444 lines
9.9 KiB
Go
444 lines
9.9 KiB
Go
// gomuks - A terminal Matrix client written in Go.
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// Copyright (C) 2018 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package ui
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import (
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"fmt"
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"regexp"
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"strconv"
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"strings"
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"time"
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"maunium.net/go/gomuks/debug"
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"maunium.net/go/gomuks/matrix/rooms"
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"maunium.net/go/gomuks/ui/widget"
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"maunium.net/go/tcell"
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"maunium.net/go/tview"
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)
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type roomListItem struct {
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room *rooms.Room
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priority float64
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}
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type RoomList struct {
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*tview.Box
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// The list of tags in display order.
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tags []string
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// The list of rooms, in reverse order.
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items map[string][]*rooms.Room
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// The selected room.
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selected *rooms.Room
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selectedTag string
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// The item main text color.
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mainTextColor tcell.Color
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// The text color for selected items.
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selectedTextColor tcell.Color
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// The background color for selected items.
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selectedBackgroundColor tcell.Color
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}
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func NewRoomList() *RoomList {
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return &RoomList{
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Box: tview.NewBox(),
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items: make(map[string][]*rooms.Room),
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tags: []string{"m.favourite", "net.maunium.gomuks.fake.direct", "", "m.lowpriority"},
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mainTextColor: tcell.ColorWhite,
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selectedTextColor: tcell.ColorWhite,
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selectedBackgroundColor: tcell.ColorDarkGreen,
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}
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}
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func (list *RoomList) Contains(roomID string) bool {
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for _, roomList := range list.items {
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for _, room := range roomList {
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if room.ID == roomID {
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return true
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}
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}
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}
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return false
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}
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func (list *RoomList) Add(room *rooms.Room) {
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for _, tag := range room.Tags() {
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list.AddToTag(tag.Tag, room)
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}
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}
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func (list *RoomList) CheckTag(tag string) {
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index := list.IndexTag(tag)
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items, ok := list.items[tag]
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if ok && len(items) == 0 {
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delete(list.items, tag)
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ok = false
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}
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if ok && index == -1 {
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list.tags = append(list.tags, tag)
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} /* TODO this doesn't work properly
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else if index != -1 {
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list.tags = append(list.tags[0:index], list.tags[index+1:]...)
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}*/
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}
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func (list *RoomList) AddToTag(tag string, room *rooms.Room) {
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if tag == "" && len(room.GetMembers()) == 2 {
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tag = "net.maunium.gomuks.fake.direct"
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}
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items, ok := list.items[tag]
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if !ok {
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list.items[tag] = []*rooms.Room{room}
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return
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}
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// Add space for new item.
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items = append(items, nil)
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// The default insert index is the newly added slot.
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// That index will be used if all other rooms in the list have the same LastReceivedMessage timestamp.
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insertAt := len(items) - 1
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// Find the spot where the new room should be put according to the last received message timestamps.
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for i := 0; i < len(items)-1; i++ {
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if items[i].LastReceivedMessage.After(room.LastReceivedMessage) {
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insertAt = i
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break
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}
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}
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// Move newer rooms forward in the array.
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for i := len(items) - 1; i > insertAt; i-- {
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items[i] = items[i-1]
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}
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// Insert room.
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items[insertAt] = room
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list.items[tag] = items
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list.CheckTag(tag)
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}
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func (list *RoomList) Remove(room *rooms.Room) {
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for _, tag := range room.Tags() {
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list.RemoveFromTag(tag.Tag, room)
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}
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}
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func (list *RoomList) RemoveFromTag(tag string, room *rooms.Room) {
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items, ok := list.items[tag]
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if !ok {
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return
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}
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index := list.indexInTag(tag, room)
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if index == -1 {
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return
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}
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items = append(items[0:index], items[index+1:]...)
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if len(items) == 0 {
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delete(list.items, tag)
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} else {
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list.items[tag] = items
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}
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if room == list.selected {
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// Room is currently selected, move selection to another room.
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if index > 0 {
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list.selected = items[index-1]
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} else if len(items) > 0 {
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list.selected = items[0]
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} else if len(list.items) > 0 {
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for _, tag := range list.tags {
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moreItems := list.items[tag]
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if len(moreItems) > 0 {
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list.selected = moreItems[0]
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list.selectedTag = tag
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}
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}
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} else {
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list.selected = nil
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list.selectedTag = ""
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}
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}
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list.CheckTag(tag)
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}
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func (list *RoomList) Bump(room *rooms.Room) {
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for _, tag := range room.Tags() {
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list.bumpInTag(tag.Tag, room)
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}
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}
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func (list *RoomList) bumpInTag(tag string, room *rooms.Room) {
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items, ok := list.items[tag]
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if !ok {
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return
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}
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found := false
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for i := 0; i < len(items)-1; i++ {
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if items[i] == room {
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found = true
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}
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if found {
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items[i] = items[i+1]
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}
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}
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if found {
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items[len(items)-1] = room
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room.LastReceivedMessage = time.Now()
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}
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}
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func (list *RoomList) Clear() {
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list.items = make(map[string][]*rooms.Room)
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list.selected = nil
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list.selectedTag = ""
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}
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func (list *RoomList) SetSelected(tag string, room *rooms.Room) {
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list.selected = room
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list.selectedTag = tag
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debug.Print("Selecting", room.GetTitle(), "in", list.GetTagDisplayName(tag))
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}
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func (list *RoomList) HasSelected() bool {
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return list.selected != nil
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}
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func (list *RoomList) Selected() (string, *rooms.Room) {
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return list.selectedTag, list.selected
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}
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func (list *RoomList) SelectedRoom() *rooms.Room {
