether or not the user has left the room.
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HasLeft bool
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// The first batch of events that has been fetched for this room.
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// Used for fetching additional history.
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PrevBatch string
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// The MXID of the user whose session this room was created for.
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SessionUserID string
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// The number of unread messages that were notified about.
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UnreadMessages []UnreadMessage
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unreadCountCache *int
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highlightCache *bool
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lastMarkedRead string
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// Whether or not this room is marked as a direct chat.
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IsDirect bool
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// List of tags given to this room
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RawTags []RoomTag
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// Timestamp of previously received actual message.
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LastReceivedMessage time.Time
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// MXID -> Member cache calculated from membership events.
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memberCache map[string]*mautrix.Member
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// The first non-SessionUserID member in the room. Calculated at
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// the same time as memberCache.
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firstMemberCache *mautrix.Member
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// The name of the room. Calculated from the state event name,
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// canonical_alias or alias or the member cache.
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nameCache string
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// The event type from which the name cache was calculated from.
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nameCacheSource RoomNameSource
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// The topic of the room. Directly fetched from the m.room.topic state event.
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topicCache string
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// The canonical alias of the room. Directly fetched from the m.room.canonical_alias state event.
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canonicalAliasCache string
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// The list of aliases. Directly fetched from the m.room.aliases state event.
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aliasesCache []string
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lock sync.RWMutex
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}
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func (room *Room) Load(path string) error {
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file, err := os.OpenFile(path, os.O_RDONLY, 0600)
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if err != nil {
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return err
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}
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defer file.Close()
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dec := gob.NewDecoder(file)
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room.lock.Lock()
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defer room.lock.Unlock()
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return dec.Decode(room)
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}
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func (room *Room) Save(path string) error {
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file, err := os.OpenFile(path, os.O_WRONLY|os.O_CREATE, 0600)
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if err != nil {
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return err
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}
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defer file.Close()
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enc := gob.NewEncoder(file)
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room.lock.RLock()
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defer room.lock.RUnlock()
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return enc.Encode(room)
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}
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// MarkRead clears the new message statuses on this room.
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func (room *Room) MarkRead(eventID string) bool {
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room.lock.Lock()
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defer room.lock.Unlock()
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if room.lastMarkedRead == eventID {
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return false
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}
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room.lastMarkedRead = eventID
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readToIndex := -1
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for index, unreadMessage := range room.UnreadMessages {
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if unreadMessage.EventID == eventID {
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readToIndex = index
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}
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}
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if readToIndex >= 0 {
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room.UnreadMessages = room.UnreadMessages[readToIndex+1:]
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room.highlightCache = nil
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room.unreadCountCache = nil
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}
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return true
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}
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func (room *Room) UnreadCount() int {
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room.lock.Lock()
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defer room.lock.Unlock()
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if room.unreadCountCache == nil {
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room.unreadCountCache = new(int)
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for _, unreadMessage := range room.UnreadMessages {
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if unreadMessage.Counted {
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*room.unreadCountCache++
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}
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}
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}
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return *room.unreadCountCache
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}
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func (room *Room) Highlighted() bool {
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room.lock.Lock()
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defer room.lock.Unlock()
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if room.highlightCache == nil {
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room.highlightCache = new(bool)
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for _, unreadMessage := range room.UnreadMessages {
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if unreadMessage.Highlight {
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*room.highlightCache = true
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break
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}
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}
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}
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return *room.highlightCache
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}
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func (room *Room) HasNewMessages() bool {
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return len(room.UnreadMessages) > 0
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}
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func (room *Room) AddUnread(eventID string, counted, highlight bool) {
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room.lock.Lock()
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defer room.lock.Unlock()
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room.UnreadMessages = append(room.UnreadMessages, UnreadMessage{
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EventID: eventID,
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Counted: counted,
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Highlight: highlight,
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})
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if counted {
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if room.unreadCountCache == nil {
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room.unreadCountCache = new(int)
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}
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*room.unreadCountCache++
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}
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if highlight {
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if room.highlightCache == nil {
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room.highlightCache = new(bool)
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}
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*room.highlightCache = true
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}
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}
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func (room *Room) Tags() []RoomTag {
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room.lock.RLock()
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defer room.lock.RUnlock()
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if len(room.RawTags) == 0 {
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if room.IsDirect {
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return []RoomTag{{"net.maunium.gomuks.fake.direct", "0.5"}}
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}
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return []RoomTag{{"", "0.5"}}
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}
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return room.RawTags
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}
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// UpdateState updates the room's current state with the given Event. This will clobber events based
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// on the type/state_key combination.
