gomuks/matrix/ext/pushrules.go

439 lines
10 KiB
Go

package gomx_ext
import (
"encoding/json"
"net/url"
"regexp"
"strconv"
"strings"
"github.com/zyedidia/glob"
"maunium.net/go/gomatrix"
"maunium.net/go/gomuks/matrix/room"
)
// GetPushRules returns the push notification rules for the global scope.
func GetPushRules(client *gomatrix.Client) (*PushRuleset, error) {
return GetScopedPushRules(client, "global")
}
// GetScopedPushRules returns the push notification rules for the given scope.
func GetScopedPushRules(client *gomatrix.Client, scope string) (resp *PushRuleset, err error) {
u, _ := url.Parse(client.BuildURL("pushrules", scope))
// client.BuildURL returns the URL without a trailing slash, but the pushrules endpoint requires the slash.
u.Path += "/"
_, err = client.MakeRequest("GET", u.String(), nil, &resp)
return
}
func EventToPushRules(event *gomatrix.Event) (*PushRuleset, error) {
content, _ := event.Content["global"]
raw, err := json.Marshal(content)
if err != nil {
return nil, err
}
ruleset := &PushRuleset{}
err = json.Unmarshal(raw, ruleset)
if err != nil {
return nil, err
}
return ruleset, nil
}
type PushRuleset struct {
Override PushRuleArray
Content PushRuleArray
Room PushRuleMap
Sender PushRuleMap
Underride PushRuleArray
}
type rawPushRuleset struct {
Override PushRuleArray `json:"override"`
Content PushRuleArray `json:"content"`
Room PushRuleArray `json:"room"`
Sender PushRuleArray `json:"sender"`
Underride PushRuleArray `json:"underride"`
}
func (rs *PushRuleset) UnmarshalJSON(raw []byte) (err error) {
data := rawPushRuleset{}
err = json.Unmarshal(raw, &data)
if err != nil {
return
}
rs.Override = data.Override.setType(OverrideRule)
rs.Content = data.Content.setType(ContentRule)
rs.Room = data.Room.setTypeAndMap(RoomRule)
rs.Sender = data.Sender.setTypeAndMap(SenderRule)
rs.Underride = data.Underride.setType(UnderrideRule)
return
}
func (rs *PushRuleset) MarshalJSON() ([]byte, error) {
data := rawPushRuleset{
Override: rs.Override,
Content: rs.Content,
Room: rs.Room.unmap(),
Sender: rs.Sender.unmap(),
Underride: rs.Underride,
}
return json.Marshal(&data)
}
var DefaultPushActions = make(PushActionArray, 0)
func (rs *PushRuleset) GetActions(room *rooms.Room, event *gomatrix.Event) (match PushActionArray) {
if match = rs.Override.GetActions(room, event); match != nil {
return
}
if match = rs.Content.GetActions(room, event); match != nil {
return
}
if match = rs.Room.GetActions(room, event); match != nil {
return
}
if match = rs.Sender.GetActions(room, event); match != nil {
return
}
if match = rs.Underride.GetActions(room, event); match != nil {
return
}
return DefaultPushActions
}
type PushRuleArray []*PushRule
func (rules PushRuleArray) setType(typ PushRuleType) PushRuleArray {
for _, rule := range rules {
rule.Type = typ
}
return rules
}
func (rules PushRuleArray) GetActions(room *rooms.Room, event *gomatrix.Event) PushActionArray {
for _, rule := range rules {
if !rule.Match(room, event) {
continue
}
return rule.Actions
}
return nil
}
type PushRuleMap struct {
Map map[string]*PushRule
Type PushRuleType
}
func (rules PushRuleArray) setTypeAndMap(typ PushRuleType) PushRuleMap {
data := PushRuleMap{
Map: make(map[string]*PushRule),
Type: typ,
}
for _, rule := range rules {
rule.Type = typ
data.Map[rule.RuleID] = rule
}
return data
}
func (ruleMap PushRuleMap) GetActions(room *rooms.Room, event *gomatrix.Event) PushActionArray {
var rule *PushRule
var found bool
switch ruleMap.Type {
case RoomRule:
rule, found = ruleMap.Map[event.RoomID]
case SenderRule:
rule, found = ruleMap.Map[event.Sender]
}
if found && rule.Match(room, event) {
return rule.Actions
}
return nil
}
func (ruleMap PushRuleMap) unmap() PushRuleArray {
array := make(PushRuleArray, len(ruleMap.Map))
index := 0
for _, rule := range ruleMap.Map {
array[index] = rule
index++
}
return array
}
type PushRuleType string
const (
OverrideRule PushRuleType = "override"
ContentRule PushRuleType = "content"
RoomRule PushRuleType = "room"
SenderRule PushRuleType = "sender"
UnderrideRule PushRuleType = "underride"
)
type PushRule struct {
// The type of this rule.
Type PushRuleType `json:"-"`
// The ID of this rule.
// For room-specific rules and user-specific rules, this is the room or user ID (respectively)
// For other types of rules, this doesn't affect anything.
RuleID string `json:"rule_id"`
// The actions this rule should trigger when matched.
Actions PushActionArray `json:"actions"`
// Whether this is a default rule, or has been set explicitly.
Default bool `json:"default"`
// Whether or not this push rule is enabled.
Enabled bool `json:"enabled"`
// The conditions to match in order to trigger this rule.
// Only applicable to generic underride/override rules.
