1044 lines
30 KiB
Go
1044 lines
30 KiB
Go
package tview
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import (
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"sort"
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"maunium.net/go/tcell"
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colorful "github.com/lucasb-eyer/go-colorful"
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)
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// TableCell represents one cell inside a Table. You can instantiate this type
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// directly but all colors (background and text) will be set to their default
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// which is black.
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type TableCell struct {
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// The text to be displayed in the table cell.
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Text string
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// The alignment of the cell text. One of AlignLeft (default), AlignCenter,
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// or AlignRight.
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Align int
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// The maximum width of the cell in screen space. This is used to give a
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// column a maximum width. Any cell text whose screen width exceeds this width
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// is cut off. Set to 0 if there is no maximum width.
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MaxWidth int
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// If the total table width is less than the available width, this value is
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// used to add extra width to a column. See SetExpansion() for details.
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Expansion int
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// The color of the cell text.
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Color tcell.Color
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// The background color of the cell.
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BackgroundColor tcell.Color
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// The style attributes of the cell.
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Attributes tcell.AttrMask
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// If set to true, this cell cannot be selected.
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NotSelectable bool
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// The position and width of the cell the last time table was drawn.
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x, y, width int
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}
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// NewTableCell returns a new table cell with sensible defaults. That is, left
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// aligned text with the primary text color (see Styles) and a transparent
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// background (using the background of the Table).
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func NewTableCell(text string) *TableCell {
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return &TableCell{
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Text: text,
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Align: AlignLeft,
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Color: Styles.PrimaryTextColor,
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BackgroundColor: tcell.ColorDefault,
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}
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}
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// SetText sets the cell's text.
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func (c *TableCell) SetText(text string) *TableCell {
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c.Text = text
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return c
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}
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// SetAlign sets the cell's text alignment, one of AlignLeft, AlignCenter, or
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// AlignRight.
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func (c *TableCell) SetAlign(align int) *TableCell {
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c.Align = align
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return c
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}
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// SetMaxWidth sets maximum width of the cell in screen space. This is used to
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// give a column a maximum width. Any cell text whose screen width exceeds this
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// width is cut off. Set to 0 if there is no maximum width.
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func (c *TableCell) SetMaxWidth(maxWidth int) *TableCell {
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c.MaxWidth = maxWidth
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return c
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}
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// SetExpansion sets the value by which the column of this cell expands if the
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// available width for the table is more than the table width (prior to applying
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// this expansion value). This is a proportional value. The amount of unused
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// horizontal space is divided into widths to be added to each column. How much
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// extra width a column receives depends on the expansion value: A value of 0
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// (the default) will not cause the column to increase in width. Other values
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// are proportional, e.g. a value of 2 will cause a column to grow by twice
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// the amount of a column with a value of 1.
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//
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// Since this value affects an entire column, the maximum over all visible cells
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// in that column is used.
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//
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// This function panics if a negative value is provided.
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func (c *TableCell) SetExpansion(expansion int) *TableCell {
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if expansion < 0 {
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panic("Table cell expansion values may not be negative")
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}
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c.Expansion = expansion
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return c
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}
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// SetTextColor sets the cell's text color.
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func (c *TableCell) SetTextColor(color tcell.Color) *TableCell {
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c.Color = color
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return c
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}
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// SetBackgroundColor sets the cell's background color. Set to
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// tcell.ColorDefault to use the table's background color.
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func (c *TableCell) SetBackgroundColor(color tcell.Color) *TableCell {
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c.BackgroundColor = color
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return c
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}
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// SetAttributes sets the cell's text attributes. You can combine different
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// attributes using bitmask operations:
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//
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// cell.SetAttributes(tcell.AttrUnderline | tcell.AttrBold)
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func (c *TableCell) SetAttributes(attr tcell.AttrMask) *TableCell {
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c.Attributes = attr
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return c
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}
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// SetStyle sets the cell's style (foreground color, background color, and
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// attributes) all at once.
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func (c *TableCell) SetStyle(style tcell.Style) *TableCell {
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c.Color, c.BackgroundColor, c.Attributes = style.Decompose()
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return c
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}
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// SetSelectable sets whether or not this cell can be selected by the user.
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func (c *TableCell) SetSelectable(selectable bool) *TableCell {
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c.NotSelectable = !selectable
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return c
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}
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// GetLastPosition returns the position of the table cell the last time it was
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// drawn on screen. If the cell is not on screen, the return values are
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// undefined.
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//
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// Because the Table class will attempt to keep selected cells on screen, this
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// function is most useful in response to a "selected" event (see
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// SetSelectedFunc()) or a "selectionChanged" event (see
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// SetSelectionChangedFunc()).
