439 lines
10 KiB
Go
439 lines
10 KiB
Go
package gomx_ext
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import (
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"encoding/json"
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"net/url"
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"regexp"
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"strconv"
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"strings"
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"github.com/zyedidia/glob"
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"maunium.net/go/gomatrix"
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"maunium.net/go/gomuks/matrix/room"
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)
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// GetPushRules returns the push notification rules for the global scope.
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func GetPushRules(client *gomatrix.Client) (*PushRuleset, error) {
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return GetScopedPushRules(client, "global")
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}
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// GetScopedPushRules returns the push notification rules for the given scope.
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func GetScopedPushRules(client *gomatrix.Client, scope string) (resp *PushRuleset, err error) {
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u, _ := url.Parse(client.BuildURL("pushrules", scope))
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// client.BuildURL returns the URL without a trailing slash, but the pushrules endpoint requires the slash.
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u.Path += "/"
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_, err = client.MakeRequest("GET", u.String(), nil, &resp)
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return
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}
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func EventToPushRules(event *gomatrix.Event) (*PushRuleset, error) {
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content, _ := event.Content["global"]
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raw, err := json.Marshal(content)
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if err != nil {
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return nil, err
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}
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ruleset := &PushRuleset{}
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err = json.Unmarshal(raw, ruleset)
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if err != nil {
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return nil, err
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}
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return ruleset, nil
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}
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type PushRuleset struct {
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Override PushRuleArray
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Content PushRuleArray
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Room PushRuleMap
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Sender PushRuleMap
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Underride PushRuleArray
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}
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type rawPushRuleset struct {
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Override PushRuleArray `json:"override"`
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Content PushRuleArray `json:"content"`
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Room PushRuleArray `json:"room"`
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Sender PushRuleArray `json:"sender"`
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Underride PushRuleArray `json:"underride"`
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}
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func (rs *PushRuleset) UnmarshalJSON(raw []byte) (err error) {
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data := rawPushRuleset{}
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err = json.Unmarshal(raw, &data)
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if err != nil {
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return
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}
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rs.Override = data.Override.setType(OverrideRule)
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rs.Content = data.Content.setType(ContentRule)
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rs.Room = data.Room.setTypeAndMap(RoomRule)
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rs.Sender = data.Sender.setTypeAndMap(SenderRule)
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rs.Underride = data.Underride.setType(UnderrideRule)
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return
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}
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func (rs *PushRuleset) MarshalJSON() ([]byte, error) {
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data := rawPushRuleset{
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Override: rs.Override,
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Content: rs.Content,
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Room: rs.Room.unmap(),
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Sender: rs.Sender.unmap(),
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Underride: rs.Underride,
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}
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return json.Marshal(&data)
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}
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var DefaultPushActions = make(PushActionArray, 0)
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func (rs *PushRuleset) GetActions(room *rooms.Room, event *gomatrix.Event) (match PushActionArray) {
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if match = rs.Override.GetActions(room, event); match != nil {
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return
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}
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if match = rs.Content.GetActions(room, event); match != nil {
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return
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}
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if match = rs.Room.GetActions(room, event); match != nil {
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return
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}
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if match = rs.Sender.GetActions(room, event); match != nil {
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return
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}
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if match = rs.Underride.GetActions(room, event); match != nil {
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return
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}
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return DefaultPushActions
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}
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type PushRuleArray []*PushRule
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func (rules PushRuleArray) setType(typ PushRuleType) PushRuleArray {
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for _, rule := range rules {
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rule.Type = typ
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}
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return rules
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}
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func (rules PushRuleArray) GetActions(room *rooms.Room, event *gomatrix.Event) PushActionArray {
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for _, rule := range rules {
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if !rule.Match(room, event) {
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continue
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}
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return rule.Actions
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}
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return nil
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}
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type PushRuleMap struct {
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Map map[string]*PushRule
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Type PushRuleType
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}
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func (rules PushRuleArray) setTypeAndMap(typ PushRuleType) PushRuleMap {
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data := PushRuleMap{
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Map: make(map[string]*PushRule),
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Type: typ,
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}
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for _, rule := range rules {
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rule.Type = typ
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data.Map[rule.RuleID] = rule
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}
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return data
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}
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func (ruleMap PushRuleMap) GetActions(room *rooms.Room, event *gomatrix.Event) PushActionArray {
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var rule *PushRule
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var found bool
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switch ruleMap.Type {
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case RoomRule:
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rule, found = ruleMap.Map[event.RoomID]
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case SenderRule:
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rule, found = ruleMap.Map[event.Sender]
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}
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if found && rule.Match(room, event) {
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return rule.Actions
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}
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return nil
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}
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func (ruleMap PushRuleMap) unmap() PushRuleArray {
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array := make(PushRuleArray, len(ruleMap.Map))
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index := 0
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for _, rule := range ruleMap.Map {
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array[index] = rule
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index++
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}
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return array
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}
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type PushRuleType string
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const (
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OverrideRule PushRuleType = "override"
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ContentRule PushRuleType = "content"
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RoomRule PushRuleType = "room"
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SenderRule PushRuleType = "sender"
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UnderrideRule PushRuleType = "underride"
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)
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type PushRule struct {
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// The type of this rule.