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func (room *Room) UpdateState(event *mautrix.Event) {
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room.lock.Lock()
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defer room.lock.Unlock()
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_, exists := room.State[event.Type]
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if !exists {
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room.State[event.Type] = make(map[string]*mautrix.Event)
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}
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switch event.Type {
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case mautrix.StateRoomName:
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room.nameCache = ""
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case mautrix.StateCanonicalAlias:
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if room.nameCacheSource >= CanonicalAliasRoomName {
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room.nameCache = ""
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}
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room.canonicalAliasCache = ""
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case mautrix.StateAliases:
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if room.nameCacheSource >= AliasRoomName {
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room.nameCache = ""
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}
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room.aliasesCache = nil
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case mautrix.StateMember:
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room.memberCache = nil
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room.firstMemberCache = nil
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if room.nameCacheSource >= MemberRoomName {
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room.nameCache = ""
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}
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case mautrix.StateTopic:
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room.topicCache = ""
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}
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stateKey := ""
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if event.StateKey != nil {
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stateKey = *event.StateKey
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}
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if event.Type != mautrix.StateMember {
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debug.Printf("Updating state %s#%s for %s", event.Type, stateKey, room.ID)
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}
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if event.StateKey == nil {
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room.State[event.Type][""] = event
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} else {
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room.State[event.Type][*event.StateKey] = event
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}
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}
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// GetStateEvent returns the state event for the given type/state_key combo, or nil.
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func (room *Room) GetStateEvent(eventType mautrix.EventType, stateKey string) *mautrix.Event {
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room.lock.RLock()
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defer room.lock.RUnlock()
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stateEventMap, _ := room.State[eventType]
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event, _ := stateEventMap[stateKey]
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return event
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}
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// getStateEvents returns the state events for the given type.
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func (room *Room) getStateEvents(eventType mautrix.EventType) map[string]*mautrix.Event {
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stateEventMap, _ := room.State[eventType]
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return stateEventMap
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}
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// GetTopic returns the topic of the room.
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func (room *Room) GetTopic() string {
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if len(room.topicCache) == 0 {
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topicEvt := room.GetStateEvent(mautrix.StateTopic, "")
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if topicEvt != nil {
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room.topicCache = topicEvt.Content.Topic
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}
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}
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return room.topicCache
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}
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func (room *Room) GetCanonicalAlias() string {
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if len(room.canonicalAliasCache) == 0 {
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canonicalAliasEvt := room.GetStateEvent(mautrix.StateCanonicalAlias, "")
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if canonicalAliasEvt != nil {
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room.canonicalAliasCache = canonicalAliasEvt.Content.Alias
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} else {
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room.canonicalAliasCache = "-"
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}
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}
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if room.canonicalAliasCache == "-" {
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return ""
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}
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return room.canonicalAliasCache
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}
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// GetAliases returns the list of aliases that point to this room.
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func (room *Room) GetAliases() []string {
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if room.aliasesCache == nil {
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room.lock.RLock()
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aliasEvents := room.getStateEvents(mautrix.StateAliases)
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room.aliasesCache = []string{}
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for _, event := range aliasEvents {
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room.aliasesCache = append(room.aliasesCache, event.Content.Aliases...)
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}
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room.lock.RUnlock()
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}
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return room.aliasesCache
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}
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// updateNameFromNameEvent updates the room display name to be the name set in the name event.
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func (room *Room) updateNameFromNameEvent() {
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nameEvt := room.GetStateEvent(mautrix.StateRoomName, "")
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if nameEvt != nil {
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room.nameCache = nameEvt.Content.Name
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}
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}
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// updateNameFromAliases updates the room display name to be the first room alias it finds.
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//
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// Deprecated: the Client-Server API recommends against using non-canonical aliases as display name.
