Add progress bar for first sync
This commit is contained in:
@ -300,6 +300,13 @@ func init() {
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gob.Register(&config.UserPreferences{})
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}
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type StubSyncingModal struct{}
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func (s StubSyncingModal) SetIndeterminate() {}
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func (s StubSyncingModal) SetMessage(s2 string) {}
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func (s StubSyncingModal) SetSteps(i int) {}
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func (s StubSyncingModal) Step() {}
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func (s StubSyncingModal) Close() {}
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// OnLogin initializes the syncer and updates the room list.
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func (c *Container) OnLogin() {
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c.ui.OnLogin()
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@ -307,7 +314,7 @@ func (c *Container) OnLogin() {
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c.client.Store = c.config
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debug.Print("Initializing syncer")
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c.syncer = NewGomuksSyncer(c.config)
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c.syncer = NewGomuksSyncer(c.config.Rooms)
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c.syncer.OnEventType(event.EventMessage, c.HandleMessage)
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c.syncer.OnEventType(event.EventEncrypted, c.HandleMessage)
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c.syncer.OnEventType(event.EventSticker, c.HandleMessage)
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@ -324,6 +331,13 @@ func (c *Container) OnLogin() {
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c.syncer.OnEventType(event.AccountDataPushRules, c.HandlePushRules)
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c.syncer.OnEventType(event.AccountDataRoomTags, c.HandleTag)
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c.syncer.OnEventType(AccountDataGomuksPreferences, c.HandlePreferences)
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c.syncer.Progress = c.ui.MainView().OpenSyncingModal()
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c.syncer.Progress.SetMessage("Waiting for /sync response from server")
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c.syncer.Progress.SetIndeterminate()
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c.syncer.FirstDoneCallback = func() {
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c.syncer.Progress.Close()
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c.syncer.Progress = StubSyncingModal{}
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}
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c.syncer.InitDoneCallback = func() {
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debug.Print("Initial sync done")
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c.config.AuthCache.InitialSyncDone = true
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@ -23,6 +23,7 @@ import (
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"sync"
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"time"
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ifc "maunium.net/go/gomuks/interface"
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"maunium.net/go/mautrix"
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"maunium.net/go/mautrix/event"
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"maunium.net/go/mautrix/id"
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@ -31,13 +32,6 @@ import (
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"maunium.net/go/gomuks/matrix/rooms"
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)
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type SyncerSession interface {
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GetRoom(id id.RoomID) *rooms.Room
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GetUserID() id.UserID
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DisableUnloading()
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EnableUnloading()
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}
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type EventSource int
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const (
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@ -90,20 +84,19 @@ func (es EventSource) String() string {
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type EventHandler func(source EventSource, event *event.Event)
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// GomuksSyncer is the default syncing implementation. You can either write your own syncer, or selectively
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// replace parts of this default syncer (e.g. the ProcessResponse method). The default syncer uses the observer
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// pattern to notify callers about incoming events. See GomuksSyncer.OnEventType for more information.
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type GomuksSyncer struct {
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Session SyncerSession
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listeners map[event.Type][]EventHandler // event type to listeners array
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FirstSyncDone bool
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InitDoneCallback func()
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rooms *rooms.RoomCache
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listeners map[event.Type][]EventHandler // event type to listeners array
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FirstSyncDone bool
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InitDoneCallback func()
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FirstDoneCallback func()
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Progress ifc.SyncingModal
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}
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// NewGomuksSyncer returns an instantiated GomuksSyncer
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func NewGomuksSyncer(session SyncerSession) *GomuksSyncer {
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func NewGomuksSyncer(rooms *rooms.RoomCache) *GomuksSyncer {
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return &GomuksSyncer{
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Session: session,
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rooms: rooms,
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listeners: make(map[event.Type][]EventHandler),
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FirstSyncDone: false,
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}
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@ -112,43 +105,54 @@ func NewGomuksSyncer(session SyncerSession) *GomuksSyncer {
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// ProcessResponse processes a Matrix sync response.
