Refactoring and documentation
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@ -26,6 +26,7 @@ import (
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"maunium.net/go/gomuks/ui/debug"
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)
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// Config contains the main config of gomuks.
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type Config struct {
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UserID string `yaml:"mxid"`
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HS string `yaml:"homeserver"`
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@ -35,6 +36,7 @@ type Config struct {
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Session *Session `yaml:"-"`
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}
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// NewConfig creates a config that loads data from the given directory.
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func NewConfig(dir string) *Config {
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return &Config{
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Dir: dir,
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@ -42,6 +44,7 @@ func NewConfig(dir string) *Config {
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}
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}
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// Clear clears the session cache and removes all history.
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func (config *Config) Clear() {
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if config.Session != nil {
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config.Session.Clear()
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@ -49,6 +52,7 @@ func (config *Config) Clear() {
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os.RemoveAll(config.HistoryDir)
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}
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// Load loads the config from config.yaml in the directory given to the config struct.
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func (config *Config) Load() {
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os.MkdirAll(config.Dir, 0700)
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os.MkdirAll(config.HistoryDir, 0700)
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@ -70,6 +74,7 @@ func (config *Config) Load() {
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}
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}
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// Save saves this config to config.yaml in the directory given to the config struct.
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func (config *Config) Save() {
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os.MkdirAll(config.Dir, 0700)
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data, err := yaml.Marshal(&config)
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@ -26,6 +26,7 @@ import (
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"maunium.net/go/gomatrix"
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"maunium.net/go/gomuks/config"
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"maunium.net/go/gomuks/matrix/rooms"
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)
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// GomuksSyncer is the default syncing implementation. You can either write your own syncer, or selectively
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@ -53,61 +54,59 @@ func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (er
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defer func() {
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if r := recover(); r != nil {
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err = fmt.Errorf("ProcessResponse panicked! userID=%s since=%s panic=%s\n%s", s.Session.UserID, since, r, debug.Stack())
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err = fmt.Errorf("ProcessResponse for %s since %s panicked: %s\n%s", s.Session.UserID, since, r, debug.Stack())
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}
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}()
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for _, event := range res.Presence.Events {
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s.notifyListeners(event)
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}
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for _, event := range res.AccountData.Events {
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s.notifyListeners(event)
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}
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s.processSyncEvents(nil, res.Presence.Events, false, false)
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s.processSyncEvents(nil, res.AccountData.Events, false, false)
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for roomID, roomData := range res.Rooms.Join {
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room := s.Session.GetRoom(roomID)
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for _, event := range roomData.State.Events {
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event.RoomID = roomID
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room.UpdateState(event)
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s.notifyListeners(event)
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}
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for _, event := range roomData.Timeline.Events {
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event.RoomID = roomID
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s.notifyListeners(event)
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}
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for _, event := range roomData.Ephemeral.Events {
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event.RoomID = roomID
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s.notifyListeners(event)
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}
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s.processSyncEvents(room, roomData.State.Events, true, false)
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s.processSyncEvents(room, roomData.Timeline.Events, false, false)
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s.processSyncEvents(room, roomData.Ephemeral.Events, false, false)
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if len(room.PrevBatch) == 0 {
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room.PrevBatch = roomData.Timeline.PrevBatch
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}
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}
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for roomID, roomData := range res.Rooms.Invite {
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room := s.Session.GetRoom(roomID)
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for _, event := range roomData.State.Events {
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event.RoomID = roomID
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room.UpdateState(event)
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s.notifyListeners(event)
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}
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s.processSyncEvents(room, roomData.State.Events, true, false)
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}
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for roomID, roomData := range res.Rooms.Leave {
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room := s.Session.GetRoom(roomID)
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for _, event := range roomData.Timeline.Events {
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if event.StateKey != nil {
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event.RoomID = roomID
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room.UpdateState(event)
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s.notifyListeners(event)
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}
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}
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s.processSyncEvents(room, roomData.Timeline.Events, true, true)
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if len(room.PrevBatch) == 0 {
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room.PrevBatch = roomData.Timeline.PrevBatch
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}
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}
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return
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}
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func (s *GomuksSyncer) processSyncEvents(room *rooms.Room, events []*gomatrix.Event, isState bool, checkStateKey bool) {
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for _, event := range events {
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if !checkStateKey || event.StateKey != nil {
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s.processSyncEvent(room, event, isState)
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}
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}
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}
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func (s *GomuksSyncer) processSyncEvent(room *rooms.Room, event *gomatrix.Event, isState bool) {
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if room != nil {
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event.RoomID = room.ID
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}
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if isState {
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room.UpdateState(event)
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}
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s.notifyListeners(event)
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}
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// OnEventType allows callers to be notified when there are new events for the given event type.
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// There are no duplicate checks.
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func (s *GomuksSyncer) OnEventType(eventType string, callback gomatrix.OnEventListener) {
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@ -325,9 +325,9 @@ func (view *MessageView) Draw(screen tcell.Screen) {
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}
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totalHeight := float64(len(view.textBuffer))
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// ceil(height / (totalHeight / height))
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// The height of the scrollbar: ceil(height / (totalHeight / height))
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scrollBarHeight := int(math.Ceil(float64(height) / (totalHeight / float64(height))))
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// height - ceil(scrollOffset) / totalHeight * height
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// The position of the scrollbar from the bottom: height - ceil(scrollOffset) / totalHeight * height
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scrollBarPos := height - int(math.Ceil(float64(view.ScrollOffset)/totalHeight*float64(height)))
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var prevMeta types.MessageMeta
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