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func (c *TableCell) GetLastPosition() (x, y, width int) {
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return c.x, c.y, c.width
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}
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// Table visualizes two-dimensional data consisting of rows and columns. Each
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// Table cell is defined via SetCell() by the TableCell type. They can be added
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// dynamically to the table and changed any time.
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//
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// The most compact display of a table is without borders. Each row will then
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// occupy one row on screen and columns are separated by the rune defined via
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// SetSeparator() (a space character by default).
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//
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// When borders are turned on (via SetBorders()), each table cell is surrounded
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// by lines. Therefore one table row will require two rows on screen.
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//
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// Columns will use as much horizontal space as they need. You can constrain
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// their size with the MaxWidth parameter of the TableCell type.
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//
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// Fixed Columns
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//
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// You can define fixed rows and rolumns via SetFixed(). They will always stay
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// in their place, even when the table is scrolled. Fixed rows are always the
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// top rows. Fixed columns are always the leftmost columns.
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//
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// Selections
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//
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// You can call SetSelectable() to set columns and/or rows to "selectable". If
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// the flag is set only for columns, entire columns can be selected by the user.
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// If it is set only for rows, entire rows can be selected. If both flags are
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// set, individual cells can be selected. The "selected" handler set via
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// SetSelectedFunc() is invoked when the user presses Enter on a selection.
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//
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// Navigation
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//
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// If the table extends beyond the available space, it can be navigated with
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// key bindings similar to Vim:
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//
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// - h, left arrow: Move left by one column.
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// - l, right arrow: Move right by one column.
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// - j, down arrow: Move down by one row.
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// - k, up arrow: Move up by one row.
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// - g, home: Move to the top.
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// - G, end: Move to the bottom.
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// - Ctrl-F, page down: Move down by one page.
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// - Ctrl-B, page up: Move up by one page.
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//
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// When there is no selection, this affects the entire table (except for fixed
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// rows and columns). When there is a selection, the user moves the selection.
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// The class will attempt to keep the selection from moving out of the screen.
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//
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// Use SetInputCapture() to override or modify keyboard input.
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//
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// See https://github.com/rivo/tview/wiki/Table for an example.
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type Table struct {
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*Box
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// Whether or not this table has borders around each cell.
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borders bool
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// The color of the borders or the separator.
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bordersColor tcell.Color
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// If there are no borders, the column separator.
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separator rune
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// The cells of the table. Rows first, then columns.
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cells [][]*TableCell
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// The rightmost column in the data set.
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lastColumn int
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// The number of fixed rows / columns.
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fixedRows, fixedColumns int
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// Whether or not rows or columns can be selected. If both are set to true,
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// cells can be selected.
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rowsSelectable, columnsSelectable bool
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// The currently selected row and column.
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selectedRow, selectedColumn int
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// The number of rows/columns by which the table is scrolled down/to the
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// right.
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rowOffset, columnOffset int
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// If set to true, the table's last row will always be visible.
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trackEnd bool
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// The number of visible rows the last time the table was drawn.
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visibleRows int
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// An optional function which gets called when the user presses Enter on a
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// selected cell. If entire rows selected, the column value is undefined.
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// Likewise for entire columns.
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selected func(row, column int)
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// An optional function which gets called when the user changes the selection.
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// If entire rows selected, the column value is undefined.
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// Likewise for entire columns.
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selectionChanged func(row, column int)
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// An optional function which gets called when the user presses Escape, Tab,
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// or Backtab. Also when the user presses Enter if nothing is selectable.
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done func(key tcell.Key)
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}
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// NewTable returns a new table.
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func NewTable() *Table {
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return &Table{
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Box: NewBox(),
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bordersColor: Styles.GraphicsColor,
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separator: ' ',
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lastColumn: -1,
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}
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}
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// Clear removes all table data.
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func (t *Table) Clear() *Table {
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t.cells = nil
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t.lastColumn = -1
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return t
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}
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// SetBorders sets whether or not each cell in the table is surrounded by a
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// border.
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func (t *Table) SetBorders(show bool) *Table {
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t.borders = show
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return t
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}
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// SetBordersColor sets the color of the cell borders.
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func (t *Table) SetBordersColor(color tcell.Color) *Table {
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t.bordersColor = color
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return t
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}
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// SetSeparator sets the character used to fill the space between two
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// neighboring cells. This is a space character ' ' per default but you may
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// want to set it to GraphicsVertBar (or any other rune) if the column
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// separation should be more visible. If cell borders are activated, this is
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// ignored.
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//
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// Separators have the same color as borders.
