// gomuks - A terminal Matrix client written in Go.
// Copyright (C) 2018 Tulir Asokan
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
package ui
import (
"fmt"
"sort"
"strings"
"time"
"unicode"
"maunium.net/go/gomatrix"
"maunium.net/go/gomuks/config"
"maunium.net/go/gomuks/debug"
"maunium.net/go/gomuks/interface"
"maunium.net/go/gomuks/lib/notification"
"maunium.net/go/gomuks/matrix/pushrules"
"maunium.net/go/gomuks/matrix/rooms"
"maunium.net/go/gomuks/ui/messages/parser"
"maunium.net/go/gomuks/ui/widget"
"maunium.net/go/tcell"
"maunium.net/go/tview"
)
type MainView struct {
*tview.Flex
roomList *RoomList
roomView *tview.Pages
rooms map[string]*RoomView
currentRoomIndex int
roomIDs []string
lastFocusTime time.Time
matrix ifc.MatrixContainer
gmx ifc.Gomuks
config *config.Config
parent *GomuksUI
}
func (ui *GomuksUI) NewMainView() tview.Primitive {
mainView := &MainView{
Flex: tview.NewFlex(),
roomList: NewRoomList(),
roomView: tview.NewPages(),
rooms: make(map[string]*RoomView),
matrix: ui.gmx.Matrix(),
gmx: ui.gmx,
config: ui.gmx.Config(),
parent: ui,
}
mainView.SetDirection(tview.FlexColumn)
mainView.AddItem(mainView.roomList, 25, 0, false)
mainView.AddItem(widget.NewBorder(), 1, 0, false)
mainView.AddItem(mainView.roomView, 0, 1, true)
ui.mainView = mainView
return mainView
}
func (view *MainView) BumpFocus() {
view.lastFocusTime = time.Now()
}
func (view *MainView) InputChanged(roomView *RoomView, text string) {
if len(text) == 0 {
go view.matrix.SendTyping(roomView.Room.ID, false)
} else if text[0] != '/' {
go view.matrix.SendTyping(roomView.Room.ID, true)
}
}
func findWordToTabComplete(text string) string {
output := ""
runes := []rune(text)
for i := len(runes) - 1; i >= 0; i-- {
if unicode.IsSpace(runes[i]) {
break
}
output = string(runes[i]) + output
}
return output
}
func (view *MainView) InputSubmit(roomView *RoomView, text string) {
if len(text) == 0 {
return
} else if text[0] == '/' {
args := strings.SplitN(text, " ", 2)
command := strings.ToLower(args[0])
args = args[1:]
go view.HandleCommand(roomView, command, args)
} else {
view.SendMessage(roomView, text)
}
roomView.SetInputText("")
}
func (view *MainView) SendMessage(roomView *RoomView, text string) {
tempMessage := roomView.NewTempMessage("m.text", text)
go view.sendTempMessage(roomView, tempMessage, text)
}
func (view *MainView) sendTempMessage(roomView *RoomView, tempMessage ifc.Message, text string) {
defer debug.Recover()
eventID, err := view.matrix.SendMarkdownMessage(roomView.Room.ID, tempMessage.Type(), text)
if err != nil {
tempMessage.SetState(ifc.MessageStateFailed)
roomView.AddServiceMessage(fmt.Sprintf("Failed to send message: %v", err))
} else {
roomView.MessageView().UpdateMessageID(tempMessage, eventID)
}
}
func (view *MainView) HandleCommand(roomView *RoomView, command string, args []string) {
defer debug.Recover()
debug.Print("Handling command", command, args)
switch command {
case "/me":
text := strings.Join(args, " ")
tempMessage := roomView.NewTempMessage("m.emote", text)
go view.sendTempMessage(roomView, tempMessage, text)
view.parent.Render()
case "/quit":
view.gmx.Stop()
case "/clearcache":
view.config.Clear()
view.gmx.Stop()
case "/panic":
panic("This is a test panic.")
case "/part", "/leave":
debug.Print("Leave room result:", view.matrix.LeaveRoom(roomView.Room.ID))
case "/join":
if len(args) == 0 {
roomView.AddServiceMessage("Usage: /join ")
break
}
debug.Print("Join room result:", view.matrix.JoinRoom(args[0]))
default:
roomView.AddServiceMessage("Unknown command.")
