514 lines
14 KiB
Go
514 lines
14 KiB
Go
package tview
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import (
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"maunium.net/go/tcell"
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)
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// DefaultFormFieldWidth is the default field screen width of form elements
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// whose field width is flexible (0). This is used in the Form class for
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// horizontal layouts.
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var DefaultFormFieldWidth = 10
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// FormItem is the interface all form items must implement to be able to be
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// included in a form.
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type FormItem interface {
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Primitive
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// GetLabel returns the item's label text.
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GetLabel() string
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// SetFormAttributes sets a number of item attributes at once.
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SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
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// GetFieldWidth returns the width of the form item's field (the area which
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// is manipulated by the user) in number of screen cells. A value of 0
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// indicates the the field width is flexible and may use as much space as
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// required.
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GetFieldWidth() int
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// SetEnteredFunc sets the handler function for when the user finished
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// entering data into the item. The handler may receive events for the
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// Enter key (we're done), the Escape key (cancel input), the Tab key (move to
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// next field), and the Backtab key (move to previous field).
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SetFinishedFunc(handler func(key tcell.Key)) FormItem
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}
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// Form allows you to combine multiple one-line form elements into a vertical
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// or horizontal layout. Form elements include types such as InputField or
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// Checkbox. These elements can be optionally followed by one or more buttons
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// for which you can define form-wide actions (e.g. Save, Clear, Cancel).
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//
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// See https://github.com/rivo/tview/wiki/Form for an example.
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type Form struct {
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*Box
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// The items of the form (one row per item).
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items []FormItem
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// The buttons of the form.
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buttons []*Button
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// If set to true, instead of position items and buttons from top to bottom,
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// they are positioned from left to right.
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horizontal bool
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// The alignment of the buttons.
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buttonsAlign int
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// The number of empty rows between items.
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itemPadding int
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// The index of the item or button which has focus. (Items are counted first,
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// buttons are counted last.)
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focusedElement int
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// The label color.
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labelColor tcell.Color
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// The background color of the input area.
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fieldBackgroundColor tcell.Color
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// The text color of the input area.
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fieldTextColor tcell.Color
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// The background color of the buttons.
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buttonBackgroundColor tcell.Color
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// The color of the button text.
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buttonTextColor tcell.Color
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// An optional function which is called when the user hits Escape.
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cancel func()
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}
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// NewForm returns a new form.
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func NewForm() *Form {
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box := NewBox().SetBorderPadding(1, 1, 1, 1)
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f := &Form{
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Box: box,
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itemPadding: 1,
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labelColor: Styles.SecondaryTextColor,
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fieldBackgroundColor: Styles.ContrastBackgroundColor,
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fieldTextColor: Styles.PrimaryTextColor,
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buttonBackgroundColor: Styles.ContrastBackgroundColor,
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buttonTextColor: Styles.PrimaryTextColor,
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}
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f.focus = f
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return f
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}
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// SetItemPadding sets the number of empty rows between form items for vertical
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// layouts and the number of empty cells between form items for horizontal
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// layouts.
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func (f *Form) SetItemPadding(padding int) *Form {
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f.itemPadding = padding
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return f
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}
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// SetHorizontal sets the direction the form elements are laid out. If set to
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// true, instead of positioning them from top to bottom (the default), they are
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// positioned from left to right, moving into the next row if there is not
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// enough space.
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func (f *Form) SetHorizontal(horizontal bool) *Form {
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f.horizontal = horizontal
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return f
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}
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// SetLabelColor sets the color of the labels.
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func (f *Form) SetLabelColor(color tcell.Color) *Form {
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f.labelColor = color
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return f
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}
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// SetFieldBackgroundColor sets the background color of the input areas.
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func (f *Form) SetFieldBackgroundColor(color tcell.Color) *Form {
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f.fieldBackgroundColor = color
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return f
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}
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// SetFieldTextColor sets the text color of the input areas.
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func (f *Form) SetFieldTextColor(color tcell.Color) *Form {
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f.fieldTextColor = color
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return f
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}
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// SetButtonsAlign sets how the buttons align horizontally, one of AlignLeft
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// (the default), AlignCenter, and AlignRight. This is only
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func (f *Form) SetButtonsAlign(align int) *Form {
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f.buttonsAlign = align
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return f
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}
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// SetButtonBackgroundColor sets the background color of the buttons.
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func (f *Form) SetButtonBackgroundColor(color tcell.Color) *Form {
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f.buttonBackgroundColor = color
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return f
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}
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// SetButtonTextColor sets the color of the button texts.
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func (f *Form) SetButtonTextColor(color tcell.Color) *Form {
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f.buttonTextColor = color
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return f
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}
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// AddInputField adds an input field to the form. It has a label, an optional
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// initial value, a field width (a value of 0 extends it as far as possible),
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// an optional accept function to validate the item's value (set to nil to
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// accept any text), and an (optional) callback function which is invoked when
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// the input field's text has changed.
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func (f *Form) AddInputField(label, value string, fieldWidth int, accept func(textToCheck string, lastChar rune) bool, changed func(text string)) *Form {
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f.items = append(f.items, NewInputField().