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func (t *Table) SetSeparator(separator rune) *Table {
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t.separator = separator
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return t
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}
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// SetFixed sets the number of fixed rows and columns which are always visible
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// even when the rest of the cells are scrolled out of view. Rows are always the
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// top-most ones. Columns are always the left-most ones.
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func (t *Table) SetFixed(rows, columns int) *Table {
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t.fixedRows, t.fixedColumns = rows, columns
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return t
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}
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// SetSelectable sets the flags which determine what can be selected in a table.
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// There are three selection modi:
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//
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// - rows = false, columns = false: Nothing can be selected.
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// - rows = true, columns = false: Rows can be selected.
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// - rows = false, columns = true: Columns can be selected.
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// - rows = true, columns = true: Individual cells can be selected.
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func (t *Table) SetSelectable(rows, columns bool) *Table {
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t.rowsSelectable, t.columnsSelectable = rows, columns
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return t
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}
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// GetSelectable returns what can be selected in a table. Refer to
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// SetSelectable() for details.
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func (t *Table) GetSelectable() (rows, columns bool) {
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return t.rowsSelectable, t.columnsSelectable
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}
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// GetSelection returns the position of the current selection.
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// If entire rows are selected, the column index is undefined.
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// Likewise for entire columns.
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func (t *Table) GetSelection() (row, column int) {
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return t.selectedRow, t.selectedColumn
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}
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// Select sets the selected cell. Depending on the selection settings
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// specified via SetSelectable(), this may be an entire row or column, or even
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// ignored completely.
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func (t *Table) Select(row, column int) *Table {
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t.selectedRow, t.selectedColumn = row, column
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return t
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}
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// SetOffset sets how many rows and columns should be skipped when drawing the
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// table. This is useful for large tables that do not fit on the screen.
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// Navigating a selection can change these values.
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//
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// Fixed rows and columns are never skipped.
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func (t *Table) SetOffset(row, column int) *Table {
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t.rowOffset, t.columnOffset = row, column
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return t
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}
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// GetOffset returns the current row and column offset. This indicates how many
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// rows and columns the table is scrolled down and to the right.
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func (t *Table) GetOffset() (row, column int) {
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return t.rowOffset, t.columnOffset
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}
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// SetSelectedFunc sets a handler which is called whenever the user presses the
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// Enter key on a selected cell/row/column. The handler receives the position of
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// the selection and its cell contents. If entire rows are selected, the column
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// index is undefined. Likewise for entire columns.
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func (t *Table) SetSelectedFunc(handler func(row, column int)) *Table {
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t.selected = handler
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return t
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}
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// SetSelectionChangedFunc sets a handler which is called whenever the user
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// navigates to a new selection. The handler receives the position of the new
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// selection. If entire rows are selected, the column index is undefined.
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// Likewise for entire columns.
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func (t *Table) SetSelectionChangedFunc(handler func(row, column int)) *Table {
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t.selectionChanged = handler
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return t
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}
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// SetDoneFunc sets a handler which is called whenever the user presses the
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// Escape, Tab, or Backtab key. If nothing is selected, it is also called when
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// user presses the Enter key (because pressing Enter on a selection triggers
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// the "selected" handler set via SetSelectedFunc()).
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func (t *Table) SetDoneFunc(handler func(key tcell.Key)) *Table {
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t.done = handler
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return t
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}
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// SetCell sets the content of a cell the specified position. It is ok to
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// directly instantiate a TableCell object. If the cell has contain, at least
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// the Text and Color fields should be set.
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//
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// Note that setting cells in previously unknown rows and columns will
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// automatically extend the internal table representation, e.g. starting with
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// a row of 100,000 will immediately create 100,000 empty rows.
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//
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// To avoid unnecessary garbage collection, fill columns from left to right.
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func (t *Table) SetCell(row, column int, cell *TableCell) *Table {
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if row >= len(t.cells) {
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t.cells = append(t.cells, make([][]*TableCell, row-len(t.cells)+1)...)
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}
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rowLen := len(t.cells[row])
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if column >= rowLen {
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t.cells[row] = append(t.cells[row], make([]*TableCell, column-rowLen+1)...)
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for c := rowLen; c < column; c++ {
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t.cells[row][c] = &TableCell{}
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}
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}
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t.cells[row][column] = cell
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if column > t.lastColumn {
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t.lastColumn = column
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}
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return t
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}
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// SetCellSimple calls SetCell() with the given text, left-aligned, in white.
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func (t *Table) SetCellSimple(row, column int, text string) *Table {
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t.SetCell(row, column, NewTableCell(text))
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return t
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}
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// GetCell returns the contents of the cell at the specified position. A valid
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// TableCell object is always returns but it will be uninitialized if the cell
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// was not previously set.
