714 lines
19 KiB
Go
714 lines
19 KiB
Go
// gomuks - A terminal Matrix client written in Go.
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// Copyright (C) 2020 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package rooms
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import (
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"compress/gzip"
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"encoding/gob"
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"encoding/json"
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"fmt"
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"os"
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"time"
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sync "github.com/sasha-s/go-deadlock"
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"maunium.net/go/mautrix"
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"maunium.net/go/mautrix/event"
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"maunium.net/go/mautrix/id"
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"maunium.net/go/gomuks/debug"
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)
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func init() {
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gob.Register(map[string]interface{}{})
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gob.Register([]interface{}{})
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}
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type RoomNameSource int
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const (
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UnknownRoomName RoomNameSource = iota
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MemberRoomName
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CanonicalAliasRoomName
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ExplicitRoomName
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)
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// RoomTag is a tag given to a specific room.
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type RoomTag struct {
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// The name of the tag.
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Tag string
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// The order of the tag.
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Order json.Number
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}
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type UnreadMessage struct {
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EventID id.EventID
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Counted bool
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Highlight bool
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}
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type Member struct {
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event.MemberEventContent
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// The user who sent the membership event
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Sender id.UserID `json:"-"`
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}
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// Room represents a single Matrix room.
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type Room struct {
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// The room ID.
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ID id.RoomID
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// Whether or not the user has left the room.
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HasLeft bool
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// Whether or not the room is encrypted.
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Encrypted bool
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// The first batch of events that has been fetched for this room.
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// Used for fetching additional history.
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PrevBatch string
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// The last_batch field from the most recent sync. Used for fetching member lists.
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LastPrevBatch string
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// The MXID of the user whose session this room was created for.
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SessionUserID id.UserID
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SessionMember *Member
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// The number of unread messages that were notified about.
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UnreadMessages []UnreadMessage
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unreadCountCache *int
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highlightCache *bool
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lastMarkedRead id.EventID
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// Whether or not this room is marked as a direct chat.
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IsDirect bool
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// List of tags given to this room.
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RawTags []RoomTag
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// Timestamp of previously received actual message.
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LastReceivedMessage time.Time
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// The lazy loading summary for this room.
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Summary mautrix.LazyLoadSummary
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// Whether or not the members for this room have been fetched from the server.
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MembersFetched bool
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// Room state cache.
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state map[event.Type]map[string]*event.Event
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// MXID -> Member cache calculated from membership events.
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memberCache map[id.UserID]*Member
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exMemberCache map[id.UserID]*Member
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// The first two non-SessionUserID members in the room. Calculated at
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// the same time as memberCache.
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firstMemberCache *Member
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secondMemberCache *Member
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// The name of the room. Calculated from the state event name,
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// canonical_alias or alias or the member cache.
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NameCache string
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// The event type from which the name cache was calculated from.
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nameCacheSource RoomNameSource
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// The topic of the room. Directly fetched from the m.room.topic state event.
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topicCache string
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// The canonical alias of the room. Directly fetched from the m.room.canonical_alias state event.
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CanonicalAliasCache id.RoomAlias
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// Whether or not the room has been tombstoned.
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replacedCache bool
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// The room ID that replaced this room.
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replacedByCache *id.RoomID
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// Path for state store file.
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path string
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// Room cache object
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cache *RoomCache
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// Lock for state and other room stuff.
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lock sync.RWMutex
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// Pre/post un/load hooks
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preUnload func() bool
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preLoad func() bool
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postUnload func()
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postLoad func()
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// Whether or not the room state has changed
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changed bool
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// Room state cache linked list.