}
}
func (view *MainView) KeyEventHandler(roomView *RoomView, key *tcell.EventKey) *tcell.EventKey {
view.BumpFocus()
k := key.Key()
if key.Modifiers() == tcell.ModCtrl || key.Modifiers() == tcell.ModAlt {
switch k {
case tcell.KeyDown:
view.SwitchRoom(view.currentRoomIndex + 1)
case tcell.KeyUp:
view.SwitchRoom(view.currentRoomIndex - 1)
default:
return key
}
} else if k == tcell.KeyPgUp || k == tcell.KeyPgDn || k == tcell.KeyUp || k == tcell.KeyDown || k == tcell.KeyEnd || k == tcell.KeyHome {
msgView := roomView.MessageView()
if msgView.IsAtTop() && (k == tcell.KeyPgUp || k == tcell.KeyUp) {
go view.LoadHistory(roomView.Room.ID, false)
}
switch k {
case tcell.KeyPgUp:
msgView.AddScrollOffset(msgView.Height() / 2)
case tcell.KeyPgDn:
msgView.AddScrollOffset(-msgView.Height() / 2)
case tcell.KeyUp:
msgView.AddScrollOffset(1)
case tcell.KeyDown:
msgView.AddScrollOffset(-1)
case tcell.KeyHome:
msgView.AddScrollOffset(msgView.TotalHeight())
case tcell.KeyEnd:
msgView.AddScrollOffset(-msgView.TotalHeight())
}
} else {
return key
}
return nil
}
const WheelScrollOffsetDiff = 3
func isInArea(x, y int, p tview.Primitive) bool {
rx, ry, rw, rh := p.GetRect()
return x >= rx && y >= ry && x < rx+rw && y < ry+rh
}
func (view *MainView) MouseEventHandler(roomView *RoomView, event *tcell.EventMouse) *tcell.EventMouse {
if event.Buttons() == tcell.ButtonNone || event.HasMotion() {
return event
}
view.BumpFocus()
msgView := roomView.MessageView()
x, y := event.Position()
switch event.Buttons() {
case tcell.WheelUp:
if msgView.IsAtTop() {
go view.LoadHistory(roomView.Room.ID, false)
} else {
msgView.AddScrollOffset(WheelScrollOffsetDiff)
view.parent.Render()
}
case tcell.WheelDown:
msgView.AddScrollOffset(-WheelScrollOffsetDiff)
view.parent.Render()
if msgView.ScrollOffset == 0 {
roomView.Room.MarkRead()
}
default:
if isInArea(x, y, msgView) {
mx, my, _, _ := msgView.GetRect()
if msgView.HandleClick(x-mx, y-my, event.Buttons()) {
view.parent.Render()
}
} else if isInArea(x, y, view.roomList) && event.Buttons() == tcell.Button1 {
_, rly, _, _ := msgView.GetRect()
n := y-rly+1
if n >= 0 && n < len(view.roomIDs) {
view.SwitchRoom(n)
}
} else {
debug.Print("Unhandled mouse event:", event.Buttons(), event.Modifiers(), x, y)
}
return event
}
return event
}
func (view *MainView) CurrentRoomID() string {
if len(view.roomIDs) == 0 {
return ""
}
return view.roomIDs[view.currentRoomIndex]
}
func (view *MainView) SwitchRoom(roomIndex int) {
if roomIndex < 0 {
roomIndex = len(view.roomIDs) - 1
}
if len(view.roomIDs) == 0 {
return
}
view.currentRoomIndex = roomIndex % len(view.roomIDs)
view.roomView.SwitchToPage(view.CurrentRoomID())
roomView := view.rooms[view.CurrentRoomID()]
if roomView.MessageView().ScrollOffset == 0 {
roomView.Room.MarkRead()
}
view.roomList.SetSelected(roomView.Room)
view.parent.app.SetFocus(view)
view.parent.Render()
}
func (view *MainView) Focus(delegate func(p tview.Primitive)) {
roomView, ok := view.rooms[view.CurrentRoomID()]
if ok {
delegate(roomView)
}
}
func (view *MainView) SaveAllHistory() {
for _, room := range view.rooms {
err := room.SaveHistory(view.config.HistoryDir)
if err != nil {
debug.Printf("Failed to save history of %s: %v", room.Room.GetTitle(), err)
}
}
}
func (view *MainView) addRoom(index int, room string) {
roomStore := view.matrix.GetRoom(room)
view.roomList.Add(roomStore)
if !view.roomView.HasPage(room) {
roomView := NewRoomView(roomStore).
SetInputSubmitFunc(view.InputSubmit).
SetInputChangedFunc(view.InputChanged).
SetInputCapture(view.KeyEventHandler).
