Finish push rule parser and use it. Fixes #7
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0e90972fe8
commit
efbce4c363
@ -12,9 +12,15 @@ import (
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"maunium.net/go/gomuks/matrix/room"
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"maunium.net/go/gomuks/matrix/room"
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)
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)
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// GetPushRules returns the push notification rules for the given scope.
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// GetPushRules returns the push notification rules for the global scope.
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func GetPushRules(client *gomatrix.Client) (resp *PushRuleset, err error) {
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func GetPushRules(client *gomatrix.Client) (*PushRuleset, error) {
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u, _ := url.Parse(client.BuildURL("pushrules", "global"))
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return GetScopedPushRules(client, "global")
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}
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// GetScopedPushRules returns the push notification rules for the given scope.
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func GetScopedPushRules(client *gomatrix.Client, scope string) (resp *PushRuleset, err error) {
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u, _ := url.Parse(client.BuildURL("pushrules", scope))
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// client.BuildURL returns the URL without a trailing slash, but the pushrules endpoint requires the slash.
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u.Path += "/"
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u.Path += "/"
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_, err = client.MakeRequest("GET", u.String(), nil, &resp)
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_, err = client.MakeRequest("GET", u.String(), nil, &resp)
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return
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return
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@ -62,7 +68,9 @@ func (rs *PushRuleset) MarshalJSON() ([]byte, error) {
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return json.Marshal(&data)
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return json.Marshal(&data)
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}
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}
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func (rs *PushRuleset) GetActions(room *rooms.Room, event *gomatrix.Event) (match []*PushAction) {
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var DefaultPushActions = make(PushActionArray, 0)
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func (rs *PushRuleset) GetActions(room *rooms.Room, event *gomatrix.Event) (match PushActionArray) {
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if match = rs.Override.GetActions(room, event); match != nil {
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if match = rs.Override.GetActions(room, event); match != nil {
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return
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return
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}
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}
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@ -78,7 +86,7 @@ func (rs *PushRuleset) GetActions(room *rooms.Room, event *gomatrix.Event) (matc
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if match = rs.Underride.GetActions(room, event); match != nil {
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if match = rs.Underride.GetActions(room, event); match != nil {
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return
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return
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}
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}
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return
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return DefaultPushActions
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}
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}
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type PushRuleArray []*PushRule
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type PushRuleArray []*PushRule
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@ -90,7 +98,7 @@ func (rules PushRuleArray) setType(typ PushRuleType) PushRuleArray {
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return rules
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return rules
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}
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}
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func (rules PushRuleArray) GetActions(room *rooms.Room, event *gomatrix.Event) []*PushAction {
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func (rules PushRuleArray) GetActions(room *rooms.Room, event *gomatrix.Event) PushActionArray {
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for _, rule := range rules {
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for _, rule := range rules {
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if !rule.Match(room, event) {
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if !rule.Match(room, event) {
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continue
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continue
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@ -117,7 +125,7 @@ func (rules PushRuleArray) setTypeAndMap(typ PushRuleType) PushRuleMap {
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return data
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return data
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}
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}
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func (ruleMap PushRuleMap) GetActions(room *rooms.Room, event *gomatrix.Event) []*PushAction {
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func (ruleMap PushRuleMap) GetActions(room *rooms.Room, event *gomatrix.Event) PushActionArray {
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var rule *PushRule
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var rule *PushRule
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var found bool
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var found bool
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switch ruleMap.Type {
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switch ruleMap.Type {
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@ -160,7 +168,7 @@ type PushRule struct {
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// For other types of rules, this doesn't affect anything.
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// For other types of rules, this doesn't affect anything.
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RuleID string `json:"rule_id"`
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RuleID string `json:"rule_id"`
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// The actions this rule should trigger when matched.
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// The actions this rule should trigger when matched.
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Actions []*PushAction `json:"actions"`
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Actions PushActionArray `json:"actions"`
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// Whether this is a default rule, or has been set explicitly.
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// Whether this is a default rule, or has been set explicitly.
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Default bool `json:"default"`
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Default bool `json:"default"`
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// Whether or not this push rule is enabled.
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// Whether or not this push rule is enabled.
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@ -224,10 +232,48 @@ const (
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TweakHighlight PushActionTweak = "highlight"
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TweakHighlight PushActionTweak = "highlight"
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)
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)
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type PushActionArray []*PushAction
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type PushActionArrayShould struct {
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NotifySpecified bool
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Notify bool
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Highlight bool
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PlaySound bool
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SoundName string
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}
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func (actions PushActionArray) Should() (should PushActionArrayShould) {
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for _, action := range actions {
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switch action.Action {
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case ActionNotify, ActionCoalesce:
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should.Notify = true
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should.NotifySpecified = true
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case ActionDontNotify:
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should.Notify = false
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should.NotifySpecified = true
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case ActionSetTweak:
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switch action.Tweak {
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case TweakHighlight:
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var ok bool
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should.Highlight, ok = action.Value.(bool)
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if !ok {
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// Highlight value not specified, so assume true since the tweak is set.
