406 lines
10 KiB
Go
406 lines
10 KiB
Go
// gomuks - A terminal Matrix client written in Go.
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// Copyright (C) 2018 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package matrix
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import (
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"encoding/json"
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"fmt"
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"strings"
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"time"
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"maunium.net/go/gomatrix"
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"maunium.net/go/gomuks/config"
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"maunium.net/go/gomuks/interface"
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"maunium.net/go/gomuks/matrix/pushrules"
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"maunium.net/go/gomuks/matrix/rooms"
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"maunium.net/go/gomuks/ui/debug"
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"maunium.net/go/gomuks/ui/widget"
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)
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// Container is a wrapper for a gomatrix Client and some other stuff.
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//
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// It is used for all Matrix calls from the UI and Matrix event handlers.
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type Container struct {
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client *gomatrix.Client
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syncer *GomuksSyncer
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gmx ifc.Gomuks
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ui ifc.GomuksUI
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config *config.Config
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running bool
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stop chan bool
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typing int64
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}
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// NewContainer creates a new Container for the given Gomuks instance.
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func NewContainer(gmx ifc.Gomuks) *Container {
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c := &Container{
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config: gmx.Config(),
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ui: gmx.UI(),
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gmx: gmx,
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}
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return c
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}
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// InitClient initializes the gomatrix client and connects to the homeserver specified in the config.
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func (c *Container) InitClient() error {
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if len(c.config.HS) == 0 {
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return fmt.Errorf("no homeserver in config")
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}
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if c.client != nil {
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c.Stop()
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c.client = nil
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}
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var mxid, accessToken string
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if c.config.Session != nil {
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accessToken = c.config.Session.AccessToken
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mxid = c.config.UserID
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}
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var err error
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c.client, err = gomatrix.NewClient(c.config.HS, mxid, accessToken)
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if err != nil {
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return err
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}
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c.stop = make(chan bool, 1)
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if c.config.Session != nil && len(accessToken) > 0 {
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go c.Start()
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}
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return nil
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}
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// Initialized returns whether or not the gomatrix client is initialized (see InitClient())
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func (c *Container) Initialized() bool {
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return c.client != nil
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}
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// Login sends a password login request with the given username and password.
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func (c *Container) Login(user, password string) error {
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resp, err := c.client.Login(&gomatrix.ReqLogin{
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Type: "m.login.password",
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User: user,
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Password: password,
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})
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if err != nil {
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return err
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}
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c.client.SetCredentials(resp.UserID, resp.AccessToken)
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c.config.UserID = resp.UserID
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c.config.Save()
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c.config.Session = c.config.NewSession(resp.UserID)
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c.config.Session.AccessToken = resp.AccessToken
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c.config.Session.Save()
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go c.Start()
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return nil
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}
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// Stop stops the Matrix syncer.
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func (c *Container) Stop() {
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if c.running {
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c.stop <- true
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c.client.StopSync()
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}
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}
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// Client returns the underlying gomatrix client object.
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func (c *Container) Client() *gomatrix.Client {
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return c.client
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}
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// UpdatePushRules fetches the push notification rules from the server and stores them in the current Session object.
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func (c *Container) UpdatePushRules() {
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debug.Print("Updating push rules...")
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resp, err := pushrules.GetPushRules(c.client)
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if err != nil {
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debug.Print("Failed to fetch push rules:", err)
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}
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c.config.Session.PushRules = resp
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}
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// PushRules returns the push notification rules. If no push rules are cached, UpdatePushRules() will be called first.
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func (c *Container) PushRules() *pushrules.PushRuleset {
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if c.config.Session.PushRules == nil {
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c.UpdatePushRules()
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}
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return c.config.Session.PushRules
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}
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// UpdateRoomList fetches the list of rooms the user has joined and sends them to the UI.