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func (t *Table) GetCell(row, column int) *TableCell {
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if row >= len(t.cells) || column >= len(t.cells[row]) {
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return &TableCell{}
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}
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return t.cells[row][column]
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}
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// GetRowCount returns the number of rows in the table.
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func (t *Table) GetRowCount() int {
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return len(t.cells)
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}
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// GetColumnCount returns the (maximum) number of columns in the table.
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func (t *Table) GetColumnCount() int {
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if len(t.cells) == 0 {
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return 0
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}
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return t.lastColumn + 1
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}
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// ScrollToBeginning scrolls the table to the beginning to that the top left
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// corner of the table is shown. Note that this position may be corrected if
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// there is a selection.
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func (t *Table) ScrollToBeginning() *Table {
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t.trackEnd = false
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t.columnOffset = 0
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t.rowOffset = 0
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return t
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}
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// ScrollToEnd scrolls the table to the beginning to that the bottom left corner
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// of the table is shown. Adding more rows to the table will cause it to
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// automatically scroll with the new data. Note that this position may be
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// corrected if there is a selection.
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func (t *Table) ScrollToEnd() *Table {
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t.trackEnd = true
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t.columnOffset = 0
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t.rowOffset = len(t.cells)
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return t
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}
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// Draw draws this primitive onto the screen.
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func (t *Table) Draw(screen tcell.Screen) {
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t.Box.Draw(screen)
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// What's our available screen space?
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x, y, width, height := t.GetInnerRect()
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if t.borders {
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t.visibleRows = height / 2
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} else {
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t.visibleRows = height
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}
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// Return the cell at the specified position (nil if it doesn't exist).
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getCell := func(row, column int) *TableCell {
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if row < 0 || column < 0 || row >= len(t.cells) || column >= len(t.cells[row]) {
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return nil
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}
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return t.cells[row][column]
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}
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// If this cell is not selectable, find the next one.
|
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if t.rowsSelectable || t.columnsSelectable {
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if t.selectedColumn < 0 {
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t.selectedColumn = 0
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}
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if t.selectedRow < 0 {
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t.selectedRow = 0
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}
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for t.selectedRow < len(t.cells) {
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cell := getCell(t.selectedRow, t.selectedColumn)
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if cell == nil || !cell.NotSelectable {
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break
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}
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t.selectedColumn++
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if t.selectedColumn > t.lastColumn {
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t.selectedColumn = 0
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t.selectedRow++
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}
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}
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}
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// Clamp row offsets.
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if t.rowsSelectable {
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if t.selectedRow >= t.fixedRows && t.selectedRow < t.fixedRows+t.rowOffset {
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t.rowOffset = t.selectedRow - t.fixedRows
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t.trackEnd = false
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}
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if t.borders {
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if 2*(t.selectedRow+1-t.rowOffset) >= height {
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t.rowOffset = t.selectedRow + 1 - height/2
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t.trackEnd = false
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}
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} else {
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if t.selectedRow+1-t.rowOffset >= height {
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t.rowOffset = t.selectedRow + 1 - height
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t.trackEnd = false
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}
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}
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}
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if t.borders {
|
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if 2*(len(t.cells)-t.rowOffset) < height {
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t.trackEnd = true
|
|
}
|
|
} else {
|
|
if len(t.cells)-t.rowOffset < height {
|
|
t.trackEnd = true
|
|
}
|
|
}
|
|
if t.trackEnd {
|
|
if t.borders {
|
|
t.rowOffset = len(t.cells) - height/2
|
|
} else {
|
|
t.rowOffset = len(t.cells) - height
|
|
}
|
|
}
|
|
if t.rowOffset < 0 {
|
|
t.rowOffset = 0
|
|
}
|
|
|
|
// Clamp column offset. (Only left side here. The right side is more
|
|
// difficult and we'll do it below.)
|
|
if t.columnsSelectable && t.selectedColumn >= t.fixedColumns && t.selectedColumn < t.fixedColumns+t.columnOffset {
|
|
t.columnOffset = t.selectedColumn - t.fixedColumns
|
|
}
|
|
if t.columnOffset < 0 {
|
|
t.columnOffset = 0
|
|
}
|
|
if t.selectedColumn < 0 {
|
|
t.selectedColumn = 0
|
|
}
|
|
|
|
// Determine the indices and widths of the columns and rows which fit on the
|
|
// screen.
|
|
var (
|
|
columns, rows, widths []int
|
|
tableHeight, tableWidth int
|
|
)
|
|
rowStep := 1
|
|
if t.borders {
|
|
rowStep = 2 // With borders, every table row takes two screen rows.
|
|
tableWidth = 1 // We start at the second character because of the left table border.