SetMouseCapture(view.MouseEventHandler)
view.rooms[room] = roomView
view.roomView.AddPage(room, roomView, true, false)
roomView.UpdateUserList()
count, err := roomView.LoadHistory(view.matrix, view.config.HistoryDir)
if err != nil {
debug.Printf("Failed to load history of %s: %v", roomView.Room.GetTitle(), err)
} else if count <= 0 {
go view.LoadHistory(room, true)
}
}
}
func (view *MainView) GetRoom(id string) ifc.RoomView {
return view.rooms[id]
}
func (view *MainView) HasRoom(room string) bool {
for _, existingRoom := range view.roomIDs {
if existingRoom == room {
return true
}
}
return false
}
func (view *MainView) AddRoom(room string) {
if view.HasRoom(room) {
return
}
view.roomIDs = append(view.roomIDs, room)
view.addRoom(len(view.roomIDs)-1, room)
}
func (view *MainView) RemoveRoom(room string) {
roomView := view.GetRoom(room)
if roomView == nil {
return
}
removeIndex := 0
if view.CurrentRoomID() == room {
removeIndex = view.currentRoomIndex
view.SwitchRoom(view.currentRoomIndex - 1)
} else {
removeIndex = sort.StringSlice(view.roomIDs).Search(room)
}
view.roomList.Remove(roomView.MxRoom())
view.roomIDs = append(view.roomIDs[:removeIndex], view.roomIDs[removeIndex+1:]...)
view.roomView.RemovePage(room)
delete(view.rooms, room)
view.parent.Render()
}
func (view *MainView) SetRooms(rooms []string) {
view.roomIDs = rooms
view.roomList.Clear()
view.roomView.Clear()
view.rooms = make(map[string]*RoomView)
for index, room := range rooms {
view.addRoom(index, room)
}
view.SwitchRoom(0)
}
func (view *MainView) SetTyping(room string, users []string) {
roomView, ok := view.rooms[room]
if ok {
roomView.SetTyping(users)
view.parent.Render()
}
}
func sendNotification(room *rooms.Room, sender, text string, critical, sound bool) {
if room.GetTitle() != sender {
sender = fmt.Sprintf("%s (%s)", sender, room.GetTitle())
}
notification.Send(sender, text, critical, sound)
}
func (view *MainView) NotifyMessage(room *rooms.Room, message ifc.Message, should pushrules.PushActionArrayShould) {
// Whether or not the room where the message came is the currently shown room.
isCurrent := room.ID == view.CurrentRoomID()
// Whether or not the terminal window is focused.
isFocused := view.lastFocusTime.Add(30 * time.Second).Before(time.Now())
// Whether or not the push rules say this message should be notified about.
shouldNotify := (should.Notify || !should.NotifySpecified) && message.Sender() != view.config.Session.UserID
if !isCurrent {
// The message is not in the current room, show new message status in room list.
room.HasNewMessages = true
room.Highlighted = should.Highlight || room.Highlighted
if shouldNotify {
room.UnreadMessages++
}
}
if shouldNotify && !isFocused {
// Push rules say notify and the terminal is not focused, send desktop notification.
shouldPlaySound := should.PlaySound && should.SoundName == "default"
sendNotification(room, message.Sender(), message.NotificationContent(), should.Highlight, shouldPlaySound)
}
message.SetIsHighlight(should.Highlight)
}
func (view *MainView) LoadHistory(room string, initial bool) {
defer debug.Recover()
roomView := view.rooms[room]
batch := roomView.Room.PrevBatch
lockTime := time.Now().Unix() + 1
roomView.Room.LockHistory()
roomView.MessageView().LoadingMessages = true
defer func() {
roomView.Room.UnlockHistory()
roomView.MessageView().LoadingMessages = false
}()
// There's no clean way to try to lock a mutex, so we just check if we still
// want to continue after we get the lock. This function should always be ran
// in a goroutine, so the blocking doesn't matter.
if time.Now().Unix() >= lockTime || batch != roomView.Room.PrevBatch {
return
}
if initial {
batch = view.config.Session.NextBatch
debug.Print("Loading initial history for", room)
} else {
debug.Print("Loading more history for", room, "starting from", batch)
}
history, prevBatch, err := view.matrix.GetHistory(roomView.Room.ID, batch, 50)
if err != nil {
roomView.AddServiceMessage("Failed to fetch history")
debug.Print("Failed to fetch history for", roomView.Room.ID, err)
return
}
roomView.Room.PrevBatch = prevBatch
for _, evt := range history {
message := view.ParseEvent(roomView, &evt)
if message != nil {
roomView.AddMessage(message, ifc.PrependMessage)
}
}
err = roomView.SaveHistory(view.config.HistoryDir)
if err != nil {
debug.Printf("Failed to save history of %s: %v", roomView.Room.GetTitle(), err)
}
view.config.Session.Save()
view.parent.Render()
}
func (view *MainView) ParseEvent(roomView ifc.RoomView, evt *gomatrix.Event) ifc.Message {
return parser.ParseEvent(view.matrix, roomView.MxRoom(), evt)
}