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SetLabel(label).
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SetText(value).
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SetFieldWidth(fieldWidth).
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SetAcceptanceFunc(accept).
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SetChangedFunc(changed))
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return f
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}
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// AddPasswordField adds a password field to the form. This is similar to an
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// input field except that the user's input not shown. Instead, a "mask"
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// character is displayed. The password field has a label, an optional initial
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// value, a field width (a value of 0 extends it as far as possible), and an
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// (optional) callback function which is invoked when the input field's text has
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// changed.
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func (f *Form) AddPasswordField(label, value string, fieldWidth int, mask rune, changed func(text string)) *Form {
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if mask == 0 {
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mask = '*'
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}
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f.items = append(f.items, NewInputField().
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SetLabel(label).
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SetText(value).
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SetFieldWidth(fieldWidth).
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SetMaskCharacter(mask).
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SetChangedFunc(changed))
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return f
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}
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// AddDropDown adds a drop-down element to the form. It has a label, options,
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// and an (optional) callback function which is invoked when an option was
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// selected. The initial option may be a negative value to indicate that no
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// option is currently selected.
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func (f *Form) AddDropDown(label string, options []string, initialOption int, selected func(option string, optionIndex int)) *Form {
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f.items = append(f.items, NewDropDown().
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SetLabel(label).
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SetCurrentOption(initialOption).
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SetOptions(options, selected))
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return f
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}
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// AddCheckbox adds a checkbox to the form. It has a label, an initial state,
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// and an (optional) callback function which is invoked when the state of the
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// checkbox was changed by the user.
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func (f *Form) AddCheckbox(label string, checked bool, changed func(checked bool)) *Form {
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f.items = append(f.items, NewCheckbox().
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SetLabel(label).
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SetChecked(checked).
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SetChangedFunc(changed))
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return f
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}
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// AddButton adds a new button to the form. The "selected" function is called
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// when the user selects this button. It may be nil.
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func (f *Form) AddButton(label string, selected func()) *Form {
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f.buttons = append(f.buttons, NewButton(label).SetSelectedFunc(selected))
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return f
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}
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// Clear removes all input elements from the form, including the buttons if
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// specified.
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func (f *Form) Clear(includeButtons bool) *Form {
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f.items = nil
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if includeButtons {
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f.buttons = nil
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}
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f.focusedElement = 0
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return f
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}
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// AddFormItem adds a new item to the form. This can be used to add your own
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// objects to the form. Note, however, that the Form class will override some
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// of its attributes to make it work in the form context. Specifically, these
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// are:
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//
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// - The label width
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// - The label color
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// - The background color
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// - The field text color
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// - The field background color
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func (f *Form) AddFormItem(item FormItem) *Form {
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f.items = append(f.items, item)
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return f
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}
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// GetFormItem returns the form element at the given position, starting with
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// index 0. Elements are referenced in the order they were added. Buttons are
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// not included.
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func (f *Form) GetFormItem(index int) FormItem {
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return f.items[index]
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}
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// GetFormItemByLabel returns the first form element with the given label. If
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// no such element is found, nil is returned. Buttons are not searched and will
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// therefore not be returned.
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func (f *Form) GetFormItemByLabel(label string) FormItem {
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for _, item := range f.items {
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if item.GetLabel() == label {
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return item
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}
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}
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return nil
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}
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// SetCancelFunc sets a handler which is called when the user hits the Escape
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// key.
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func (f *Form) SetCancelFunc(callback func()) *Form {
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f.cancel = callback
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return f
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}
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// Draw draws this primitive onto the screen.
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func (f *Form) Draw(screen tcell.Screen) {
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f.Box.Draw(screen)
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// Determine the dimensions.
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x, y, width, height := f.GetInnerRect()
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topLimit := y
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bottomLimit := y + height
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rightLimit := x + width
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startX := x
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// Find the longest label.
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var maxLabelWidth int
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for _, item := range f.items {
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labelWidth := StringWidth(item.GetLabel())
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if labelWidth > maxLabelWidth {
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maxLabelWidth = labelWidth
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}
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}
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maxLabelWidth++ // Add one space.
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// Calculate positions of form items.
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positions := make([]struct{ x, y, width, height int }, len(f.items)+len(f.buttons))
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var focusedPosition struct{ x, y, width, height int }
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for index, item := range f.items {
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// Calculate the space needed.
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labelWidth := StringWidth(item.GetLabel())
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var itemWidth int
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if f.horizontal {
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fieldWidth := item.GetFieldWidth()
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if fieldWidth == 0 {
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fieldWidth = DefaultFormFieldWidth
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}
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labelWidth++
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itemWidth = labelWidth + fieldWidth
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} else {
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// We want all fields to align vertically.
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labelWidth = maxLabelWidth
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itemWidth = width
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}
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// Advance to next line if there is no space.
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if f.horizontal && x+labelWidth+1 >= rightLimit {
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x = startX
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y += 2
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}
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// Adjust the item's attributes.