|
|
}
|
|
indexRow := func(row int) bool { // Determine if this row is visible, store its index.
|
|
if tableHeight >= height {
|
|
return false
|
|
}
|
|
rows = append(rows, row)
|
|
tableHeight += rowStep
|
|
return true
|
|
}
|
|
for row := 0; row < t.fixedRows && row < len(t.cells); row++ { // Do the fixed rows first.
|
|
if !indexRow(row) {
|
|
break
|
|
}
|
|
}
|
|
for row := t.fixedRows + t.rowOffset; row < len(t.cells); row++ { // Then the remaining rows.
|
|
if !indexRow(row) {
|
|
break
|
|
}
|
|
}
|
|
var (
|
|
skipped, lastTableWidth, expansionTotal int
|
|
expansions []int
|
|
)
|
|
ColumnLoop:
|
|
for column := 0; ; column++ {
|
|
// If we've moved beyond the right border, we stop or skip a column.
|
|
for tableWidth-1 >= width { // -1 because we include one extra column if the separator falls on the right end of the box.
|
|
// We've moved beyond the available space.
|
|
if column < t.fixedColumns {
|
|
break ColumnLoop // We're in the fixed area. We're done.
|
|
}
|
|
if !t.columnsSelectable && skipped >= t.columnOffset {
|
|
break ColumnLoop // There is no selection and we've already reached the offset.
|
|
}
|
|
if t.columnsSelectable && t.selectedColumn-skipped == t.fixedColumns {
|
|
break ColumnLoop // The selected column reached the leftmost point before disappearing.
|
|
}
|
|
if t.columnsSelectable && skipped >= t.columnOffset &&
|
|
(t.selectedColumn < column && lastTableWidth < width-1 && tableWidth < width-1 || t.selectedColumn < column-1) {
|
|
break ColumnLoop // We've skipped as many as requested and the selection is visible.
|
|
}
|
|
if len(columns) <= t.fixedColumns {
|
|
break // Nothing to skip.
|
|
}
|
|
|
|
// We need to skip a column.
|
|
skipped++
|
|
lastTableWidth -= widths[t.fixedColumns] + 1
|
|
tableWidth -= widths[t.fixedColumns] + 1
|
|
columns = append(columns[:t.fixedColumns], columns[t.fixedColumns+1:]...)
|
|
widths = append(widths[:t.fixedColumns], widths[t.fixedColumns+1:]...)
|
|
expansions = append(expansions[:t.fixedColumns], expansions[t.fixedColumns+1:]...)
|
|
}
|
|
|
|
// What's this column's width (without expansion)?
|
|
maxWidth := -1
|
|
expansion := 0
|
|
for _, row := range rows {
|
|
if cell := getCell(row, column); cell != nil {
|
|
_, _, _, _, cellWidth := decomposeString(cell.Text)
|
|
if cell.MaxWidth > 0 && cell.MaxWidth < cellWidth {
|
|
cellWidth = cell.MaxWidth
|
|
}
|
|
if cellWidth > maxWidth {
|
|
maxWidth = cellWidth
|
|
}
|
|
if cell.Expansion > expansion {
|
|
expansion = cell.Expansion
|
|
}
|
|
}
|
|
}
|
|
if maxWidth < 0 {
|
|
break // No more cells found in this column.
|
|
}
|
|
|
|
// Store new column info at the end.
|
|
columns = append(columns, column)
|
|
widths = append(widths, maxWidth)
|
|
lastTableWidth = tableWidth
|
|
tableWidth += maxWidth + 1
|
|
expansions = append(expansions, expansion)
|
|
expansionTotal += expansion
|
|
}
|
|
t.columnOffset = skipped
|
|
|
|
// If we have space left, distribute it.
|
|
if tableWidth < width {
|
|
toDistribute := width - tableWidth
|
|
for index, expansion := range expansions {
|
|
if expansionTotal <= 0 {
|
|
break
|
|
}
|
|
expWidth := toDistribute * expansion / expansionTotal
|
|
widths[index] += expWidth
|
|
tableWidth += expWidth
|
|
toDistribute -= expWidth
|
|
expansionTotal -= expansion
|
|
}
|
|
}
|
|
|
|
// Helper function which draws border runes.
|
|
borderStyle := tcell.StyleDefault.Background(t.backgroundColor).Foreground(t.bordersColor)
|
|
drawBorder := func(colX, rowY int, ch rune) {
|
|
screen.SetContent(x+colX, y+rowY, ch, nil, borderStyle)
|
|
}
|
|
|
|
// Draw the cells (and borders).
|
|
var columnX int
|
|
if !t.borders {
|
|
columnX--
|
|
}
|
|
for columnIndex, column := range columns {
|
|
columnWidth := widths[columnIndex]
|
|
for rowY, row := range rows {
|
|
if t.borders {
|
|
// Draw borders.