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prev *Room
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next *Room
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touch int64
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}
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func debugPrintError(fn func() error, message string) {
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if err := fn(); err != nil {
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debug.Printf("%s: %v", message, err)
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}
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}
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func (room *Room) Loaded() bool {
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return room.state != nil
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}
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func (room *Room) Load() {
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room.cache.TouchNode(room)
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if room.Loaded() {
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return
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}
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if room.preLoad != nil && !room.preLoad() {
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return
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}
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room.lock.Lock()
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room.load()
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room.lock.Unlock()
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if room.postLoad != nil {
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room.postLoad()
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}
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}
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func (room *Room) load() {
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if room.Loaded() {
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return
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}
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debug.Print("Loading state for room", room.ID, "from disk")
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room.state = make(map[event.Type]map[string]*event.Event)
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file, err := os.OpenFile(room.path, os.O_RDONLY, 0600)
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if err != nil {
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if !os.IsNotExist(err) {
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debug.Print("Failed to open room state file for reading:", err)
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} else {
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debug.Print("Room state file for", room.ID, "does not exist")
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}
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return
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}
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defer debugPrintError(file.Close, "Failed to close room state file after reading")
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cmpReader, err := gzip.NewReader(file)
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if err != nil {
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debug.Print("Failed to open room state gzip reader:", err)
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return
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}
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defer debugPrintError(cmpReader.Close, "Failed to close room state gzip reader")
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dec := gob.NewDecoder(cmpReader)
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if err = dec.Decode(&room.state); err != nil {
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debug.Print("Failed to decode room state:", err)
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}
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room.changed = false
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}
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func (room *Room) Touch() {
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room.cache.TouchNode(room)
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}
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func (room *Room) Unload() bool {
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if room.preUnload != nil && !room.preUnload() {
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return false
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}
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debug.Print("Unloading", room.ID)
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room.Save()
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room.state = nil
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room.memberCache = nil
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room.exMemberCache = nil
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room.firstMemberCache = nil
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room.secondMemberCache = nil
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if room.postUnload != nil {
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room.postUnload()
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}
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return true
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}
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func (room *Room) SetPreUnload(fn func() bool) {
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room.preUnload = fn
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}
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func (room *Room) SetPreLoad(fn func() bool) {
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room.preLoad = fn
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}
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func (room *Room) SetPostUnload(fn func()) {
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room.postUnload = fn
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}
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func (room *Room) SetPostLoad(fn func()) {
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room.postLoad = fn
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}
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func (room *Room) Save() {
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if !room.Loaded() {
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debug.Print("Failed to save room", room.ID, "state: room not loaded")
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return
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}
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if !room.changed {
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debug.Print("Not saving", room.ID, "as state hasn't changed")
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return
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}
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debug.Print("Saving state for room", room.ID, "to disk")
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file, err := os.OpenFile(room.path, os.O_WRONLY|os.O_CREATE, 0600)
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if err != nil {
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debug.Print("Failed to open room state file for writing:", err)
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return
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}
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defer debugPrintError(file.Close, "Failed to close room state file after writing")
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cmpWriter := gzip.NewWriter(file)
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defer debugPrintError(cmpWriter.Close, "Failed to close room state gzip writer")
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enc := gob.NewEncoder(cmpWriter)
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room.lock.RLock()
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defer room.lock.RUnlock()
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if err := enc.Encode(&room.state); err != nil {
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debug.Print("Failed to encode room state:", err)
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}
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}
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// MarkRead clears the new message statuses on this room.
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func (room *Room) MarkRead(eventID id.EventID) bool {
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room.lock.Lock()
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defer room.lock.Unlock()
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if room.lastMarkedRead == eventID {
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return false
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}
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room.lastMarkedRead = eventID
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readToIndex := -1
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for index, unreadMessage := range room.UnreadMessages {
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if unreadMessage.EventID == eventID {
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readToIndex = index
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}
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}
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if readToIndex >= 0 {
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room.UnreadMessages = room.UnreadMessages[readToIndex+1:]
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room.highlightCache = nil
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room.unreadCountCache = nil
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}
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return true
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}
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func (room *Room) UnreadCount() int {
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room.lock.Lock()
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defer room.lock.Unlock()
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if room.unreadCountCache == nil {
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room.unreadCountCache = new(int)
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for _, unreadMessage := range room.UnreadMessages {
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if unreadMessage.Counted {
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*room.unreadCountCache++
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}
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}
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}
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return *room.unreadCountCache
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}
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func (room *Room) Highlighted() bool {
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room.lock.Lock()
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defer room.lock.Unlock()
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if room.highlightCache == nil {
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room.highlightCache = new(bool)
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for _, unreadMessage := range room.UnreadMessages {
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if unreadMessage.Highlight {
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*room.highlightCache = true
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break
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}
