// gomuks - A terminal Matrix client written in Go. // Copyright (C) 2018 Tulir Asokan // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . package main import ( "fmt" "time" "maunium.net/go/gomatrix" ) type MatrixContainer struct { client *gomatrix.Client gmx Gomuks ui *GomuksUI debug DebugPrinter config *Config running bool stop chan bool typing int64 } func NewMatrixContainer(gmx Gomuks) *MatrixContainer { c := &MatrixContainer{ config: gmx.Config(), debug: gmx.Debug(), ui: gmx.UI(), gmx: gmx, } return c } func (c *MatrixContainer) InitClient() error { if len(c.config.HS) == 0 { return fmt.Errorf("no homeserver in config") } if c.client != nil { c.Stop() c.client = nil } var mxid, accessToken string if c.config.Session != nil { accessToken = c.config.Session.AccessToken mxid = c.config.MXID } var err error c.client, err = gomatrix.NewClient(c.config.HS, mxid, accessToken) if err != nil { return err } c.stop = make(chan bool, 1) if c.config.Session != nil { go c.Start() } return nil } func (c *MatrixContainer) Initialized() bool { return c.client != nil } func (c *MatrixContainer) Login(user, password string) error { resp, err := c.client.Login(&gomatrix.ReqLogin{ Type: "m.login.password", User: user, Password: password, }) if err != nil { return err } c.client.SetCredentials(resp.UserID, resp.AccessToken) c.config.MXID = resp.UserID c.config.Save() c.config.Session = c.config.NewSession(resp.UserID) c.config.Session.AccessToken = resp.AccessToken c.config.Session.Save() go c.Start() return nil } func (c *MatrixContainer) Stop() { if c.running { c.stop <- true c.client.StopSync() } } func (c *MatrixContainer) UpdateRoomList() { rooms, err := c.client.JoinedRooms() if err != nil { c.debug.Print(err) } c.ui.MainView().SetRoomList(rooms.JoinedRooms) } func (c *MatrixContainer) Start() { defer c.gmx.Recover() c.debug.Print("Starting sync...") c.running = true c.ui.SetView(ViewMain) c.client.Store = c.config.Session c.UpdateRoomList() syncer := c.client.Syncer.(*gomatrix.DefaultSyncer) syncer.OnEventType("m.room.message", c.HandleMessage) syncer.OnEventType("m.typing", c.HandleTyping) for { select { case <-c.stop: c.debug.Print("Stopping sync...") c.running = false return default: if err := c.client.Sync(); err != nil { c.debug.Print("Sync() errored", err) } else { c.debug.Print("Sync() returned without error") } } } } func (c *MatrixContainer) HandleMessage(evt *gomatrix.Event) { message, _ := evt.Content["body"].(string) c.ui.MainView().Append(evt.RoomID, evt.Sender, message) } func (c *MatrixContainer) HandleTyping(evt *gomatrix.Event) { users := evt.Content["user_ids"].([]interface{}) c.debug.Print(users, "are typing") strUsers := make([]string, len(users)) for i, user := range users { strUsers[i] = user.(string) } c.ui.MainView().SetTyping(evt.RoomID, strUsers) } func (c *MatrixContainer) SendMessage(roomID, message string) { c.SendTyping(roomID, false) c.client.SendText(roomID, message) } func (c *MatrixContainer) SendTyping(roomID string, typing bool) { time := time.Now().Unix() if c.typing > time && typing { return } if typing { c.client.UserTyping(roomID, true, 5000) c.typing = time + 5 } else { c.client.UserTyping(roomID, false, 0) c.typing = 0 } } func (c *MatrixContainer) GetState(roomID string) []*gomatrix.Event { content := make([]*gomatrix.Event, 0) err := c.client.StateEvent(roomID, "", "", &content) if err != nil { c.debug.Print(err) return nil } return content } func (c *MatrixContainer) UpdateState(roomID string) { room := c.client.Store.LoadRoom(roomID) if room == nil { return } events := c.GetState(room.ID) if events != nil { for _, event := range events { room.UpdateState(event) } } }