|
|
rowY *= 2
|
|
for pos := 0; pos < columnWidth && columnX+1+pos < width; pos++ {
|
|
drawBorder(columnX+pos+1, rowY, GraphicsHoriBar)
|
|
}
|
|
ch := GraphicsCross
|
|
if columnIndex == 0 {
|
|
if rowY == 0 {
|
|
ch = GraphicsTopLeftCorner
|
|
} else {
|
|
ch = GraphicsLeftT
|
|
}
|
|
} else if rowY == 0 {
|
|
ch = GraphicsTopT
|
|
}
|
|
drawBorder(columnX, rowY, ch)
|
|
rowY++
|
|
if rowY >= height {
|
|
break // No space for the text anymore.
|
|
}
|
|
drawBorder(columnX, rowY, GraphicsVertBar)
|
|
} else if columnIndex > 0 {
|
|
// Draw separator.
|
|
drawBorder(columnX, rowY, t.separator)
|
|
}
|
|
|
|
// Get the cell.
|
|
cell := getCell(row, column)
|
|
if cell == nil {
|
|
continue
|
|
}
|
|
|
|
// Draw text.
|
|
finalWidth := columnWidth
|
|
if columnX+1+columnWidth >= width {
|
|
finalWidth = width - columnX - 1
|
|
}
|
|
cell.x, cell.y, cell.width = x+columnX+1, y+rowY, finalWidth
|
|
_, printed := printWithStyle(screen, cell.Text, x+columnX+1, y+rowY, finalWidth, cell.Align, tcell.StyleDefault.Foreground(cell.Color)|tcell.Style(cell.Attributes))
|
|
if StringWidth(cell.Text)-printed > 0 && printed > 0 {
|
|
_, _, style, _ := screen.GetContent(x+columnX+1+finalWidth-1, y+rowY)
|
|
printWithStyle(screen, string(GraphicsEllipsis), x+columnX+1+finalWidth-1, y+rowY, 1, AlignLeft, style)
|
|
}
|
|
}
|
|
|
|
// Draw bottom border.
|
|
if rowY := 2 * len(rows); t.borders && rowY < height {
|
|
for pos := 0; pos < columnWidth && columnX+1+pos < width; pos++ {
|
|
drawBorder(columnX+pos+1, rowY, GraphicsHoriBar)
|
|
}
|
|
ch := GraphicsBottomT
|
|
if columnIndex == 0 {
|
|
ch = GraphicsBottomLeftCorner
|
|
}
|
|
drawBorder(columnX, rowY, ch)
|
|
}
|
|
|
|
columnX += columnWidth + 1
|
|
}
|
|
|
|
// Draw right border.
|
|
if t.borders && len(t.cells) > 0 && columnX < width {
|
|
for rowY := range rows {
|
|
rowY *= 2
|
|
if rowY+1 < height {
|
|
drawBorder(columnX, rowY+1, GraphicsVertBar)
|
|
}
|
|
ch := GraphicsRightT
|
|
if rowY == 0 {
|
|
ch = GraphicsTopRightCorner
|
|
}
|
|
drawBorder(columnX, rowY, ch)
|
|
}
|
|
if rowY := 2 * len(rows); rowY < height {
|
|
drawBorder(columnX, rowY, GraphicsBottomRightCorner)
|
|
}
|
|
}
|
|
|
|
// Helper function which colors the background of a box.
|
|
colorBackground := func(fromX, fromY, w, h int, backgroundColor, textColor tcell.Color, selected bool) {
|
|
for by := 0; by < h && fromY+by < y+height; by++ {
|
|
for bx := 0; bx < w && fromX+bx < x+width; bx++ {
|
|
m, c, style, _ := screen.GetContent(fromX+bx, fromY+by)
|
|
if selected {
|
|
fg, _, _ := style.Decompose()
|
|
if fg == textColor || fg == t.bordersColor {
|
|
fg = backgroundColor
|
|
}
|
|
if fg == tcell.ColorDefault {
|
|
fg = t.backgroundColor
|
|
}
|
|
style = style.Background(textColor).Foreground(fg)
|
|
} else {
|
|
if backgroundColor == tcell.ColorDefault {
|
|
continue
|
|
}
|
|
style = style.Background(backgroundColor)
|
|
}
|
|
screen.SetContent(fromX+bx, fromY+by, m, c, style)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Color the cell backgrounds. To avoid undesirable artefacts, we combine
|
|
// the drawing of a cell by background color, selected cells last.
