// gomuks - A terminal Matrix client written in Go. // Copyright (C) 2018 Tulir Asokan // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . package pushrules import ( "encoding/gob" "maunium.net/go/gomatrix" "maunium.net/go/gomuks/lib/glob" ) func init() { gob.Register(PushRuleArray{}) gob.Register(PushRuleMap{}) } type PushRuleCollection interface { GetActions(room Room, event *gomatrix.Event) PushActionArray } type PushRuleArray []*PushRule func (rules PushRuleArray) SetType(typ PushRuleType) PushRuleArray { for _, rule := range rules { rule.Type = typ } return rules } func (rules PushRuleArray) GetActions(room Room, event *gomatrix.Event) PushActionArray { for _, rule := range rules { if !rule.Match(room, event) { continue } return rule.Actions } return nil } type PushRuleMap struct { Map map[string]*PushRule Type PushRuleType } func (rules PushRuleArray) SetTypeAndMap(typ PushRuleType) PushRuleMap { data := PushRuleMap{ Map: make(map[string]*PushRule), Type: typ, } for _, rule := range rules { rule.Type = typ data.Map[rule.RuleID] = rule } return data } func (ruleMap PushRuleMap) GetActions(room Room, event *gomatrix.Event) PushActionArray { var rule *PushRule var found bool switch ruleMap.Type { case RoomRule: rule, found = ruleMap.Map[event.RoomID] case SenderRule: rule, found = ruleMap.Map[event.Sender] } if found && rule.Match(room, event) { return rule.Actions } return nil } func (ruleMap PushRuleMap) Unmap() PushRuleArray { array := make(PushRuleArray, len(ruleMap.Map)) index := 0 for _, rule := range ruleMap.Map { array[index] = rule index++ } return array } type PushRuleType string const ( OverrideRule PushRuleType = "override" ContentRule PushRuleType = "content" RoomRule PushRuleType = "room" SenderRule PushRuleType = "sender" UnderrideRule PushRuleType = "underride" ) type PushRule struct { // The type of this rule. Type PushRuleType `json:"-"` // The ID of this rule. // For room-specific rules and user-specific rules, this is the room or user ID (respectively) // For other types of rules, this doesn't affect anything. RuleID string `json:"rule_id"` // The actions this rule should trigger when matched. Actions PushActionArray `json:"actions"` // Whether this is a default rule, or has been set explicitly. Default bool `json:"default"` // Whether or not this push rule is enabled. Enabled bool `json:"enabled"` // The conditions to match in order to trigger this rule. // Only applicable to generic underride/override rules. Conditions []*PushCondition `json:"conditions,omitempty"` // Pattern for content-specific push rules Pattern string `json:"pattern,omitempty"` } func (rule *PushRule) Match(room Room, event *gomatrix.Event) bool { if !rule.Enabled { return false } switch rule.Type { case OverrideRule, UnderrideRule: return rule.matchConditions(room, event) case ContentRule: return rule.matchPattern(room, event) case RoomRule: return rule.RuleID == event.RoomID case SenderRule: return rule.RuleID == event.Sender default: return false } } func (rule *PushRule) matchConditions(room Room, event *gomatrix.Event) bool { for _, cond := range rule.Conditions { if !cond.Match(room, event) { return false } } return true } func (rule *PushRule) matchPattern(room Room, event *gomatrix.Event) bool { pattern, err := glob.Compile(rule.Pattern) if err != nil { return false } return pattern.MatchString(event.Content.Body) }