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if x+itemWidth >= rightLimit {
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itemWidth = rightLimit - x
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}
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item.SetFormAttributes(
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labelWidth,
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f.labelColor,
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f.backgroundColor,
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f.fieldTextColor,
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f.fieldBackgroundColor,
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)
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// Save position.
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positions[index].x = x
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positions[index].y = y
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positions[index].width = itemWidth
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positions[index].height = 1
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if item.GetFocusable().HasFocus() {
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focusedPosition = positions[index]
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}
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// Advance to next item.
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if f.horizontal {
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x += itemWidth + f.itemPadding
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} else {
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y += 1 + f.itemPadding
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}
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}
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// How wide are the buttons?
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buttonWidths := make([]int, len(f.buttons))
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buttonsWidth := 0
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for index, button := range f.buttons {
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w := StringWidth(button.GetLabel()) + 4
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buttonWidths[index] = w
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buttonsWidth += w + 1
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}
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buttonsWidth--
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// Where do we place them?
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if !f.horizontal && x+buttonsWidth < rightLimit {
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if f.buttonsAlign == AlignRight {
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x = rightLimit - buttonsWidth
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} else if f.buttonsAlign == AlignCenter {
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x = (x + rightLimit - buttonsWidth) / 2
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}
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// In vertical layouts, buttons always appear after an empty line.
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if f.itemPadding == 0 {
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y++
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}
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}
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// Calculate positions of buttons.
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for index, button := range f.buttons {
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space := rightLimit - x
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buttonWidth := buttonWidths[index]
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if f.horizontal {
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if space < buttonWidth-4 {
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x = startX
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y += 2
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space = width
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}
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} else {
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if space < 1 {
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break // No space for this button anymore.
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}
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}
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if buttonWidth > space {
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buttonWidth = space
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}
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button.SetLabelColor(f.buttonTextColor).
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SetLabelColorActivated(f.buttonBackgroundColor).
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SetBackgroundColorActivated(f.buttonTextColor).
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SetBackgroundColor(f.buttonBackgroundColor)
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buttonIndex := index + len(f.items)
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positions[buttonIndex].x = x
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positions[buttonIndex].y = y
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positions[buttonIndex].width = buttonWidth
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positions[buttonIndex].height = 1
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if button.HasFocus() {
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focusedPosition = positions[buttonIndex]
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}
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x += buttonWidth + 1
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}
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// Determine vertical offset based on the position of the focused item.
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var offset int
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if focusedPosition.y+focusedPosition.height > bottomLimit {
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offset = focusedPosition.y + focusedPosition.height - bottomLimit
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if focusedPosition.y-offset < topLimit {
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offset = focusedPosition.y - topLimit
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}
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}
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// Draw items.
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for index, item := range f.items {
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// Set position.
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y := positions[index].y - offset
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height := positions[index].height
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item.SetRect(positions[index].x, y, positions[index].width, height)
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// Is this item visible?
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if y+height <= topLimit || y >= bottomLimit {
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continue
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}
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// Draw items with focus last (in case of overlaps).
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if item.GetFocusable().HasFocus() {
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defer item.Draw(screen)
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} else {
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item.Draw(screen)
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}
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}
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// Draw buttons.
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for index, button := range f.buttons {
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// Set position.
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buttonIndex := index + len(f.items)
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y := positions[buttonIndex].y - offset
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height := positions[buttonIndex].height
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button.SetRect(positions[buttonIndex].x, y, positions[buttonIndex].width, height)
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// Is this button visible?
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if y+height <= topLimit || y >= bottomLimit {
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continue
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}
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// Draw button.
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button.Draw(screen)
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}
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}
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// Focus is called by the application when the primitive receives focus.
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func (f *Form) Focus(delegate func(p Primitive)) {
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if len(f.items)+len(f.buttons) == 0 {
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return
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}
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// Hand on the focus to one of our child elements.
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if f.focusedElement < 0 || f.focusedElement >= len(f.items)+len(f.buttons) {
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f.focusedElement = 0
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}
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handler := func(key tcell.Key) {
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switch key {
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case tcell.KeyTab, tcell.KeyEnter:
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f.focusedElement++
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f.Focus(delegate)
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case tcell.KeyBacktab:
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f.focusedElement--
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if f.focusedElement < 0 {
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f.focusedElement = len(f.items) + len(f.buttons) - 1
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}
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f.Focus(delegate)
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case tcell.KeyEscape:
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if f.cancel != nil {
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f.cancel()
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} else {
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f.focusedElement = 0
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f.Focus(delegate)
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}
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}
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}
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if f.focusedElement < len(f.items) {
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// We're selecting an item.
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item := f.items[f.focusedElement]
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item.SetFinishedFunc(handler)
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delegate(item)
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} else {
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// We're selecting a button.
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button := f.buttons[f.focusedElement-len(f.items)]
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button.SetBlurFunc(handler)
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delegate(button)
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}
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}
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// HasFocus returns whether or not this primitive has focus.
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func (f *Form) HasFocus() bool {
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for _, item := range f.items {
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if item.GetFocusable().HasFocus() {
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return true
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}
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}
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for _, button := range f.buttons {
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if button.focus.HasFocus() {
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return true
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}
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}
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return false
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}
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