Organize files
This commit is contained in:
284
matrix/matrix.go
Normal file
284
matrix/matrix.go
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@ -0,0 +1,284 @@
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// gomuks - A terminal Matrix client written in Go.
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// Copyright (C) 2018 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
|
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// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package matrix
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import (
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"fmt"
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"strings"
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"time"
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"maunium.net/go/gomatrix"
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"maunium.net/go/gomuks/config"
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"maunium.net/go/gomuks/interface"
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rooms "maunium.net/go/gomuks/matrix/room"
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"maunium.net/go/gomuks/ui/debug"
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"maunium.net/go/gomuks/ui/widget"
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)
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type Container struct {
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client *gomatrix.Client
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gmx ifc.Gomuks
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ui ifc.GomuksUI
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config *config.Config
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running bool
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stop chan bool
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typing int64
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}
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func NewMatrixContainer(gmx ifc.Gomuks) *Container {
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c := &Container{
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config: gmx.Config(),
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ui: gmx.UI(),
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gmx: gmx,
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}
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return c
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}
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func (c *Container) InitClient() error {
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if len(c.config.HS) == 0 {
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return fmt.Errorf("no homeserver in config")
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}
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if c.client != nil {
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c.Stop()
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c.client = nil
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}
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var mxid, accessToken string
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if c.config.Session != nil {
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accessToken = c.config.Session.AccessToken
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mxid = c.config.MXID
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}
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var err error
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c.client, err = gomatrix.NewClient(c.config.HS, mxid, accessToken)
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if err != nil {
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return err
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}
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c.stop = make(chan bool, 1)
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if c.config.Session != nil {
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go c.Start()
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}
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return nil
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}
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func (c *Container) Initialized() bool {
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return c.client != nil
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}
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func (c *Container) Login(user, password string) error {
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resp, err := c.client.Login(&gomatrix.ReqLogin{
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Type: "m.login.password",
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User: user,
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Password: password,
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})
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if err != nil {
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return err
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}
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c.client.SetCredentials(resp.UserID, resp.AccessToken)
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c.config.MXID = resp.UserID
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c.config.Save()
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c.config.Session = c.config.NewSession(resp.UserID)
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c.config.Session.AccessToken = resp.AccessToken
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c.config.Session.Save()
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go c.Start()
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return nil
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}
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func (c *Container) Stop() {
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if c.running {
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c.stop <- true
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c.client.StopSync()
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}
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}
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func (c *Container) Client() *gomatrix.Client {
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return c.client
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}
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func (c *Container) UpdateRoomList() {
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resp, err := c.client.JoinedRooms()
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if err != nil {
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debug.Print("Error fetching room list:", err)
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return
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}
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c.ui.MainView().SetRooms(resp.JoinedRooms)
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}
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func (c *Container) OnLogin() {
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c.client.Store = c.config.Session
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syncer := NewGomuksSyncer(c.config.Session)
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syncer.OnEventType("m.room.message", c.HandleMessage)
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syncer.OnEventType("m.room.member", c.HandleMembership)
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syncer.OnEventType("m.typing", c.HandleTyping)
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c.client.Syncer = syncer
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c.UpdateRoomList()
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}
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func (c *Container) Start() {
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defer c.gmx.Recover()
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c.ui.SetView(ifc.ViewMain)
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c.OnLogin()
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debug.Print("Starting sync...")
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c.running = true
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for {
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select {
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case <-c.stop:
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debug.Print("Stopping sync...")
