Update some dependencies

This commit is contained in:
Tulir Asokan 2018-05-23 00:44:08 +03:00
parent 14903e0cdc
commit bedb9979a9
11 changed files with 195 additions and 116 deletions

8
Gopkg.lock generated
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@ -29,7 +29,7 @@
branch = "master"
name = "github.com/lucasb-eyer/go-colorful"
packages = ["."]
revision = "231272389856c976b7500c4fffcc52ddf06ff4eb"
revision = "fa0f842f26263fb2ace6d6118309c8481e029fc1"
[[projects]]
name = "github.com/mattn/go-runewidth"
@ -88,7 +88,7 @@
"html",
"html/atom"
]
revision = "f73e4c9ed3b7ebdd5f699a16a880c2b1994e50dd"
revision = "9ef9f5bb98a1fdc41f8cf6c250a4404b4085e389"
[[projects]]
name = "golang.org/x/text"
@ -124,7 +124,7 @@
branch = "master"
name = "maunium.net/go/gomatrix"
packages = ["."]
revision = "4ddf8d780ff6a0434a52c256015f7fcd2ca67dc9"
revision = "b491397f18b90e34ef54b8b3598666564b90b01a"
[[projects]]
branch = "master"
@ -139,7 +139,7 @@
branch = "master"
name = "maunium.net/go/tview"
packages = ["."]
revision = "7eabba90a261a481d36ace89daa79c56582238d7"
revision = "8b261597bbdb95dcaef03854aaa0cc192f56b1ff"
[solve-meta]
analyzer-name = "dep"

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@ -308,7 +308,7 @@ second is the fast one.
![Warm, fast warm, happy and fast happy random colors, respectively.](doc/colorgens/colorgens.png)
Don't forget to initialize the random seed! You can see the code used for
generating this picture in `doc/colorgens/golorgens.go`.
generating this picture in `doc/colorgens/colorgens.go`.
### Getting random palettes
As soon as you need to generate more than one random color, you probably want

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@ -14,6 +14,7 @@ type Event struct {
ID string `json:"event_id"` // The unique ID of this event
RoomID string `json:"room_id"` // The room the event was sent to. May be nil (e.g. for presence)
Content map[string]interface{} `json:"content"` // The JSON content of the event.
Redacts string `json:"redacts,omitempty"` // The event ID that was redacted if a m.room.redaction event
Unsigned Unsigned `json:"unsigned,omitempty"` // Unsigned content set by own homeserver.
}

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@ -277,6 +277,7 @@ func (a *Application) Suspend(f func()) bool {
a.Unlock()
panic(err)
}
a.screen.EnableMouse()
a.Unlock()
a.Draw()

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@ -190,7 +190,7 @@ func (d *DropDown) GetFieldWidth() int {
// callback is called when this option was selected. It may be nil.
func (d *DropDown) AddOption(text string, selected func()) *DropDown {
d.options = append(d.options, &dropDownOption{Text: text, Selected: selected})
d.list.AddItem(text, "", 0, selected)
d.list.AddItem(text, "", 0, nil)
return d
}

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@ -248,40 +248,18 @@ func (i *InputField) Draw(screen tcell.Screen) {
text := i.text
if text == "" && i.placeholder != "" {
Print(screen, i.placeholder, x, y, fieldWidth, AlignLeft, i.placeholderTextColor)
}
// Draw entered text.
if i.maskCharacter > 0 {
text = strings.Repeat(string(i.maskCharacter), utf8.RuneCountInString(i.text))
}
fieldWidth-- // We need one cell for the cursor.
if fieldWidth < runewidth.StringWidth(text) {
runes := []rune(text)
for pos := len(runes) - 1; pos >= 0; pos-- {
ch := runes[pos]
w := runewidth.RuneWidth(ch)
if fieldWidth-w < 0 {
break
}
_, _, style, _ := screen.GetContent(x+fieldWidth-w, y)
style = style.Foreground(i.fieldTextColor)
for w > 0 {
fieldWidth--
screen.SetContent(x+fieldWidth, y, ch, nil, style)
w--
}
}
} else {
pos := 0
for _, ch := range text {
w := runewidth.RuneWidth(ch)
_, _, style, _ := screen.GetContent(x+pos, y)
style = style.Foreground(i.fieldTextColor)
for w > 0 {
screen.SetContent(x+pos, y, ch, nil, style)
pos++
w--
}
// Draw entered text.
if i.maskCharacter > 0 {
text = strings.Repeat(string(i.maskCharacter), utf8.RuneCountInString(i.text))
} else {
text = Escape(text)
}
fieldWidth-- // We need one cell for the cursor.
if fieldWidth < runewidth.StringWidth(text) {
Print(screen, text, x, y, fieldWidth, AlignRight, i.fieldTextColor)
} else {
Print(screen, text, x, y, fieldWidth, AlignLeft, i.fieldTextColor)
}
}