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}
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}
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return *room.highlightCache
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}
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func (room *Room) HasNewMessages() bool {
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return len(room.UnreadMessages) > 0
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}
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func (room *Room) AddUnread(eventID id.EventID, counted, highlight bool) {
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room.lock.Lock()
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defer room.lock.Unlock()
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room.UnreadMessages = append(room.UnreadMessages, UnreadMessage{
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EventID: eventID,
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Counted: counted,
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Highlight: highlight,
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})
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if counted {
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if room.unreadCountCache == nil {
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room.unreadCountCache = new(int)
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}
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*room.unreadCountCache++
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}
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if highlight {
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if room.highlightCache == nil {
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room.highlightCache = new(bool)
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}
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*room.highlightCache = true
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}
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}
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var (
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tagDirect = RoomTag{"net.maunium.gomuks.fake.direct", "0.5"}
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tagInvite = RoomTag{"net.maunium.gomuks.fake.invite", "0.5"}
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tagDefault = RoomTag{"", "0.5"}
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tagLeave = RoomTag{"net.maunium.gomuks.fake.leave", "0.5"}
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)
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func (room *Room) Tags() []RoomTag {
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room.lock.RLock()
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defer room.lock.RUnlock()
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if len(room.RawTags) == 0 {
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if room.IsDirect {
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return []RoomTag{tagDirect}
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} else if room.SessionMember != nil && room.SessionMember.Membership == event.MembershipInvite {
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return []RoomTag{tagInvite}
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} else if room.SessionMember != nil && room.SessionMember.Membership != event.MembershipJoin {
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return []RoomTag{tagLeave}
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}
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return []RoomTag{tagDefault}
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}
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return room.RawTags
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}
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func (room *Room) UpdateSummary(summary mautrix.LazyLoadSummary) {
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if summary.JoinedMemberCount != nil {
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room.Summary.JoinedMemberCount = summary.JoinedMemberCount
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}
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if summary.InvitedMemberCount != nil {
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room.Summary.InvitedMemberCount = summary.InvitedMemberCount
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}
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if summary.Heroes != nil {
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room.Summary.Heroes = summary.Heroes
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}
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if room.nameCacheSource <= MemberRoomName {
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room.NameCache = ""
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}
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}
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// UpdateState updates the room's current state with the given Event. This will clobber events based
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// on the type/state_key combination.
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func (room *Room) UpdateState(evt *event.Event) {
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if evt.StateKey == nil {
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panic("Tried to UpdateState() event with no state key.")
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}
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room.Load()
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room.lock.Lock()
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defer room.lock.Unlock()
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room.changed = true
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_, exists := room.state[evt.Type]
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if !exists {
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room.state[evt.Type] = make(map[string]*event.Event)
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}
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switch content := evt.Content.Parsed.(type) {
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case *event.RoomNameEventContent:
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room.NameCache = content.Name
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room.nameCacheSource = ExplicitRoomName
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case *event.CanonicalAliasEventContent:
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if room.nameCacheSource <= CanonicalAliasRoomName {
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room.NameCache = string(content.Alias)
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room.nameCacheSource = CanonicalAliasRoomName
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}
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room.CanonicalAliasCache = content.Alias
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case *event.MemberEventContent:
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if room.nameCacheSource <= MemberRoomName {
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room.NameCache = ""
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}
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room.updateMemberState(id.UserID(evt.GetStateKey()), evt.Sender, content)
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case *event.TopicEventContent:
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room.topicCache = content.Topic
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case *event.EncryptionEventContent:
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if content.Algorithm == id.AlgorithmMegolmV1 {
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room.Encrypted = true
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}
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}
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if evt.Type != event.StateMember {
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debug.Printf("Updating state %s#%s for %s", evt.Type.String(), evt.GetStateKey(), room.ID)
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}
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room.state[evt.Type][*evt.StateKey] = evt
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}
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func (room *Room) updateMemberState(userID, sender id.UserID, content *event.MemberEventContent) {
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if userID == room.SessionUserID {
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debug.Print("Updating session user state:", content)
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room.SessionMember = room.eventToMember(userID, sender, content)
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}
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if room.memberCache != nil {
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member := room.eventToMember(userID, sender, content)
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if member.Membership.IsInviteOrJoin() {
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existingMember, ok := room.memberCache[userID]
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if ok {
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*existingMember = *member
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} else {
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delete(room.exMemberCache, userID)
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room.memberCache[userID] = member
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room.updateNthMemberCache(userID, member)
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}
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} else {
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existingExMember, ok := room.exMemberCache[userID]
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if ok {
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*existingExMember = *member
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} else {
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delete(room.memberCache, userID)
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room.exMemberCache[userID] = member
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}
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}
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}
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}
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// GetStateEvent returns the state event for the given type/state_key combo, or nil.
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func (room *Room) GetStateEvent(eventType event.Type, stateKey string) *event.Event {
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room.Load()
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room.lock.RLock()
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defer room.lock.RUnlock()
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stateEventMap, _ := room.state[eventType]
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evt, _ := stateEventMap[stateKey]
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return evt
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}
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// getStateEvents returns the state events for the given type.
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func (room *Room) getStateEvents(eventType event.Type) map[string]*event.Event {
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stateEventMap, _ := room.state[eventType]
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return stateEventMap
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}
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// GetTopic returns the topic of the room.
