151 lines
3.9 KiB
Go
151 lines
3.9 KiB
Go
// gomuks - A terminal Matrix client written in Go.
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// Copyright (C) 2018 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package pushrules
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import (
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"github.com/zyedidia/glob"
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"maunium.net/go/gomatrix"
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"maunium.net/go/gomuks/matrix/rooms"
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)
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type PushRuleArray []*PushRule
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func (rules PushRuleArray) setType(typ PushRuleType) PushRuleArray {
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for _, rule := range rules {
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rule.Type = typ
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}
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return rules
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}
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func (rules PushRuleArray) GetActions(room *rooms.Room, event *gomatrix.Event) PushActionArray {
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for _, rule := range rules {
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if !rule.Match(room, event) {
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continue
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}
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return rule.Actions
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}
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return nil
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}
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type PushRuleMap struct {
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Map map[string]*PushRule
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Type PushRuleType
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}
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func (rules PushRuleArray) setTypeAndMap(typ PushRuleType) PushRuleMap {
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data := PushRuleMap{
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Map: make(map[string]*PushRule),
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Type: typ,
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}
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for _, rule := range rules {
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rule.Type = typ
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data.Map[rule.RuleID] = rule
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}
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return data
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}
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func (ruleMap PushRuleMap) GetActions(room *rooms.Room, event *gomatrix.Event) PushActionArray {
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var rule *PushRule
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var found bool
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switch ruleMap.Type {
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case RoomRule:
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rule, found = ruleMap.Map[event.RoomID]
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case SenderRule:
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rule, found = ruleMap.Map[event.Sender]
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}
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if found && rule.Match(room, event) {
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return rule.Actions
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}
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return nil
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}
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func (ruleMap PushRuleMap) unmap() PushRuleArray {
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array := make(PushRuleArray, len(ruleMap.Map))
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index := 0
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for _, rule := range ruleMap.Map {
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array[index] = rule
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index++
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}
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return array
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}
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type PushRuleType string
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const (
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OverrideRule PushRuleType = "override"
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ContentRule PushRuleType = "content"
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RoomRule PushRuleType = "room"
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SenderRule PushRuleType = "sender"
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UnderrideRule PushRuleType = "underride"
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)
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type PushRule struct {
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// The type of this rule.
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Type PushRuleType `json:"-"`
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// The ID of this rule.
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// For room-specific rules and user-specific rules, this is the room or user ID (respectively)
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// For other types of rules, this doesn't affect anything.
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RuleID string `json:"rule_id"`
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// The actions this rule should trigger when matched.
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Actions PushActionArray `json:"actions"`
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// Whether this is a default rule, or has been set explicitly.
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Default bool `json:"default"`
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// Whether or not this push rule is enabled.
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Enabled bool `json:"enabled"`
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// The conditions to match in order to trigger this rule.
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// Only applicable to generic underride/override rules.
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Conditions []*PushCondition `json:"conditions,omitempty"`
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// Pattern for content-specific push rules
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Pattern string `json:"pattern,omitempty"`
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}
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func (rule *PushRule) Match(room *rooms.Room, event *gomatrix.Event) bool {
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if !rule.Enabled {
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return false
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}
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switch rule.Type {
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case OverrideRule, UnderrideRule:
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return rule.matchConditions(room, event)
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case ContentRule:
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return rule.matchPattern(room, event)
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case RoomRule:
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return rule.RuleID == event.RoomID
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case SenderRule:
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return rule.RuleID == event.Sender
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default:
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return false
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}
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}
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func (rule *PushRule) matchConditions(room *rooms.Room, event *gomatrix.Event) bool {
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for _, cond := range rule.Conditions {
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if !cond.Match(room, event) {
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return false
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}
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}
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return true
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}
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func (rule *PushRule) matchPattern(room *rooms.Room, event *gomatrix.Event) bool {
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pattern, err := glob.Compile(rule.Pattern)
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if err != nil {
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return false
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}
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text, _ := event.Content["body"].(string)
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return pattern.MatchString(text)
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}
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