18
vendor/maunium.net/go/tview/list.go generated vendored
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@ -222,8 +222,8 @@ func (l *List) Draw(screen tcell.Screen) {
// We want to keep the current selection in view. What is our offset?
var offset int
if l.showSecondaryText {
if l.currentItem >= height/2 {
offset = l.currentItem + 1 - (height / 2)
if 2*l.currentItem >= height {
offset = (2*l.currentItem + 2 - height) / 2
}
} else {
if l.currentItem >= height {
@ -296,12 +296,14 @@ func (l *List) InputHandler() func(event *tcell.EventKey, setFocus func(p Primit
case tcell.KeyPgUp:
l.currentItem -= 5
case tcell.KeyEnter:
item := l.items[l.currentItem]
if item.Selected != nil {
item.Selected()
}
if l.selected != nil {
l.selected(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
if l.currentItem >= 0 && l.currentItem < len(l.items) {
item := l.items[l.currentItem]
if item.Selected != nil {
item.Selected()
}
if l.selected != nil {
l.selected(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
}
}
case tcell.KeyEscape:
if l.done != nil {

24
vendor/maunium.net/go/tview/table.go generated vendored
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@ -33,6 +33,9 @@ type TableCell struct {
// The background color of the cell.
BackgroundColor tcell.Color
// The style attributes of the cell.
Attributes tcell.AttrMask
// If set to true, this cell cannot be selected.
NotSelectable bool
@ -107,6 +110,22 @@ func (c *TableCell) SetBackgroundColor(color tcell.Color) *TableCell {
return c
}
// SetAttributes sets the cell's text attributes. You can combine different
// attributes using bitmask operations:
//
// cell.SetAttributes(tcell.AttrUnderline | tcell.AttrBold)
func (c *TableCell) SetAttributes(attr tcell.AttrMask) *TableCell {
c.Attributes = attr
return c
}
// SetStyle sets the cell's style (foreground color, background color, and
// attributes) all at once.
func (c *TableCell) SetStyle(style tcell.Style) *TableCell {
c.Color, c.BackgroundColor, c.Attributes = style.Decompose()
return c
}
// SetSelectable sets whether or not this cell can be selected by the user.
func (c *TableCell) SetSelectable(selectable bool) *TableCell {
c.NotSelectable = !selectable
@ -684,11 +703,10 @@ ColumnLoop:
finalWidth = width - columnX - 1
}
cell.x, cell.y, cell.width = x+columnX+1, y+rowY, finalWidth
_, printed := Print(screen, cell.Text, x+columnX+1, y+rowY, finalWidth, cell.Align, cell.Color)
_, printed := printWithStyle(screen, cell.Text, x+columnX+1, y+rowY, finalWidth, cell.Align, tcell.StyleDefault.Foreground(cell.Color)|tcell.Style(cell.Attributes))
if StringWidth(cell.Text)-printed > 0 && printed > 0 {
_, _, style, _ := screen.GetContent(x+columnX+1+finalWidth-1, y+rowY)
fg, _, _ := style.Decompose()
Print(screen, string(GraphicsEllipsis), x+columnX+1+finalWidth-1, y+rowY, 1, AlignLeft, fg)
printWithStyle(screen, string(GraphicsEllipsis), x+columnX+1+finalWidth-1, y+rowY, 1, AlignLeft, style)
}
}

