187 lines
4.7 KiB
Go
187 lines
4.7 KiB
Go
// Copyright 2015 The TCell Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use file except in compliance with the License.
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// You may obtain a copy of the license at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package tcell
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import (
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"github.com/mattn/go-runewidth"
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)
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type cell struct {
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currMain rune
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currComb []rune
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currStyle Style
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lastMain rune
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lastStyle Style
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lastComb []rune
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width int
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}
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// CellBuffer represents a two dimensional array of character cells.
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// This is primarily intended for use by Screen implementors; it
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// contains much of the common code they need. To create one, just
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// declare a variable of its type; no explicit initialization is necessary.
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//
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// CellBuffer is not thread safe.
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type CellBuffer struct {
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w int
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h int
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cells []cell
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}
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// SetContent sets the contents (primary rune, combining runes,
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// and style) for a cell at a given location.
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func (cb *CellBuffer) SetContent(x int, y int,
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mainc rune, combc []rune, style Style) {
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if x >= 0 && y >= 0 && x < cb.w && y < cb.h {
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c := &cb.cells[(y*cb.w)+x]
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i := 0
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for i < len(combc) {
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r := combc[i]
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if runewidth.RuneWidth(r) != 0 {
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// not a combining character, yank it
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combc = append(combc[:i-1], combc[i+1:]...)
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continue
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}
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i++
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}
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if c.currMain != mainc {
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c.width = runewidth.RuneWidth(mainc)
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}
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c.currMain = mainc
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c.currComb = combc
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c.currStyle = style
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}
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}
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// GetContent returns the contents of a character cell, including the
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// primary rune, any combining character runes (which will usually be
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// nil), the style, and the display width in cells. (The width can be
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// either 1, normally, or 2 for East Asian full-width characters.)
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func (cb *CellBuffer) GetContent(x, y int) (rune, []rune, Style, int) {
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var mainc rune
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var combc []rune
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var style Style
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var width int
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if x >= 0 && y >= 0 && x < cb.w && y < cb.h {
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c := &cb.cells[(y*cb.w)+x]
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mainc, combc, style = c.currMain, c.currComb, c.currStyle
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if width = c.width; width == 0 || mainc < ' ' {
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width = 1
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mainc = ' '
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}
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}
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return mainc, combc, style, width
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}
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// Size returns the (width, height) in cells of the buffer.
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func (cb *CellBuffer) Size() (int, int) {
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return cb.w, cb.h
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}
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// Invalidate marks all characters within the buffer as dirty.
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func (cb *CellBuffer) Invalidate() {
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for i := range cb.cells {
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cb.cells[i].lastMain = rune(0)
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}
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}
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// Dirty checks if a character at the given location needs an
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// to be refreshed on the physical display. This returns true
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// if the cell content is different since the last time it was
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// marked clean.
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func (cb *CellBuffer) Dirty(x, y int) bool {
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if x >= 0 && y >= 0 && x < cb.w && y < cb.h {
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c := &cb.cells[(y*cb.w)+x]
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if c.lastMain == rune(0) {
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return true
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}
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if c.lastMain != c.currMain {
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return true
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}
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if c.lastStyle != c.currStyle {
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return true
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}
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if len(c.lastComb) != len(c.currComb) {
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return true
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}
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for i := range c.lastComb {
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if c.lastComb[i] != c.currComb[i] {
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return true
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}
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}
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}
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return false
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}
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// SetDirty is normally used to indicate that a cell has
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// been displayed (in which case dirty is false), or to manually
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// force a cell to be marked dirty.
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func (cb *CellBuffer) SetDirty(x, y int, dirty bool) {
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if x >= 0 && y >= 0 && x < cb.w && y < cb.h {
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c := &cb.cells[(y*cb.w)+x]
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if dirty {
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c.lastMain = rune(0)
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} else {
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if c.currMain == rune(0) {
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c.currMain = ' '
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}
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c.lastMain = c.currMain
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c.lastComb = c.currComb
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c.lastStyle = c.currStyle
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}
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}
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}
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// Resize is used to resize the cells array, with different dimensions,
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// while preserving the original contents. The cells will be invalidated
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// so that they can be redrawn.
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func (cb *CellBuffer) Resize(w, h int) {
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if cb.h == h && cb.w == w {
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return
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}
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newc := make([]cell, w*h)
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for y := 0; y < h && y < cb.h; y++ {
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for x := 0; x < w && x < cb.w; x++ {
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oc := &cb.cells[(y*cb.w)+x]
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nc := &newc[(y*w)+x]
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nc.currMain = oc.currMain
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nc.currComb = oc.currComb
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nc.currStyle = oc.currStyle
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nc.width = oc.width
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nc.lastMain = rune(0)
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}
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}
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cb.cells = newc
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cb.h = h
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cb.w = w
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}
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// Fill fills the entire cell buffer array with the specified character
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// and style. Normally choose ' ' to clear the screen. This API doesn't
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// support combining characters.
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func (cb *CellBuffer) Fill(r rune, style Style) {
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for i := range cb.cells {
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c := &cb.cells[i]
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c.currMain = r
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c.currComb = nil
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c.currStyle = style
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}
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}
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