|
|
cellsByBackgroundColor := make(map[tcell.Color][]*struct {
|
|
x, y, w, h int
|
|
text tcell.Color
|
|
selected bool
|
|
})
|
|
var backgroundColors []tcell.Color
|
|
for rowY, row := range rows {
|
|
columnX := 0
|
|
rowSelected := t.rowsSelectable && !t.columnsSelectable && row == t.selectedRow
|
|
for columnIndex, column := range columns {
|
|
columnWidth := widths[columnIndex]
|
|
cell := getCell(row, column)
|
|
if cell == nil {
|
|
continue
|
|
}
|
|
bx, by, bw, bh := x+columnX, y+rowY, columnWidth+1, 1
|
|
if t.borders {
|
|
by = y + rowY*2
|
|
bw++
|
|
bh = 3
|
|
}
|
|
columnSelected := t.columnsSelectable && !t.rowsSelectable && column == t.selectedColumn
|
|
cellSelected := !cell.NotSelectable && (columnSelected || rowSelected || t.rowsSelectable && t.columnsSelectable && column == t.selectedColumn && row == t.selectedRow)
|
|
entries, ok := cellsByBackgroundColor[cell.BackgroundColor]
|
|
cellsByBackgroundColor[cell.BackgroundColor] = append(entries, &struct {
|
|
x, y, w, h int
|
|
text tcell.Color
|
|
selected bool
|
|
}{
|
|
x: bx,
|
|
y: by,
|
|
w: bw,
|
|
h: bh,
|
|
text: cell.Color,
|
|
selected: cellSelected,
|
|
})
|
|
if !ok {
|
|
backgroundColors = append(backgroundColors, cell.BackgroundColor)
|
|
}
|
|
columnX += columnWidth + 1
|
|
}
|
|
}
|
|
sort.Slice(backgroundColors, func(i int, j int) bool {
|
|
// Draw brightest colors last (i.e. on top).
|
|
r, g, b := backgroundColors[i].RGB()
|
|
c := colorful.Color{R: float64(r) / 255, G: float64(g) / 255, B: float64(b) / 255}
|
|
_, _, li := c.Hcl()
|
|
r, g, b = backgroundColors[j].RGB()
|
|
c = colorful.Color{R: float64(r) / 255, G: float64(g) / 255, B: float64(b) / 255}
|
|
_, _, lj := c.Hcl()
|
|
return li < lj
|
|
})
|
|
for _, bgColor := range backgroundColors {
|
|
entries := cellsByBackgroundColor[bgColor]
|
|
for _, cell := range entries {
|
|
if cell.selected {
|
|
defer colorBackground(cell.x, cell.y, cell.w, cell.h, bgColor, cell.text, true)
|
|
} else {
|
|
colorBackground(cell.x, cell.y, cell.w, cell.h, bgColor, cell.text, false)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// InputHandler returns the handler for this primitive.
|
|
func (t *Table) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
key := event.Key()
|
|
|
|
if (!t.rowsSelectable && !t.columnsSelectable && key == tcell.KeyEnter) ||
|
|
key == tcell.KeyEscape ||
|
|
key == tcell.KeyTab ||
|
|
key == tcell.KeyBacktab {
|
|
if t.done != nil {
|
|
t.done(key)
|
|
}
|
|
return
|
|
}
|
|
|
|
// Movement functions.
|
|
previouslySelectedRow, previouslySelectedColumn := t.selectedRow, t.selectedColumn
|
|
var (
|
|
getCell = func(row, column int) *TableCell {
|
|
if row < 0 || column < 0 || row >= len(t.cells) || column >= len(t.cells[row]) {
|
|
return nil
|
|
}
|
|
return t.cells[row][column]
|
|
}
|
|
|
|
previous = func() {
|
|
for t.selectedRow >= 0 {
|
|
cell := getCell(t.selectedRow, t.selectedColumn)
|
|
if cell == nil || !cell.NotSelectable {
|
|
return
|
|
}
|
|
t.selectedColumn--
|
|
if t.selectedColumn < 0 {
|
|
t.selectedColumn = t.lastColumn
|
|
t.selectedRow--
|
|
}
|
|
}
|
|
}
|
|
|
|
next = func() {
|
|
if t.selectedColumn > t.lastColumn {
|
|
t.selectedColumn = 0
|
|