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func (c *Container) UpdateRoomList() {
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resp, err := c.client.JoinedRooms()
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if err != nil {
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respErr, _ := err.(gomatrix.HTTPError).WrappedError.(gomatrix.RespError)
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if respErr.ErrCode == "M_UNKNOWN_TOKEN" {
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c.OnLogout()
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return
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}
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debug.Print("Error fetching room list:", err)
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return
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}
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c.ui.MainView().SetRooms(resp.JoinedRooms)
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}
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// OnLogout stops the syncer and moves the UI back to the login view.
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func (c *Container) OnLogout() {
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c.Stop()
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c.ui.SetView(ifc.ViewLogin)
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}
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// OnLogin initializes the syncer and updates the room list.
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func (c *Container) OnLogin() {
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c.client.Store = c.config.Session
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c.syncer = NewGomuksSyncer(c.config.Session)
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c.syncer.OnEventType("m.room.message", c.HandleMessage)
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c.syncer.OnEventType("m.room.member", c.HandleMembership)
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c.syncer.OnEventType("m.typing", c.HandleTyping)
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c.syncer.OnEventType("m.push_rules", c.HandlePushRules)
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c.syncer.OnEventType("m.tag", c.HandleTag)
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c.client.Syncer = c.syncer
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c.UpdateRoomList()
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}
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// Start moves the UI to the main view, calls OnLogin() and runs the syncer forever until stopped with Stop()
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func (c *Container) Start() {
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defer c.gmx.Recover()
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c.ui.SetView(ifc.ViewMain)
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c.OnLogin()
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if c.client == nil {
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return
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}
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debug.Print("Starting sync...")
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c.running = true
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for {
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select {
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case <-c.stop:
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debug.Print("Stopping sync...")
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c.running = false
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return
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default:
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if err := c.client.Sync(); err != nil {
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debug.Print("Sync() errored", err)
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} else {
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debug.Print("Sync() returned without error")
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}
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}
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}
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}
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// HandleMessage is the event handler for the m.room.message timeline event.
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func (c *Container) HandleMessage(evt *gomatrix.Event) {
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mainView := c.ui.MainView()
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roomView := mainView.GetRoom(evt.RoomID)
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if roomView == nil {
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return
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}
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message := mainView.ProcessMessageEvent(roomView, evt)
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if message != nil {
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if c.syncer.FirstSyncDone {
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pushRules := c.PushRules().GetActions(roomView.Room, evt).Should()
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mainView.NotifyMessage(roomView.Room, message, pushRules)
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}
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roomView.AddMessage(message, widget.AppendMessage)
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c.ui.Render()
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}
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}
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// HandlePushRules is the event handler for the m.push_rules account data event.
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func (c *Container) HandlePushRules(evt *gomatrix.Event) {
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debug.Print("Received updated push rules")
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var err error
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c.config.Session.PushRules, err = pushrules.EventToPushRules(evt)
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if err != nil {
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debug.Print("Failed to convert event to push rules:", err)
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}
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}
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// HandleTag is the event handler for the m.tag account data event.
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func (c *Container) HandleTag(evt *gomatrix.Event) {
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debug.Print("Received updated tags")
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dat, _ := json.MarshalIndent(&evt.Content, "", " ")
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debug.Print(string(dat))
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}
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func (c *Container) processOwnMembershipChange(evt *gomatrix.Event) {
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membership, _ := evt.Content["membership"].(string)
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prevMembership := "leave"
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if evt.Unsigned.PrevContent != nil {
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prevMembership, _ = evt.Unsigned.PrevContent["membership"].(string)
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}
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const Hour = 1 * 60 * 60 * 1000
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if membership == prevMembership || evt.Unsigned.Age > Hour {
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return
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}
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switch membership {
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case "join":
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c.ui.MainView().AddRoom(evt.RoomID)
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case "leave":
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c.ui.MainView().RemoveRoom(evt.RoomID)
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}
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}
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// HandleMembership is the event handler for the m.room.membership state event.