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should.Highlight = true
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}
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case TweakSound:
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should.SoundName = action.Value.(string)
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should.PlaySound = len(should.SoundName) > 0
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}
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}
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}
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return
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}
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type PushAction struct {
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type PushAction struct {
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Action PushActionType
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Action PushActionType
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Tweak PushActionTweak
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Tweak PushActionTweak
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Value string
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Value interface{}
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}
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}
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func (action *PushAction) UnmarshalJSON(raw []byte) error {
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func (action *PushAction) UnmarshalJSON(raw []byte) error {
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@ -246,7 +292,7 @@ func (action *PushAction) UnmarshalJSON(raw []byte) error {
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if ok {
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if ok {
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action.Action = ActionSetTweak
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action.Action = ActionSetTweak
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action.Tweak = PushActionTweak(tweak)
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action.Tweak = PushActionTweak(tweak)
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action.Value, _ = val["value"].(string)
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action.Value, _ = val["value"]
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}
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}
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}
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}
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return nil
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return nil
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@ -291,7 +337,7 @@ func (cond *PushCondition) Match(room *rooms.Room, event *gomatrix.Event) bool {
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case KindRoomMemberCount:
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case KindRoomMemberCount:
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return cond.matchMemberCount(room, event)
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return cond.matchMemberCount(room, event)
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default:
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default:
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return true
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return false
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}
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}
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}
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}
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@ -341,7 +387,7 @@ func (cond *PushCondition) matchDisplayName(room *rooms.Room, event *gomatrix.Ev
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func (cond *PushCondition) matchMemberCount(room *rooms.Room, event *gomatrix.Event) bool {
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func (cond *PushCondition) matchMemberCount(room *rooms.Room, event *gomatrix.Event) bool {
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groupGroups := MemberCountFilterRegex.FindAllStringSubmatch(cond.Is, -1)
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groupGroups := MemberCountFilterRegex.FindAllStringSubmatch(cond.Is, -1)
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if len(groupGroups) != 1 {
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if len(groupGroups) != 1 {
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return true
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return false
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}
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}
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operator := "=="
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operator := "=="
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@ -349,7 +395,7 @@ func (cond *PushCondition) matchMemberCount(room *rooms.Room, event *gomatrix.Ev
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group := groupGroups[0]
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group := groupGroups[0]
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if len(group) == 0 {
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if len(group) == 0 {
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return true
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return false
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} else if len(group) == 1 {
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} else if len(group) == 1 {
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wantedMemberCount, _ = strconv.Atoi(group[0])
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wantedMemberCount, _ = strconv.Atoi(group[0])
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} else {
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} else {
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@ -21,6 +21,7 @@ import (
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"strings"
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"strings"
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"time"
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"time"
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"github.com/gdamore/tcell"
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"maunium.net/go/gomatrix"
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"maunium.net/go/gomatrix"
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"maunium.net/go/gomuks/config"
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"maunium.net/go/gomuks/config"
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"maunium.net/go/gomuks/interface"
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"maunium.net/go/gomuks/interface"
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@ -28,7 +29,6 @@ import (
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"maunium.net/go/gomuks/matrix/room"
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"maunium.net/go/gomuks/matrix/room"
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"maunium.net/go/gomuks/notification"
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"maunium.net/go/gomuks/notification"
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"maunium.net/go/gomuks/ui/debug"
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"maunium.net/go/gomuks/ui/debug"
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"maunium.net/go/gomuks/ui/types"
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"maunium.net/go/gomuks/ui/widget"
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"maunium.net/go/gomuks/ui/widget"
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)
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)
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@ -196,33 +196,26 @@ func (c *Container) Start() {
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}
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}
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}
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}
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func (c *Container) NotifyMessage(room *rooms.Room, message *types.Message) {
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func (c *Container) NotifyMessage(room *rooms.Room, sender, text string, critical bool) {
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sender := fmt.Sprintf("%s (%s)", message.Sender, room.GetTitle())
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if room.GetTitle() != sender {
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if room.GetTitle() == message.Sender {
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sender = fmt.Sprintf("%s (%s)", sender, room.GetTitle())
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// 1:1 room, title is same as display name of other user.
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sender = message.Sender
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}
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}
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notification.Send(sender, message.Text, false)
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notification.Send(sender, text, critical)
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}
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}
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func (c *Container) HandleMessage(evt *gomatrix.Event) {
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func (c *Container) HandleMessage(evt *gomatrix.Event) {
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room, message := c.ui.MainView().ProcessMessageEvent(evt)
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room, message := c.ui.MainView().ProcessMessageEvent(evt)
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if room != nil {
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if room != nil {
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match := c.PushRules().GetActions(room.Room, evt)
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pushRules := c.PushRules().GetActions(room.Room, evt).Should()
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if (pushRules.Notify || !pushRules.NotifySpecified) && evt.Sender != c.config.Session.MXID {
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var buf strings.Builder
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c.NotifyMessage(room.Room, message.Sender, message.Text, pushRules.Highlight)
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buf.WriteRune('[')
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}
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for i, rule := range match {
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if pushRules.Highlight {
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fmt.Fprintf(&buf, "{%s, %s, %s}", rule.Action, rule.Tweak, rule.Value)
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message.TextColor = tcell.ColorYellow
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if i < len(match)-1 {
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}
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buf.WriteRune(',')
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if pushRules.PlaySound {
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buf.WriteRune(' ')
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// TODO play sound
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}
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}
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}
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buf.WriteRune(']')
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debug.Print(buf.String())
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c.NotifyMessage(room.Room, message)
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room.AddMessage(message, widget.AppendMessage)
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room.AddMessage(message, widget.AppendMessage)
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c.ui.Render()
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c.ui.Render()
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}
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}
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