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return list.selected
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}
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func (list *RoomList) First() (string, *rooms.Room) {
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for _, tag := range list.tags {
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items := list.items[tag]
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if len(items) > 0 {
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return tag, items[len(items)-1]
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}
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}
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return "", nil
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}
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func (list *RoomList) Last() (string, *rooms.Room) {
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for tagIndex := len(list.tags) - 1; tagIndex >= 0; tagIndex-- {
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tag := list.tags[tagIndex]
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items := list.items[tag]
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if len(items) > 0 {
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return tag, items[0]
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}
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}
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return "", nil
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}
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func (list *RoomList) IndexTag(tag string) int {
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for index, entry := range list.tags {
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if tag == entry {
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return index
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}
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}
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return -1
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}
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func (list *RoomList) Previous() (string, *rooms.Room) {
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if len(list.items) == 0 {
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return "", nil
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} else if list.selected == nil {
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return list.First()
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}
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items := list.items[list.selectedTag]
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index := list.indexInTag(list.selectedTag, list.selected)
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if index == -1 {
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return list.First()
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} else if index == len(items)-1 {
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tagIndex := list.IndexTag(list.selectedTag)
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tagIndex--
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for ; tagIndex >= 0; tagIndex-- {
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prevTag := list.tags[tagIndex]
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prevTagItems := list.items[prevTag]
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if len(prevTagItems) > 0 {
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return prevTag, prevTagItems[0]
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}
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}
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return list.Last()
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}
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return list.selectedTag, items[index+1]
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}
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func (list *RoomList) Next() (string, *rooms.Room) {
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if len(list.items) == 0 {
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return "", nil
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} else if list.selected == nil {
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return list.First()
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}
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items := list.items[list.selectedTag]
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index := list.indexInTag(list.selectedTag, list.selected)
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if index == -1 {
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return list.Last()
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} else if index == 0 {
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tagIndex := list.IndexTag(list.selectedTag)
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tagIndex++
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for ; tagIndex < len(list.tags); tagIndex++ {
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nextTag := list.tags[tagIndex]
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nextTagItems := list.items[nextTag]
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if len(nextTagItems) > 0 {
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return nextTag, nextTagItems[len(nextTagItems)-1]
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}
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}
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return list.First()
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}
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return list.selectedTag, items[index-1]
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}
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func (list *RoomList) indexInTag(tag string, room *rooms.Room) int {
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roomIndex := -1
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items := list.items[tag]
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for index, entry := range items {
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if entry == room {
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roomIndex = index
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break
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}
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}
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return roomIndex
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}
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func (list *RoomList) Get(n int) (string, *rooms.Room) {
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if n < 0 {
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return "", nil
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}
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for _, tag := range list.tags {
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// Tag header
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n--
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items := list.items[tag]
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if n < 0 {
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return "", nil
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} else if n < len(items) {
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return tag, items[len(items)-1-n]
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}
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// Tag items
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n -= len(items)
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// Tag footer
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n--
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}
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return "", nil
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}
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var nsRegex = regexp.MustCompile("^[a-z]\\.[a-z](?:\\.[a-z])*$")
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func (list *RoomList) GetTagDisplayName(tag string) string {
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switch {
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case len(tag) == 0:
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return "Rooms"
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case tag == "m.favourite":
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return "Favorites"
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case tag == "m.lowpriority":
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return "Low Priority"
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case tag == "net.maunium.gomuks.fake.direct":
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return "People"
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case strings.HasPrefix(tag, "u."):
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return tag[len("u."):]
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case !nsRegex.MatchString(tag):
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return tag
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default:
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return ""
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}
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}
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// Draw draws this primitive onto the screen.
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func (list *RoomList) Draw(screen tcell.Screen) {
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list.Box.Draw(screen)
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x, y, width, height := list.GetInnerRect()
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bottomLimit := y + height
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var offset int
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/* TODO fix offset
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currentItemIndex := list.Index(list.selected)
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if currentItemIndex >= height {
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offset = currentItemIndex + 1 - height
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}*/
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// Draw the list items.
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for _, tag := range list.tags {
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items := list.items[tag]
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tagDisplayName := list.GetTagDisplayName(tag)
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if len(tagDisplayName) == 0 {
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continue
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}
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widget.WriteLine(screen, tview.AlignLeft, tagDisplayName, x, y, width, tcell.StyleDefault.Underline(true).Bold(true))
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y++
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for i := len(items) - 1; i >= 0; i-- {
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item := items[i]
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index := len(items) - 1 - i
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if index < offset {
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continue
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}
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if y >= bottomLimit {
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break
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}
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text := item.GetTitle()
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lineWidth := width
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style := tcell.StyleDefault.Foreground(list.mainTextColor)
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if tag == list.selectedTag && item == list.selected {
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style = style.Foreground(list.selectedTextColor).Background(list.selectedBackgroundColor)
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}
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if item.HasNewMessages {
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style = style.Bold(true)
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}
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if item.UnreadMessages > 0 {
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unreadMessageCount := "99+"
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if item.UnreadMessages < 100 {
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unreadMessageCount = strconv.Itoa(item.UnreadMessages)
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}
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if item.Highlighted {
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unreadMessageCount += "!"
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}
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unreadMessageCount = fmt.Sprintf("(%s)", unreadMessageCount)
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widget.WriteLine(screen, tview.AlignRight, unreadMessageCount, x+lineWidth-6, y, 6, style)
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lineWidth -= len(unreadMessageCount) + 1
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}
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widget.WriteLine(screen, tview.AlignLeft, text, x, y, lineWidth, style)
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y++
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if y >= bottomLimit {
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break
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}
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}
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y++
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}
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}
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