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func (s *GomuksSyncer) ProcessResponse(res *mautrix.RespSync, since string) (err error) {
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if since == "" {
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s.Session.DisableUnloading()
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s.rooms.DisableUnloading()
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}
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debug.Print("Received sync response")
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steps := len(res.Rooms.Join) + len(res.Rooms.Invite) + len(res.Rooms.Leave)
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s.Progress.SetSteps(steps + 2)
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s.Progress.SetMessage("Processing global events")
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s.processSyncEvents(nil, res.Presence.Events, EventSourcePresence)
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s.Progress.Step()
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s.processSyncEvents(nil, res.AccountData.Events, EventSourceAccountData)
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s.Progress.Step()
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wait := &sync.WaitGroup{}
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wait.Add(len(res.Rooms.Join))
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wait.Add(steps)
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callback := func() {
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wait.Done()
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s.Progress.Step()
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}
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s.Progress.SetMessage("Processing room events")
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for roomID, roomData := range res.Rooms.Join {
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go s.processJoinedRoom(roomID, roomData, wait)
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go s.processJoinedRoom(roomID, roomData, callback)
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}
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wait.Add(len(res.Rooms.Invite))
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for roomID, roomData := range res.Rooms.Invite {
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go s.processInvitedRoom(roomID, roomData, wait)
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go s.processInvitedRoom(roomID, roomData, callback)
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}
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wait.Add(len(res.Rooms.Leave))
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for roomID, roomData := range res.Rooms.Leave {
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go s.processLeftRoom(roomID, roomData, wait)
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go s.processLeftRoom(roomID, roomData, callback)
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}
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wait.Wait()
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if since == "" && s.InitDoneCallback != nil {
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s.InitDoneCallback()
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s.Session.EnableUnloading()
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s.rooms.EnableUnloading()
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}
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if !s.FirstSyncDone && s.FirstDoneCallback != nil {
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s.FirstDoneCallback()
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}
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s.FirstSyncDone = true
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return
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}
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func (s *GomuksSyncer) processJoinedRoom(roomID id.RoomID, roomData mautrix.SyncJoinedRoom, wait *sync.WaitGroup) {
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func (s *GomuksSyncer) processJoinedRoom(roomID id.RoomID, roomData mautrix.SyncJoinedRoom, callback func()) {
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defer debug.Recover()
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room := s.Session.GetRoom(roomID)
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room := s.rooms.GetOrCreate(roomID)
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room.UpdateSummary(roomData.Summary)
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s.processSyncEvents(room, roomData.State.Events, EventSourceJoin|EventSourceState)
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s.processSyncEvents(room, roomData.Timeline.Events, EventSourceJoin|EventSourceTimeline)
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@ -159,20 +163,20 @@ func (s *GomuksSyncer) processJoinedRoom(roomID id.RoomID, roomData mautrix.Sync
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room.PrevBatch = roomData.Timeline.PrevBatch
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}
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room.LastPrevBatch = roomData.Timeline.PrevBatch
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wait.Done()
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callback()
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}
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func (s *GomuksSyncer) processInvitedRoom(roomID id.RoomID, roomData mautrix.SyncInvitedRoom, wait *sync.WaitGroup) {
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func (s *GomuksSyncer) processInvitedRoom(roomID id.RoomID, roomData mautrix.SyncInvitedRoom, callback func()) {
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defer debug.Recover()
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room := s.Session.GetRoom(roomID)
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room := s.rooms.GetOrCreate(roomID)
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room.UpdateSummary(roomData.Summary)
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s.processSyncEvents(room, roomData.State.Events, EventSourceInvite|EventSourceState)
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wait.Done()
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callback()
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}
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func (s *GomuksSyncer) processLeftRoom(roomID id.RoomID, roomData mautrix.SyncLeftRoom, wait *sync.WaitGroup) {
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func (s *GomuksSyncer) processLeftRoom(roomID id.RoomID, roomData mautrix.SyncLeftRoom, callback func()) {
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defer debug.Recover()
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room := s.Session.GetRoom(roomID)
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room := s.rooms.GetOrCreate(roomID)
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room.HasLeft = true
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room.UpdateSummary(roomData.Summary)
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s.processSyncEvents(room, roomData.State.Events, EventSourceLeave|EventSourceState)
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@ -182,7 +186,7 @@ func (s *GomuksSyncer) processLeftRoom(roomID id.RoomID, roomData mautrix.SyncLe
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room.PrevBatch = roomData.Timeline.PrevBatch
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}
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room.LastPrevBatch = roomData.Timeline.PrevBatch
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wait.Done()
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callback()
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}
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func (s *GomuksSyncer) processSyncEvents(room *rooms.Room, events []*event.Event, source EventSource) {
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