t.selectedRow++
|
|
if t.selectedRow >= len(t.cells) {
|
|
t.selectedRow = len(t.cells) - 1
|
|
}
|
|
}
|
|
for t.selectedRow < len(t.cells) {
|
|
cell := getCell(t.selectedRow, t.selectedColumn)
|
|
if cell == nil || !cell.NotSelectable {
|
|
return
|
|
}
|
|
t.selectedColumn++
|
|
if t.selectedColumn > t.lastColumn {
|
|
t.selectedColumn = 0
|
|
t.selectedRow++
|
|
}
|
|
}
|
|
t.selectedColumn = t.lastColumn
|
|
t.selectedRow = len(t.cells) - 1
|
|
previous()
|
|
}
|
|
|
|
home = func() {
|
|
if t.rowsSelectable {
|
|
t.selectedRow = 0
|
|
t.selectedColumn = 0
|
|
next()
|
|
} else {
|
|
t.trackEnd = false
|
|
t.rowOffset = 0
|
|
t.columnOffset = 0
|
|
}
|
|
}
|
|
|
|
end = func() {
|
|
if t.rowsSelectable {
|
|
t.selectedRow = len(t.cells) - 1
|
|
t.selectedColumn = t.lastColumn
|
|
previous()
|
|
} else {
|
|
t.trackEnd = true
|
|
t.columnOffset = 0
|
|
}
|
|
}
|
|
|
|
down = func() {
|
|
if t.rowsSelectable {
|
|
t.selectedRow++
|
|
if t.selectedRow >= len(t.cells) {
|
|
t.selectedRow = len(t.cells) - 1
|
|
}
|
|
next()
|
|
} else {
|
|
t.rowOffset++
|
|
}
|
|
}
|
|
|
|
up = func() {
|
|
if t.rowsSelectable {
|
|
t.selectedRow--
|
|
if t.selectedRow < 0 {
|
|
t.selectedRow = 0
|
|
}
|
|
previous()
|
|
} else {
|
|
t.trackEnd = false
|
|
t.rowOffset--
|
|
}
|
|
}
|
|
|
|
left = func() {
|
|
if t.columnsSelectable {
|
|
t.selectedColumn--
|
|
if t.selectedColumn < 0 {
|
|
t.selectedColumn = 0
|
|
}
|
|
previous()
|
|
} else {
|
|
t.columnOffset--
|
|
}
|
|
}
|
|
|
|
right = func() {
|
|
if t.columnsSelectable {
|
|
t.selectedColumn++
|
|
if t.selectedColumn > t.lastColumn {
|
|
t.selectedColumn = t.lastColumn
|
|
}
|
|
next()
|
|
} else {
|
|
t.columnOffset++
|
|
}
|
|
}
|
|
|
|
pageDown = func() {
|
|
if t.rowsSelectable {
|
|
t.selectedRow += t.visibleRows
|
|
if t.selectedRow >= len(t.cells) {
|
|
t.selectedRow = len(t.cells) - 1
|
|
}
|
|
next()
|
|
} else {
|
|
t.rowOffset += t.visibleRows
|
|
}
|
|
}
|
|
|
|
pageUp = func() {
|
|
if t.rowsSelectable {
|
|
t.selectedRow -= t.visibleRows
|
|
if t.selectedRow < 0 {
|
|
t.selectedRow = 0
|
|
}
|
|
previous()
|
|
} else {
|
|
t.trackEnd = false
|
|
t.rowOffset -= t.visibleRows
|
|
}
|
|
}
|
|
)
|
|
|
|
switch key {
|
|
case tcell.KeyRune:
|
|
switch event.Rune() {
|
|
case 'g':
|
|
home()
|
|
case 'G':
|
|
end()
|
|
case 'j':
|
|
down()
|
|
case 'k':
|
|
up()
|
|
case 'h':
|
|
left()
|
|
case 'l':
|
|
right()
|
|
}
|
|
case tcell.KeyHome:
|
|
home()
|
|
case tcell.KeyEnd:
|
|
end()
|
|
case tcell.KeyUp:
|
|
up()
|
|
case tcell.KeyDown:
|
|
down()
|
|
case tcell.KeyLeft:
|
|
left()
|
|
case tcell.KeyRight:
|
|
right()
|
|
case tcell.KeyPgDn, tcell.KeyCtrlF:
|
|
pageDown()
|
|
case tcell.KeyPgUp, tcell.KeyCtrlB:
|
|
pageUp()
|
|
case tcell.KeyEnter:
|
|
if (t.rowsSelectable || t.columnsSelectable) && t.selected != nil {
|
|
t.selected(t.selectedRow, t.selectedColumn)
|
|
}
|
|
}
|
|
|
|
// If the selection has changed, notify the handler.
|
|
if t.selectionChanged != nil &&
|
|
(t.rowsSelectable && previouslySelectedRow != t.selectedRow ||
|
|
t.columnsSelectable && previouslySelectedColumn != t.selectedColumn) {
|
|
t.selectionChanged(t.selectedRow, t.selectedColumn)
|
|
}
|
|
})
|
|
}
|