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func (room *Room) GetTopic() string {
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if len(room.topicCache) == 0 {
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topicEvt := room.GetStateEvent(event.StateTopic, "")
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if topicEvt != nil {
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room.topicCache = topicEvt.Content.AsTopic().Topic
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}
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}
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return room.topicCache
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}
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func (room *Room) GetCanonicalAlias() id.RoomAlias {
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if len(room.CanonicalAliasCache) == 0 {
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canonicalAliasEvt := room.GetStateEvent(event.StateCanonicalAlias, "")
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if canonicalAliasEvt != nil {
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room.CanonicalAliasCache = canonicalAliasEvt.Content.AsCanonicalAlias().Alias
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} else {
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room.CanonicalAliasCache = "-"
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}
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}
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if room.CanonicalAliasCache == "-" {
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return ""
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}
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return room.CanonicalAliasCache
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}
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// updateNameFromNameEvent updates the room display name to be the name set in the name event.
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func (room *Room) updateNameFromNameEvent() {
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nameEvt := room.GetStateEvent(event.StateRoomName, "")
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if nameEvt != nil {
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room.NameCache = nameEvt.Content.AsRoomName().Name
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}
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}
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// updateNameFromMembers updates the room display name based on the members in this room.
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//
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// The room name depends on the number of users:
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// Less than two users -> "Empty room"
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// Exactly two users -> The display name of the other user.
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// More than two users -> The display name of one of the other users, followed
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// by "and X others", where X is the number of users
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// excluding the local user and the named user.
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func (room *Room) updateNameFromMembers() {
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members := room.GetMembers()
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if len(members) <= 1 {
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room.NameCache = "Empty room"
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} else if room.firstMemberCache == nil {
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room.NameCache = "Room"
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} else if len(members) == 2 {
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room.NameCache = room.firstMemberCache.Displayname
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} else if len(members) == 3 && room.secondMemberCache != nil {
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room.NameCache = fmt.Sprintf("%s and %s", room.firstMemberCache.Displayname, room.secondMemberCache.Displayname)
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} else {
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members := room.firstMemberCache.Displayname
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count := len(members) - 2
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if room.secondMemberCache != nil {
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members += ", " + room.secondMemberCache.Displayname
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count--
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}
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room.NameCache = fmt.Sprintf("%s and %d others", members, count)
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}
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}
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// updateNameCache updates the room display name based on the room state in the order
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// specified in spec section 11.2.2.5.
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func (room *Room) updateNameCache() {
|
|
if len(room.NameCache) == 0 {
|
|
room.updateNameFromNameEvent()
|
|
room.nameCacheSource = ExplicitRoomName
|
|
}
|
|
if len(room.NameCache) == 0 {
|
|
room.NameCache = string(room.GetCanonicalAlias())
|
|
room.nameCacheSource = CanonicalAliasRoomName
|
|
}
|
|
if len(room.NameCache) == 0 {
|
|
room.updateNameFromMembers()
|
|
room.nameCacheSource = MemberRoomName
|
|
}
|
|
}
|
|
|
|
// GetTitle returns the display name of the room.
|
|
//
|
|
// The display name is returned from the cache.
|
|
// If the cache is empty, it is updated first.
|
|
func (room *Room) GetTitle() string {
|
|
room.updateNameCache()
|
|
return room.NameCache
|
|
}
|
|
|
|
func (room *Room) IsReplaced() bool {
|
|
if room.replacedByCache == nil {
|
|
evt := room.GetStateEvent(event.StateTombstone, "")
|
|
var replacement id.RoomID
|
|
if evt != nil {
|
|
content, ok := evt.Content.Parsed.(*event.TombstoneEventContent)
|
|
if ok {
|
|
replacement = content.ReplacementRoom
|
|
}
|
|
}
|
|
room.replacedCache = evt != nil
|
|
room.replacedByCache = &replacement
|
|
}
|
|
return room.replacedCache
|
|
}
|
|
|
|
func (room *Room) ReplacedBy() id.RoomID {
|
|
if room.replacedByCache == nil {
|
|
room.IsReplaced()
|
|
}
|
|
return *room.replacedByCache
|
|
}
|
|
|
|
func (room *Room) eventToMember(userID, sender id.UserID, member *event.MemberEventContent) *Member {
|
|
if len(member.Displayname) == 0 {
|
|
member.Displayname = string(userID)
|
|
}
|
|
return &Member{
|
|
MemberEventContent: *member,
|
|
Sender: sender,
|
|
}
|
|
}
|
|
|
|
func (room *Room) updateNthMemberCache(userID id.UserID, member *Member) {
|
|
if userID != room.SessionUserID {
|
|
if room.firstMemberCache == nil {
|
|
room.firstMemberCache = member
|
|
} else if room.secondMemberCache == nil {
|
|
room.secondMemberCache = member
|
|
}
|
|
}
|
|
}
|
|
|
|
// createMemberCache caches all member events into a easily processable MXID -> *Member map.