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@ -769,50 +769,11 @@ func (t *TextView) Draw(screen tcell.Screen) {
}
// Print the line.
var currentTag, currentRegion, currentEscapeTag, skipped int
for pos, ch := range text {
// Get the color.
if currentTag < len(colorTags) && pos >= colorTagIndices[currentTag][0] && pos < colorTagIndices[currentTag][1] {
if pos == colorTagIndices[currentTag][1]-1 {
foregroundColor, backgroundColor, attributes = styleFromTag(foregroundColor, backgroundColor, attributes, colorTags[currentTag])
currentTag++
}
continue
}
// Get the region.
if currentRegion < len(regionIndices) && pos >= regionIndices[currentRegion][0] && pos < regionIndices[currentRegion][1] {
if pos == regionIndices[currentRegion][1]-1 {
regionID = regions[currentRegion][1]
currentRegion++
}
continue
}
// Skip the second-to-last character of an escape tag.
if currentEscapeTag < len(escapeIndices) && pos >= escapeIndices[currentEscapeTag][0] && pos < escapeIndices[currentEscapeTag][1] {
if pos == escapeIndices[currentEscapeTag][1]-1 {
currentEscapeTag++
} else if pos == escapeIndices[currentEscapeTag][1]-2 {
continue
}
}
// Determine the width of this rune.
chWidth := runewidth.RuneWidth(ch)
if chWidth == 0 {
continue
}
// Skip to the right.
if !t.wrap && skipped < skip {
skipped += chWidth
continue
}
// Stop at the right border.
if posX+chWidth > width {
break
var currentTag, currentRegion, currentEscapeTag, skipped, runeSeqWidth int
runeSequence := make([]rune, 0, 10)
flush := func() {
if len(runeSequence) == 0 {
return
}
// Mix the existing style with the new style.
@ -843,12 +804,85 @@ func (t *TextView) Draw(screen tcell.Screen) {
}
// Draw the character.
for offset := 0; offset < chWidth; offset++ {
screen.SetContent(x+posX+offset, y+line-t.lineOffset, ch, nil, style)
var comb []rune
if len(runeSequence) > 1 {
// Allocate space for the combining characters only when necessary.
comb = make([]rune, len(runeSequence)-1)
copy(comb, runeSequence[1:])
}
for offset := 0; offset < runeSeqWidth; offset++ {
screen.SetContent(x+posX+offset, y+line-t.lineOffset, runeSequence[0], comb, style)
}
// Advance.
posX += chWidth
posX += runeSeqWidth
runeSequence = runeSequence[:0]
runeSeqWidth = 0
}
for pos, ch := range text {
// Get the color.
if currentTag < len(colorTags) && pos >= colorTagIndices[currentTag][0] && pos < colorTagIndices[currentTag][1] {
flush()
if pos == colorTagIndices[currentTag][1]-1 {
foregroundColor, backgroundColor, attributes = styleFromTag(foregroundColor, backgroundColor, attributes, colorTags[currentTag])
currentTag++
}
continue
}
// Get the region.
if currentRegion < len(regionIndices) && pos >= regionIndices[currentRegion][0] && pos < regionIndices[currentRegion][1] {
flush()
if pos == regionIndices[currentRegion][1]-1 {
regionID = regions[currentRegion][1]
currentRegion++
}
continue
}
// Skip the second-to-last character of an escape tag.
if currentEscapeTag < len(escapeIndices) && pos >= escapeIndices[currentEscapeTag][0] && pos < escapeIndices[currentEscapeTag][1] {
flush()
if pos == escapeIndices[currentEscapeTag][1]-1 {
currentEscapeTag++
} else if pos == escapeIndices[currentEscapeTag][1]-2 {
continue
}
}
// Determine the width of this rune.
chWidth := runewidth.RuneWidth(ch)
if chWidth == 0 {
// If this is not a modifier, we treat it as a space character.
if len(runeSequence) == 0 {
ch = ' '
chWidth = 1
} else {
runeSequence = append(runeSequence, ch)
continue
}
}
// Skip to the right.
if !t.wrap && skipped < skip {
skipped += chWidth
continue
}
// Stop at the right border.
if posX+runeSeqWidth+chWidth > width {
break
}
// Flush the rune sequence.
flush()
// Queue this rune.
runeSequence = append(runeSequence, ch)
runeSeqWidth += chWidth
}
if posX+runeSeqWidth <= width {
flush()
}
}