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c.running = false
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return
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default:
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if err := c.client.Sync(); err != nil {
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debug.Print("Sync() errored", err)
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} else {
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debug.Print("Sync() returned without error")
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}
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}
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}
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}
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func (c *Container) HandleMessage(evt *gomatrix.Event) {
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room, message := c.ui.MainView().ProcessMessageEvent(evt)
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if room != nil {
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room.AddMessage(message, widget.AppendMessage)
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}
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}
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func (c *Container) HandleMembership(evt *gomatrix.Event) {
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const Hour = 1 * 60 * 60 * 1000
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if evt.Unsigned.Age > Hour {
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return
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}
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room, message := c.ui.MainView().ProcessMembershipEvent(evt, true)
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if room != nil {
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// TODO this shouldn't be necessary
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room.Room.UpdateState(evt)
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// TODO This should probably also be in a different place
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room.UpdateUserList()
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room.AddMessage(message, widget.AppendMessage)
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}
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}
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func (c *Container) HandleTyping(evt *gomatrix.Event) {
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users := evt.Content["user_ids"].([]interface{})
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strUsers := make([]string, len(users))
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for i, user := range users {
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strUsers[i] = user.(string)
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}
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c.ui.MainView().SetTyping(evt.RoomID, strUsers)
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}
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func (c *Container) SendMessage(roomID, message string) {
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c.gmx.Recover()
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c.SendTyping(roomID, false)
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c.client.SendText(roomID, message)
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}
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func (c *Container) SendTyping(roomID string, typing bool) {
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c.gmx.Recover()
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ts := time.Now().Unix()
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if c.typing > ts && typing {
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return
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}
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if typing {
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c.client.UserTyping(roomID, true, 5000)
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c.typing = ts + 5
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} else {
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c.client.UserTyping(roomID, false, 0)
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c.typing = 0
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}
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}
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func (c *Container) JoinRoom(roomID string) error {
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if len(roomID) == 0 {
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return fmt.Errorf("invalid room ID")
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}
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server := ""
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if roomID[0] == '!' {
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server = roomID[strings.Index(roomID, ":")+1:]
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}
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_, err := c.client.JoinRoom(roomID, server, nil)
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if err != nil {
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return err
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}
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// TODO probably safe to remove
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// c.ui.MainView().AddRoom(resp.RoomID)
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return nil
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}
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func (c *Container) LeaveRoom(roomID string) error {
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if len(roomID) == 0 {
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return fmt.Errorf("invalid room ID")
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}
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_, err := c.client.LeaveRoom(roomID)
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if err != nil {
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return err
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}
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return nil
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}
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func (c *Container) getState(roomID string) []*gomatrix.Event {
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content := make([]*gomatrix.Event, 0)
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err := c.client.StateEvent(roomID, "", "", &content)
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if err != nil {
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debug.Print("Error getting state of", roomID, err)
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return nil
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}
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return content
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}
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func (c *Container) GetHistory(roomID, prevBatch string, limit int) ([]gomatrix.Event, string, error) {
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resp, err := c.client.Messages(roomID, prevBatch, "", 'b', limit)
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if err != nil {
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return nil, "", err
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}
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return resp.Chunk, resp.End, nil
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}
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func (c *Container) GetRoom(roomID string) *rooms.Room {
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room := c.config.Session.GetRoom(roomID)
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if room != nil && len(room.State) == 0 {
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events := c.getState(room.ID)
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if events != nil {
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for _, event := range events {
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room.UpdateState(event)
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}
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}
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}
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return room
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}
|
51
matrix/room/member.go
Normal file
51
matrix/room/member.go
Normal file
@ -0,0 +1,51 @@
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// gomuks - A terminal Matrix client written in Go.
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// Copyright (C) 2018 Tulir Asokan
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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|
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package room
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import (
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"maunium.net/go/gomatrix"
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)
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type Member struct {
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UserID string `json:"-"`
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Membership string `json:"membership"`
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DisplayName string `json:"displayname"`
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AvatarURL string `json:"avatar_url"`
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}
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func eventToRoomMember(userID string, event *gomatrix.Event) *Member {
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if event == nil {
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return &Member{
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UserID: userID,
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Membership: "leave",
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}
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}
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membership, _ := event.Content["membership"].(string)
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avatarURL, _ := event.Content["avatar_url"].(string)
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displayName, _ := event.Content["displayname"].(string)
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if len(displayName) == 0 {
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displayName = userID
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||||
}
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||||
|
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return &Member{
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UserID: userID,
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Membership: membership,
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DisplayName: displayName,
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AvatarURL: avatarURL,
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||||
}
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}
|
145
matrix/room/room.go
Normal file
145
matrix/room/room.go
Normal file
@ -0,0 +1,145 @@
|
||||
// gomuks - A terminal Matrix client written in Go.
|
||||
// Copyright (C) 2018 Tulir Asokan
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
package room
|
||||
|
||||
import (
|
||||
"maunium.net/go/gomatrix"
|
||||
)
|
||||
|
||||
// Room represents a single Matrix room.
|
||||
type Room struct {
|
||||
*gomatrix.Room
|
||||
|
||||
PrevBatch string
|
||||
memberCache map[string]*Member
|
||||
nameCache string
|
||||
topicCache string
|
||||
}
|
||||
|
||||
// UpdateState updates the room's current state with the given Event. This will clobber events based
|
||||
// on the type/state_key combination.
|
||||
func (room *Room) UpdateState(event *gomatrix.Event) {
|
||||
_, exists := room.State[event.Type]
|
||||
if !exists {
|
||||
room.State[event.Type] = make(map[string]*gomatrix.Event)
|
||||
}
|
||||
switch event.Type {
|
||||
case "m.room.member":
|
||||
room.memberCache = nil
|
||||
case "m.room.name":
|
||||
case "m.room.canonical_alias":
|
||||
case "m.room.alias":
|
||||
room.nameCache = ""
|
||||
case "m.room.topic":
|
||||
room.topicCache = ""
|
||||
}
|
||||
room.State[event.Type][*event.StateKey] = event
|
||||
}
|
||||
|
||||
// GetStateEvent returns the state event for the given type/state_key combo, or nil.