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func (room *Room) updateNameFromAliases() {
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// TODO the spec says clients should not use m.room.aliases for room names.
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// However, Riot also uses m.room.aliases, so this is here now.
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aliases := room.GetAliases()
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if len(aliases) > 0 {
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sort.Sort(sort.StringSlice(aliases))
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room.nameCache = aliases[0]
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}
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}
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// updateNameFromMembers updates the room display name based on the members in this room.
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//
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// The room name depends on the number of users:
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// Less than two users -> "Empty room"
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// Exactly two users -> The display name of the other user.
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// More than two users -> The display name of one of the other users, followed
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// by "and X others", where X is the number of users
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// excluding the local user and the named user.
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func (room *Room) updateNameFromMembers() {
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members := room.GetMembers()
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if len(members) <= 1 {
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room.nameCache = "Empty room"
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} else if room.firstMemberCache == nil {
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room.nameCache = "Room"
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} else if len(members) == 2 {
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room.nameCache = room.firstMemberCache.Displayname
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} else {
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firstMember := room.firstMemberCache.Displayname
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room.nameCache = fmt.Sprintf("%s and %d others", firstMember, len(members)-2)
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}
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}
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// updateNameCache updates the room display name based on the room state in the order
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// specified in spec section 11.2.2.5.
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func (room *Room) updateNameCache() {
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if len(room.nameCache) == 0 {
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room.updateNameFromNameEvent()
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room.nameCacheSource = ExplicitRoomName
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}
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if len(room.nameCache) == 0 {
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room.nameCache = room.GetCanonicalAlias()
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room.nameCacheSource = CanonicalAliasRoomName
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}
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if len(room.nameCache) == 0 {
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room.updateNameFromAliases()
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room.nameCacheSource = AliasRoomName
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}
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if len(room.nameCache) == 0 {
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room.updateNameFromMembers()
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room.nameCacheSource = MemberRoomName
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}
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}
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// GetTitle returns the display name of the room.
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//
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// The display name is returned from the cache.
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// If the cache is empty, it is updated first.
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func (room *Room) GetTitle() string {
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room.updateNameCache()
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return room.nameCache
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}
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// createMemberCache caches all member events into a easily processable MXID -> *Member map.
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func (room *Room) createMemberCache() map[string]*mautrix.Member {
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cache := make(map[string]*mautrix.Member)
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room.lock.RLock()
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events := room.getStateEvents(mautrix.StateMember)
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room.firstMemberCache = nil
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if events != nil {
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for userID, event := range events {
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member := &event.Content.Member
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member.Membership = event.Content.Membership
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if len(member.Displayname) == 0 {
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member.Displayname = userID
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}
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if room.firstMemberCache == nil && userID != room.SessionUserID {
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room.firstMemberCache = member
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}
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if member.Membership == mautrix.MembershipJoin || member.Membership == mautrix.MembershipInvite {
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cache[userID] = member
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}
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}
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}
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room.lock.RUnlock()
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room.lock.Lock()
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room.memberCache = cache
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room.lock.Unlock()
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return cache
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}
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// GetMembers returns the members in this room.
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//
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// The members are returned from the cache.
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// If the cache is empty, it is updated first.
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func (room *Room) GetMembers() map[string]*mautrix.Member {
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if len(room.memberCache) == 0 || room.firstMemberCache == nil {
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room.createMemberCache()
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}
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return room.memberCache
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}
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// GetMember returns the member with the given MXID.
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// If the member doesn't exist, nil is returned.
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func (room *Room) GetMember(userID string) *mautrix.Member {
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if len(room.memberCache) == 0 {
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room.createMemberCache()
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}
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room.lock.RLock()
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member, _ := room.memberCache[userID]
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room.lock.RUnlock()
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return member
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}
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// GetSessionOwner returns the ID of the user whose session this room was created for.
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func (room *Room) GetSessionOwner() string {
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return room.SessionUserID
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}
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// NewRoom creates a new Room with the given ID
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func NewRoom(roomID, owner string) *Room {
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return &Room{
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Room: mautrix.NewRoom(roomID),
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SessionUserID: owner,
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}
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}
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