77
vendor/maunium.net/go/tview/util.go generated vendored
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@ -297,7 +297,7 @@ func Print(screen tcell.Screen, text string, x, y, maxWidth, align int, color tc
// printWithStyle works like Print() but it takes a style instead of just a
// foreground color.
func printWithStyle(screen tcell.Screen, text string, x, y, maxWidth, align int, style tcell.Style) (int, int) {
if maxWidth < 0 {
if maxWidth <= 0 || len(text) == 0 {
return 0, 0
}
@ -315,6 +315,9 @@ func printWithStyle(screen tcell.Screen, text string, x, y, maxWidth, align int,
colorPos, escapePos, runePos, startPos int
foregroundColor, backgroundColor, attributes string
)
if from >= len(runes) {
return ""
}
for pos := range text {
// Handle color tags.
if colorPos < len(colorIndices) && pos >= colorIndices[colorPos][0] && pos < colorIndices[colorPos][1] {
@ -361,6 +364,9 @@ func printWithStyle(screen tcell.Screen, text string, x, y, maxWidth, align int,
width += w
start = index
}
for start < len(runes) && runewidth.RuneWidth(runes[start]) == 0 {
start++
}
return printWithStyle(screen, substring(start, len(runes)), x+maxWidth-width, y, width, AlignLeft, style)
} else if align == AlignCenter {
width := runewidth.StringWidth(strippedText)
@ -376,12 +382,15 @@ func printWithStyle(screen tcell.Screen, text string, x, y, maxWidth, align int,
var choppedLeft, choppedRight, leftIndex, rightIndex int
rightIndex = len(runes) - 1
for rightIndex > leftIndex && width-choppedLeft-choppedRight > maxWidth {
leftWidth := runewidth.RuneWidth(runes[leftIndex])
rightWidth := runewidth.RuneWidth(runes[rightIndex])
if choppedLeft < choppedRight {
leftWidth := runewidth.RuneWidth(runes[leftIndex])
choppedLeft += leftWidth
leftIndex++
for leftIndex < len(runes) && leftIndex < rightIndex && runewidth.RuneWidth(runes[leftIndex]) == 0 {
leftIndex++
}
} else {
rightWidth := runewidth.RuneWidth(runes[rightIndex])
choppedRight += rightWidth
rightIndex--
}
@ -397,9 +406,39 @@ func printWithStyle(screen tcell.Screen, text string, x, y, maxWidth, align int,
colorPos, escapePos int
foregroundColor, backgroundColor, attributes string
)
runeSequence := make([]rune, 0, 10)
runeSeqWidth := 0
flush := func() {
if len(runeSequence) == 0 {
return // Nothing to flush.
}
// Print the rune sequence.
finalX := x + drawnWidth
_, _, finalStyle, _ := screen.GetContent(finalX, y)
_, background, _ := finalStyle.Decompose()
finalStyle = overlayStyle(background, style, foregroundColor, backgroundColor, attributes)
var comb []rune
if len(runeSequence) > 1 {
// Allocate space for the combining characters only when necessary.
comb = make([]rune, len(runeSequence)-1)
copy(comb, runeSequence[1:])
}
for offset := 0; offset < runeSeqWidth; offset++ {
// To avoid undesired effects, we place the same character in all cells.
screen.SetContent(finalX+offset, y, runeSequence[0], comb, finalStyle)
}
// Advance and reset.
drawn += len(runeSequence)
drawnWidth += runeSeqWidth
runeSequence = runeSequence[:0]
runeSeqWidth = 0
}
for pos, ch := range text {
// Handle color tags.
if colorPos < len(colorIndices) && pos >= colorIndices[colorPos][0] && pos < colorIndices[colorPos][1] {
flush()
if pos == colorIndices[colorPos][1]-1 {
foregroundColor, backgroundColor, attributes = styleFromTag(foregroundColor, backgroundColor, attributes, colors[colorPos])
colorPos++
@ -409,6 +448,7 @@ func printWithStyle(screen tcell.Screen, text string, x, y, maxWidth, align int,
// Handle escape tags.
if escapePos < len(escapeIndices) && pos >= escapeIndices[escapePos][0] && pos < escapeIndices[escapePos][1] {
flush()
if pos == escapeIndices[escapePos][1]-1 {
escapePos++
} else if pos == escapeIndices[escapePos][1]-2 {
@ -419,21 +459,26 @@ func printWithStyle(screen tcell.Screen, text string, x, y, maxWidth, align int,
// Check if we have enough space for this rune.
chWidth := runewidth.RuneWidth(ch)
if drawnWidth+chWidth > maxWidth {
break
}
finalX := x + drawnWidth
// Print the rune.
_, _, finalStyle, _ := screen.GetContent(finalX, y)
_, background, _ := finalStyle.Decompose()
finalStyle = overlayStyle(background, style, foregroundColor, backgroundColor, attributes)
for offset := 0; offset < chWidth; offset++ {
// To avoid undesired effects, we place the same character in all cells.
screen.SetContent(finalX+offset, y, ch, nil, finalStyle)
break // No. We're done then.
}
drawn++
drawnWidth += chWidth
// Put this rune in the queue.
if chWidth == 0 {
// If this is not a modifier, we treat it as a space character.
if len(runeSequence) == 0 {
ch = ' '
chWidth = 1
}
} else {
// We have a character. Flush all previous runes.
flush()
}
runeSequence = append(runeSequence, ch)
runeSeqWidth += chWidth
}
if drawnWidth+runeSeqWidth <= maxWidth {
flush()
}
return drawn, drawnWidth