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Type PushRuleType `json:"-"`
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// The ID of this rule.
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// For room-specific rules and user-specific rules, this is the room or user ID (respectively)
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// For other types of rules, this doesn't affect anything.
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RuleID string `json:"rule_id"`
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// The actions this rule should trigger when matched.
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Actions PushActionArray `json:"actions"`
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// Whether this is a default rule, or has been set explicitly.
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Default bool `json:"default"`
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// Whether or not this push rule is enabled.
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Enabled bool `json:"enabled"`
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// The conditions to match in order to trigger this rule.
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// Only applicable to generic underride/override rules.
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Conditions []*PushCondition `json:"conditions,omitempty"`
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// Pattern for content-specific push rules
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Pattern string `json:"pattern,omitempty"`
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}
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func (rule *PushRule) Match(room *rooms.Room, event *gomatrix.Event) bool {
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if !rule.Enabled {
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return false
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}
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switch rule.Type {
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case OverrideRule, UnderrideRule:
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return rule.matchConditions(room, event)
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case ContentRule:
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return rule.matchPattern(room, event)
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case RoomRule:
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return rule.RuleID == event.RoomID
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case SenderRule:
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return rule.RuleID == event.Sender
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default:
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return false
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}
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}
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func (rule *PushRule) matchConditions(room *rooms.Room, event *gomatrix.Event) bool {
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for _, cond := range rule.Conditions {
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if !cond.Match(room, event) {
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return false
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}
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}
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return true
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}
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func (rule *PushRule) matchPattern(room *rooms.Room, event *gomatrix.Event) bool {
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pattern, err := glob.Compile(rule.Pattern)
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if err != nil {
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return false
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}
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text, _ := event.Content["body"].(string)
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return pattern.MatchString(text)
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}
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type PushActionType string
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const (
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ActionNotify PushActionType = "notify"
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ActionDontNotify PushActionType = "dont_notify"
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ActionCoalesce PushActionType = "coalesce"
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ActionSetTweak PushActionType = "set_tweak"
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)
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type PushActionTweak string
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const (
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TweakSound PushActionTweak = "sound"
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TweakHighlight PushActionTweak = "highlight"
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)
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type PushActionArray []*PushAction
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type PushActionArrayShould struct {
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NotifySpecified bool
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Notify bool
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Highlight bool
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PlaySound bool
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SoundName string
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}
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func (actions PushActionArray) Should() (should PushActionArrayShould) {
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for _, action := range actions {
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switch action.Action {
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case ActionNotify, ActionCoalesce:
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should.Notify = true
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should.NotifySpecified = true
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case ActionDontNotify:
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should.Notify = false
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should.NotifySpecified = true
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case ActionSetTweak:
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switch action.Tweak {
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case TweakHighlight:
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var ok bool
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should.Highlight, ok = action.Value.(bool)
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if !ok {
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// Highlight value not specified, so assume true since the tweak is set.