|
||||
func (room *Room) GetStateEvent(eventType string, stateKey string) *gomatrix.Event {
|
||||
stateEventMap, _ := room.State[eventType]
|
||||
event, _ := stateEventMap[stateKey]
|
||||
return event
|
||||
}
|
||||
|
||||
// GetStateEvents returns the state events for the given type.
|
||||
func (room *Room) GetStateEvents(eventType string) map[string]*gomatrix.Event {
|
||||
stateEventMap, _ := room.State[eventType]
|
||||
return stateEventMap
|
||||
}
|
||||
|
||||
// GetTopic returns the topic of the room.
|
||||
func (room *Room) GetTopic() string {
|
||||
if len(room.topicCache) == 0 {
|
||||
topicEvt := room.GetStateEvent("m.room.topic", "")
|
||||
if topicEvt != nil {
|
||||
room.topicCache, _ = topicEvt.Content["topic"].(string)
|
||||
}
|
||||
}
|
||||
return room.topicCache
|
||||
}
|
||||
|
||||
// GetTitle returns the display title of the room.
|
||||
func (room *Room) GetTitle() string {
|
||||
if len(room.nameCache) == 0 {
|
||||
nameEvt := room.GetStateEvent("m.room.name", "")
|
||||
if nameEvt != nil {
|
||||
room.nameCache, _ = nameEvt.Content["name"].(string)
|
||||
}
|
||||
}
|
||||
if len(room.nameCache) == 0 {
|
||||
canonicalAliasEvt := room.GetStateEvent("m.room.canonical_alias", "")
|
||||
if canonicalAliasEvt != nil {
|
||||
room.nameCache, _ = canonicalAliasEvt.Content["alias"].(string)
|
||||
}
|
||||
}
|
||||
if len(room.nameCache) == 0 {
|
||||
// TODO the spec says clients should not use m.room.aliases for room names.
|
||||
// However, Riot also uses m.room.aliases, so this is here now.
|
||||
aliasEvents := room.GetStateEvents("m.room.aliases")
|
||||
for _, event := range aliasEvents {
|
||||
aliases, _ := event.Content["aliases"].([]interface{})
|
||||
if len(aliases) > 0 {
|
||||
room.nameCache, _ = aliases[0].(string)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if len(room.nameCache) == 0 {
|
||||
// TODO follow other title rules in spec
|
||||
room.nameCache = room.ID
|
||||
}
|
||||
return room.nameCache
|
||||
}
|
||||
|
||||
func (room *Room) createMemberCache() map[string]*Member {
|
||||
cache := make(map[string]*Member)
|
||||
events := room.GetStateEvents("m.room.member")
|
||||
if events != nil {
|
||||
for userID, event := range events {
|
||||
member := eventToRoomMember(userID, event)
|
||||
if member.Membership != "leave" {
|
||||
cache[member.UserID] = member
|
||||
}
|
||||
}
|
||||
}
|
||||
room.memberCache = cache
|
||||
return cache
|
||||
}
|
||||
|
||||
func (room *Room) GetMembers() map[string]*Member {
|
||||
if len(room.memberCache) == 0 {
|
||||
room.createMemberCache()
|
||||
}
|
||||
return room.memberCache
|
||||
}
|
||||
|
||||
func (room *Room) GetMember(userID string) *Member {
|
||||
if len(room.memberCache) == 0 {
|
||||
room.createMemberCache()
|
||||
}
|
||||
member, _ := room.memberCache[userID]
|
||||
return member
|
||||
}
|
||||
|
||||
// NewRoom creates a new Room with the given ID
|
||||
func NewRoom(roomID string) *Room {
|
||||
return &Room{
|
||||
Room: gomatrix.NewRoom(roomID),
|
||||
}
|
||||
}
|
126
matrix/sync.go
Normal file
126
matrix/sync.go
Normal file
@ -0,0 +1,126 @@
|
||||
package matrix
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"runtime/debug"
|
||||
"time"
|
||||
|
||||
"maunium.net/go/gomatrix"
|
||||
"maunium.net/go/gomuks/config"
|
||||
)
|
||||
|
||||
// GomuksSyncer is the default syncing implementation. You can either write your own syncer, or selectively
|
||||
// replace parts of this default syncer (e.g. the ProcessResponse method). The default syncer uses the observer
|
||||
// pattern to notify callers about incoming events. See GomuksSyncer.OnEventType for more information.