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func (c *Container) HandleMembership(evt *gomatrix.Event) {
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if evt.StateKey != nil && *evt.StateKey == c.config.Session.UserID {
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c.processOwnMembershipChange(evt)
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}
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mainView := c.ui.MainView()
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roomView := mainView.GetRoom(evt.RoomID)
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if roomView == nil {
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return
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}
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message := mainView.ProcessMembershipEvent(roomView, evt)
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if message != nil {
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// TODO this shouldn't be necessary
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roomView.Room.UpdateState(evt)
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// TODO This should probably also be in a different place
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roomView.UpdateUserList()
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if c.syncer.FirstSyncDone {
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pushRules := c.PushRules().GetActions(roomView.Room, evt).Should()
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mainView.NotifyMessage(roomView.Room, message, pushRules)
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}
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roomView.AddMessage(message, widget.AppendMessage)
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c.ui.Render()
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}
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}
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// HandleTyping is the event handler for the m.typing event.
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func (c *Container) HandleTyping(evt *gomatrix.Event) {
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users := evt.Content["user_ids"].([]interface{})
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strUsers := make([]string, len(users))
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for i, user := range users {
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strUsers[i] = user.(string)
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}
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c.ui.MainView().SetTyping(evt.RoomID, strUsers)
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}
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// SendMessage sends a message with the given text to the given room.
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func (c *Container) SendMessage(roomID, msgtype, text string) (string, error) {
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defer c.gmx.Recover()
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c.SendTyping(roomID, false)
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resp, err := c.client.SendMessageEvent(roomID, "m.room.message",
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gomatrix.TextMessage{MsgType: msgtype, Body: text})
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if err != nil {
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return "", err
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}
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return resp.EventID, nil
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}
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// SendTyping sets whether or not the user is typing in the given room.
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func (c *Container) SendTyping(roomID string, typing bool) {
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defer c.gmx.Recover()
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ts := time.Now().Unix()
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if c.typing > ts && typing {
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return
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}
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if typing {
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c.client.UserTyping(roomID, true, 20000)
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c.typing = ts + 15
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} else {
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c.client.UserTyping(roomID, false, 0)
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c.typing = 0
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}
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}
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// JoinRoom makes the current user try to join the given room.
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func (c *Container) JoinRoom(roomID string) error {
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if len(roomID) == 0 {
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return fmt.Errorf("invalid room ID")
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}
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server := ""
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if roomID[0] == '!' {
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server = roomID[strings.Index(roomID, ":")+1:]
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}
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_, err := c.client.JoinRoom(roomID, server, nil)
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if err != nil {
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return err
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}
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return nil
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}
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// LeaveRoom makes the current user leave the given room.
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func (c *Container) LeaveRoom(roomID string) error {
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if len(roomID) == 0 {
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return fmt.Errorf("invalid room ID")
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}
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_, err := c.client.LeaveRoom(roomID)
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if err != nil {
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return err
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}
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return nil
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}
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// getState requests the state of the given room.
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func (c *Container) getState(roomID string) []*gomatrix.Event {
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content := make([]*gomatrix.Event, 0)
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err := c.client.StateEvent(roomID, "", "", &content)
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if err != nil {
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debug.Print("Error getting state of", roomID, err)
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return nil
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}
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return content
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}
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// GetHistory fetches room history.
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func (c *Container) GetHistory(roomID, prevBatch string, limit int) ([]gomatrix.Event, string, error) {
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resp, err := c.client.Messages(roomID, prevBatch, "", 'b', limit)
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if err != nil {
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return nil, "", err
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}
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return resp.Chunk, resp.End, nil
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}
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// GetRoom gets the room instance stored in the session.
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//
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// If the room doesn't have any state events stored, its state will be updated.
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func (c *Container) GetRoom(roomID string) *rooms.Room {
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room := c.config.Session.GetRoom(roomID)
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if room != nil && len(room.State) == 0 {
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events := c.getState(room.ID)
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if events != nil {
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for _, event := range events {
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room.UpdateState(event)
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}
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}
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}
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return room
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}
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