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should.Highlight = true
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}
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case TweakSound:
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should.SoundName = action.Value.(string)
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should.PlaySound = len(should.SoundName) > 0
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}
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}
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}
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return
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}
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type PushAction struct {
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Action PushActionType
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Tweak PushActionTweak
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Value interface{}
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}
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func (action *PushAction) UnmarshalJSON(raw []byte) error {
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var data interface{}
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err := json.Unmarshal(raw, &data)
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if err != nil {
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return err
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}
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switch val := data.(type) {
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case string:
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action.Action = PushActionType(val)
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case map[string]interface{}:
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tweak, ok := val["set_tweak"].(string)
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if ok {
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action.Action = ActionSetTweak
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action.Tweak = PushActionTweak(tweak)
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action.Value, _ = val["value"]
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}
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}
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return nil
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}
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func (action *PushAction) MarshalJSON() (raw []byte, err error) {
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if action.Action == ActionSetTweak {
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data := map[string]interface{}{
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"set_tweak": action.Tweak,
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"value": action.Value,
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}
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return json.Marshal(&data)
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} else {
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data := string(action.Action)
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return json.Marshal(&data)
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}
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}
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type PushKind string
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const (
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KindEventMatch PushKind = "event_match"
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KindContainsDisplayName PushKind = "contains_display_name"
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KindRoomMemberCount PushKind = "room_member_count"
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)
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type PushCondition struct {
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Kind PushKind `json:"kind"`
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Key string `json:"key,omitempty"`
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Pattern string `json:"pattern,omitempty"`
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Is string `json:"string,omitempty"`
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}
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var MemberCountFilterRegex = regexp.MustCompile("^(==|[<>]=?)?([0-9]+)$")
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func (cond *PushCondition) Match(room *rooms.Room, event *gomatrix.Event) bool {
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switch cond.Kind {
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case KindEventMatch:
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return cond.matchValue(room, event)
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case KindContainsDisplayName:
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return cond.matchDisplayName(room, event)
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case KindRoomMemberCount:
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return cond.matchMemberCount(room, event)
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default:
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return false
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}
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}
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func (cond *PushCondition) matchValue(room *rooms.Room, event *gomatrix.Event) bool {
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index := strings.IndexRune(cond.Key, '.')
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key := cond.Key
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subkey := ""
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if index > 0 {
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subkey = key[index+1:]
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key = key[0:index]
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}
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pattern, err := glob.Compile(cond.Pattern)
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if err != nil {
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return false
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}
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switch key {
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case "type":
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return pattern.MatchString(event.Type)
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case "sender":
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return pattern.MatchString(event.Sender)
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case "room_id":
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return pattern.MatchString(event.RoomID)
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case "state_key":
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if event.StateKey == nil {
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return cond.Pattern == ""
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}
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return pattern.MatchString(*event.StateKey)
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case "content":
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val, _ := event.Content[subkey].(string)
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return pattern.MatchString(val)
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default:
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return false
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}
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}
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func (cond *PushCondition) matchDisplayName(room *rooms.Room, event *gomatrix.Event) bool {
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member := room.GetMember(room.Owner)
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if member == nil {
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return false
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}
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text, _ := event.Content["body"].(string)
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return strings.Contains(text, member.DisplayName)
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}
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func (cond *PushCondition) matchMemberCount(room *rooms.Room, event *gomatrix.Event) bool {
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groupGroups := MemberCountFilterRegex.FindAllStringSubmatch(cond.Is, -1)
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if len(groupGroups) != 1 {
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return false
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}
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operator := "=="
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wantedMemberCount := 0
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group := groupGroups[0]
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if len(group) == 0 {
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return false
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} else if len(group) == 1 {
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wantedMemberCount, _ = strconv.Atoi(group[0])
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} else {
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operator = group[0]
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wantedMemberCount, _ = strconv.Atoi(group[1])
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}
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memberCount := len(room.GetMembers())
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switch operator {
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case "==":
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return wantedMemberCount == memberCount
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case ">":
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return wantedMemberCount > memberCount
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case ">=":
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return wantedMemberCount >= memberCount
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case "<":
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return wantedMemberCount < memberCount
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case "<=":
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return wantedMemberCount <= memberCount
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default:
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return false
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}
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}
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