|
||||
type GomuksSyncer struct {
|
||||
Session *config.Session
|
||||
listeners map[string][]gomatrix.OnEventListener // event type to listeners array
|
||||
}
|
||||
|
||||
// NewGomuksSyncer returns an instantiated GomuksSyncer
|
||||
func NewGomuksSyncer(session *config.Session) *GomuksSyncer {
|
||||
return &GomuksSyncer{
|
||||
Session: session,
|
||||
listeners: make(map[string][]gomatrix.OnEventListener),
|
||||
}
|
||||
}
|
||||
|
||||
func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (err error) {
|
||||
if !s.shouldProcessResponse(res, since) {
|
||||
return
|
||||
}
|
||||
// gdebug.Print("Processing sync response", since, res)
|
||||
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
err = fmt.Errorf("ProcessResponse panicked! userID=%s since=%s panic=%s\n%s", s.Session.MXID, since, r, debug.Stack())
|
||||
}
|
||||
}()
|
||||
|
||||
for _, event := range res.Presence.Events {
|
||||
s.notifyListeners(event)
|
||||
}
|
||||
for roomID, roomData := range res.Rooms.Join {
|
||||
room := s.Session.GetRoom(roomID)
|
||||
for _, event := range roomData.State.Events {
|
||||
event.RoomID = roomID
|
||||
room.UpdateState(event)
|
||||
s.notifyListeners(event)
|
||||
}
|
||||
for _, event := range roomData.Timeline.Events {
|
||||
event.RoomID = roomID
|
||||
s.notifyListeners(event)
|
||||
}
|
||||
for _, event := range roomData.Ephemeral.Events {
|
||||
event.RoomID = roomID
|
||||
s.notifyListeners(event)
|
||||
}
|
||||
|
||||
if len(room.PrevBatch) == 0 {
|
||||
room.PrevBatch = roomData.Timeline.PrevBatch
|
||||
}
|
||||
}
|
||||
for roomID, roomData := range res.Rooms.Invite {
|
||||
room := s.Session.GetRoom(roomID)
|
||||
for _, event := range roomData.State.Events {
|
||||
event.RoomID = roomID
|
||||
room.UpdateState(event)
|
||||
s.notifyListeners(event)
|
||||
}
|
||||
}
|
||||
for roomID, roomData := range res.Rooms.Leave {
|
||||
room := s.Session.GetRoom(roomID)
|
||||
for _, event := range roomData.Timeline.Events {
|
||||
if event.StateKey != nil {
|
||||
event.RoomID = roomID
|
||||
room.UpdateState(event)
|
||||
s.notifyListeners(event)
|
||||
}
|
||||
}
|
||||
|
||||
if len(room.PrevBatch) == 0 {
|
||||
room.PrevBatch = roomData.Timeline.PrevBatch
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// OnEventType allows callers to be notified when there are new events for the given event type.
|
||||
// There are no duplicate checks.
|
||||
func (s *GomuksSyncer) OnEventType(eventType string, callback gomatrix.OnEventListener) {
|
||||
_, exists := s.listeners[eventType]
|
||||
if !exists {
|
||||
s.listeners[eventType] = []gomatrix.OnEventListener{}
|
||||
}
|
||||
s.listeners[eventType] = append(s.listeners[eventType], callback)
|
||||
}
|
||||
|
||||
// shouldProcessResponse returns true if the response should be processed. May modify the response to remove
|
||||
// stuff that shouldn't be processed.
|
||||
func (s *GomuksSyncer) shouldProcessResponse(resp *gomatrix.RespSync, since string) bool {
|
||||
if since == "" {
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (s *GomuksSyncer) notifyListeners(event *gomatrix.Event) {
|
||||
listeners, exists := s.listeners[event.Type]
|
||||
if !exists {
|
||||
return
|
||||
}
|
||||
for _, fn := range listeners {
|
||||
fn(event)
|
||||
}
|
||||
}
|
||||
|
||||
// OnFailedSync always returns a 10 second wait period between failed /syncs, never a fatal error.
|
||||
func (s *GomuksSyncer) OnFailedSync(res *gomatrix.RespSync, err error) (time.Duration, error) {
|
||||
return 10 * time.Second, nil
|
||||
}
|
||||
|
||||
// GetFilterJSON returns a filter with a timeline limit of 50.
|
||||
func (s *GomuksSyncer) GetFilterJSON(userID string) json.RawMessage {
|
||||
return json.RawMessage(`{"room":{"timeline":{"limit":50}}}`)
|
||||
}
|
Reference in New Issue
Block a user