Conditions []*PushCondition `json:"conditions,omitempty"`
// Pattern for content-specific push rules
Pattern string `json:"pattern,omitempty"`
}
func (rule *PushRule) Match(room *rooms.Room, event *gomatrix.Event) bool {
if !rule.Enabled {
return false
}
switch rule.Type {
case OverrideRule, UnderrideRule:
return rule.matchConditions(room, event)
case ContentRule:
return rule.matchPattern(room, event)
case RoomRule:
return rule.RuleID == event.RoomID
case SenderRule:
return rule.RuleID == event.Sender
default:
return false
}
}
func (rule *PushRule) matchConditions(room *rooms.Room, event *gomatrix.Event) bool {
for _, cond := range rule.Conditions {
if !cond.Match(room, event) {
return false
}
}
return true
}
func (rule *PushRule) matchPattern(room *rooms.Room, event *gomatrix.Event) bool {
pattern, err := glob.Compile(rule.Pattern)
if err != nil {
return false
}
text, _ := event.Content["body"].(string)
return pattern.MatchString(text)
}
type PushActionType string
const (
ActionNotify PushActionType = "notify"
ActionDontNotify PushActionType = "dont_notify"
ActionCoalesce PushActionType = "coalesce"
ActionSetTweak PushActionType = "set_tweak"
)
type PushActionTweak string
const (
TweakSound PushActionTweak = "sound"
TweakHighlight PushActionTweak = "highlight"
)
type PushActionArray []*PushAction
type PushActionArrayShould struct {
NotifySpecified bool
Notify bool
Highlight bool
PlaySound bool
SoundName string
}
func (actions PushActionArray) Should() (should PushActionArrayShould) {
for _, action := range actions {
switch action.Action {
case ActionNotify, ActionCoalesce:
should.Notify = true
should.NotifySpecified = true
case ActionDontNotify:
should.Notify = false
should.NotifySpecified = true
case ActionSetTweak:
switch action.Tweak {
case TweakHighlight:
var ok bool
should.Highlight, ok = action.Value.(bool)
if !ok {
// Highlight value not specified, so assume true since the tweak is set.
should.Highlight = true
}
case TweakSound:
should.SoundName = action.Value.(string)
should.PlaySound = len(should.SoundName) > 0
}
}
}
return
}
type PushAction struct {
Action PushActionType
Tweak PushActionTweak
Value interface{}
}
func (action *PushAction) UnmarshalJSON(raw []byte) error {
var data interface{}
err := json.Unmarshal(raw, &data)
if err != nil {
return err
}
switch val := data.(type) {
case string:
action.Action = PushActionType(val)
case map[string]interface{}:
tweak, ok := val["set_tweak"].(string)
if ok {
action.Action = ActionSetTweak
action.Tweak = PushActionTweak(tweak)
action.Value, _ = val["value"]
}
}
return nil
}
func (action *PushAction) MarshalJSON() (raw []byte, err error) {
if action.Action == ActionSetTweak {
data := map[string]interface{}{
"set_tweak": action.Tweak,
"value": action.Value,
}
return json.Marshal(&data)
} else {
data := string(action.Action)
return json.Marshal(&data)
}
}
type PushKind string
const (
KindEventMatch PushKind = "event_match"
KindContainsDisplayName PushKind = "contains_display_name"
KindRoomMemberCount PushKind = "room_member_count"
)
type PushCondition struct {
Kind PushKind `json:"kind"`
Key string `json:"key,omitempty"`
Pattern string `json:"pattern,omitempty"`
Is string `json:"string,omitempty"`
}
var MemberCountFilterRegex = regexp.MustCompile("^(==|[<>]=?)?([0-9]+)$")
func (cond *PushCondition) Match(room *rooms.Room, event *gomatrix.Event) bool {
switch cond.Kind {
case KindEventMatch:
return cond.matchValue(room, event)
case KindContainsDisplayName:
return cond.matchDisplayName(room, event)
case KindRoomMemberCount:
return cond.matchMemberCount(room, event)
default:
return false
}
}
func (cond *PushCondition) matchValue(room *rooms.Room, event *gomatrix.Event) bool {
index := strings.IndexRune(cond.Key, '.')
key := cond.Key
subkey := ""
if index > 0 {
subkey = key[index+1:]
key = key[0:index]
}
pattern, err := glob.Compile(cond.Pattern)
if err != nil {
return false
}
switch key {
case "type":
return pattern.MatchString(event.Type)
case "sender":
return pattern.MatchString(event.Sender)
case "room_id":
return pattern.MatchString(event.RoomID)
case "state_key":
if event.StateKey == nil {
return cond.Pattern == ""
}
return pattern.MatchString(*event.StateKey)
case "content":
val, _ := event.Content[subkey].(string)
return pattern.MatchString(val)
default:
return false
}
}
func (cond *PushCondition) matchDisplayName(room *rooms.Room, event *gomatrix.Event) bool {
member := room.GetMember(room.Owner)
if member == nil {
return false
}
text, _ := event.Content["body"].(string)
return strings.Contains(text, member.DisplayName)
}
func (cond *PushCondition) matchMemberCount(room *rooms.Room, event *gomatrix.Event) bool {
groupGroups := MemberCountFilterRegex.FindAllStringSubmatch(cond.Is, -1)
if len(groupGroups) != 1 {
return false
}
operator := "=="
wantedMemberCount := 0
group := groupGroups[0]
if len(group) == 0 {
return false
} else if len(group) == 1 {
wantedMemberCount, _ = strconv.Atoi(group[0])
} else {
operator = group[0]
wantedMemberCount, _ = strconv.Atoi(group[1])
}
memberCount := len(room.GetMembers())
switch operator {
case "==":
return wantedMemberCount == memberCount
case ">":
return wantedMemberCount > memberCount
case ">=":
return wantedMemberCount >= memberCount
case "<":
return wantedMemberCount < memberCount
case "<=":
return wantedMemberCount <= memberCount
default:
return false
}
}