|
|
func (room *Room) createMemberCache() map[id.UserID]*Member {
|
|
if len(room.memberCache) > 0 {
|
|
return room.memberCache
|
|
}
|
|
cache := make(map[id.UserID]*Member)
|
|
exCache := make(map[id.UserID]*Member)
|
|
room.lock.RLock()
|
|
memberEvents := room.getStateEvents(event.StateMember)
|
|
room.firstMemberCache = nil
|
|
room.secondMemberCache = nil
|
|
if memberEvents != nil {
|
|
for userIDStr, evt := range memberEvents {
|
|
userID := id.UserID(userIDStr)
|
|
member := room.eventToMember(userID, evt.Sender, evt.Content.AsMember())
|
|
if member.Membership.IsInviteOrJoin() {
|
|
cache[userID] = member
|
|
room.updateNthMemberCache(userID, member)
|
|
} else {
|
|
exCache[userID] = member
|
|
}
|
|
if userID == room.SessionUserID {
|
|
room.SessionMember = member
|
|
}
|
|
}
|
|
}
|
|
if len(room.Summary.Heroes) > 1 {
|
|
room.firstMemberCache, _ = cache[room.Summary.Heroes[0]]
|
|
}
|
|
if len(room.Summary.Heroes) > 2 {
|
|
room.secondMemberCache, _ = cache[room.Summary.Heroes[1]]
|
|
}
|
|
room.lock.RUnlock()
|
|
room.lock.Lock()
|
|
room.memberCache = cache
|
|
room.exMemberCache = exCache
|
|
room.lock.Unlock()
|
|
return cache
|
|
}
|
|
|
|
// GetMembers returns the members in this room.
|
|
//
|
|
// The members are returned from the cache.
|
|
// If the cache is empty, it is updated first.
|
|
func (room *Room) GetMembers() map[id.UserID]*Member {
|
|
room.Load()
|
|
room.createMemberCache()
|
|
return room.memberCache
|
|
}
|
|
|
|
func (room *Room) GetMemberList() []id.UserID {
|
|
members := room.GetMembers()
|
|
memberList := make([]id.UserID, len(members))
|
|
index := 0
|
|
for userID, _ := range members {
|
|
memberList[index] = userID
|
|
index++
|
|
}
|
|
return memberList
|
|
}
|
|
|
|
// GetMember returns the member with the given MXID.
|
|
// If the member doesn't exist, nil is returned.
|
|
func (room *Room) GetMember(userID id.UserID) *Member {
|
|
if userID == room.SessionUserID && room.SessionMember != nil {
|
|
return room.SessionMember
|
|
}
|
|
room.Load()
|
|
room.createMemberCache()
|
|
room.lock.RLock()
|
|
member, ok := room.memberCache[userID]
|
|
if ok {
|
|
room.lock.RUnlock()
|
|
return member
|
|
}
|
|
exMember, ok := room.exMemberCache[userID]
|
|
if ok {
|
|
room.lock.RUnlock()
|
|
return exMember
|
|
}
|
|
room.lock.RUnlock()
|
|
return nil
|
|
}
|
|
|
|
func (room *Room) GetMemberCount() int {
|
|
if room.memberCache == nil && room.Summary.JoinedMemberCount != nil {
|
|
return *room.Summary.JoinedMemberCount
|
|
}
|
|
return len(room.GetMembers())
|
|
}
|
|
|
|
// GetSessionOwner returns the ID of the user whose session this room was created for.
|
|
func (room *Room) GetOwnDisplayname() string {
|
|
member := room.GetMember(room.SessionUserID)
|
|
if member != nil {
|
|
return member.Displayname
|
|
}
|
|
return ""
|
|
}
|
|
|
|
// NewRoom creates a new Room with the given ID
|
|
func NewRoom(roomID id.RoomID, cache *RoomCache) *Room {
|
|
return &Room{
|
|
ID: roomID,
|
|
state: make(map[event.Type]map[string]*event.Event),
|
|
path: cache.roomPath(roomID),
|
|
cache: cache,
|
|
|
|
SessionUserID: cache.getOwner(),
|
|
}
|
|
}
|