Refactoring and documentation
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@ -26,6 +26,7 @@ import (
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"maunium.net/go/gomatrix"
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"maunium.net/go/gomuks/config"
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"maunium.net/go/gomuks/matrix/rooms"
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)
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// GomuksSyncer is the default syncing implementation. You can either write your own syncer, or selectively
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@ -53,61 +54,59 @@ func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (er
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defer func() {
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if r := recover(); r != nil {
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err = fmt.Errorf("ProcessResponse panicked! userID=%s since=%s panic=%s\n%s", s.Session.UserID, since, r, debug.Stack())
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err = fmt.Errorf("ProcessResponse for %s since %s panicked: %s\n%s", s.Session.UserID, since, r, debug.Stack())
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}
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}()
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for _, event := range res.Presence.Events {
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s.notifyListeners(event)
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}
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for _, event := range res.AccountData.Events {
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s.notifyListeners(event)
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}
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s.processSyncEvents(nil, res.Presence.Events, false, false)
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s.processSyncEvents(nil, res.AccountData.Events, false, false)
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for roomID, roomData := range res.Rooms.Join {
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room := s.Session.GetRoom(roomID)
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for _, event := range roomData.State.Events {
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event.RoomID = roomID
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room.UpdateState(event)
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s.notifyListeners(event)
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}
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for _, event := range roomData.Timeline.Events {
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event.RoomID = roomID
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s.notifyListeners(event)
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}
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for _, event := range roomData.Ephemeral.Events {
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event.RoomID = roomID
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s.notifyListeners(event)
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}
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s.processSyncEvents(room, roomData.State.Events, true, false)
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s.processSyncEvents(room, roomData.Timeline.Events, false, false)
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s.processSyncEvents(room, roomData.Ephemeral.Events, false, false)
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if len(room.PrevBatch) == 0 {
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room.PrevBatch = roomData.Timeline.PrevBatch
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}
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}
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for roomID, roomData := range res.Rooms.Invite {
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room := s.Session.GetRoom(roomID)
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for _, event := range roomData.State.Events {
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event.RoomID = roomID
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room.UpdateState(event)
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s.notifyListeners(event)
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}
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s.processSyncEvents(room, roomData.State.Events, true, false)
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}
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for roomID, roomData := range res.Rooms.Leave {
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room := s.Session.GetRoom(roomID)
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for _, event := range roomData.Timeline.Events {
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if event.StateKey != nil {
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event.RoomID = roomID
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room.UpdateState(event)
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s.notifyListeners(event)
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}
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}
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s.processSyncEvents(room, roomData.Timeline.Events, true, true)
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if len(room.PrevBatch) == 0 {
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room.PrevBatch = roomData.Timeline.PrevBatch
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}
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}
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return
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}
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func (s *GomuksSyncer) processSyncEvents(room *rooms.Room, events []*gomatrix.Event, isState bool, checkStateKey bool) {
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for _, event := range events {
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if !checkStateKey || event.StateKey != nil {
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s.processSyncEvent(room, event, isState)
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}
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}
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}
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func (s *GomuksSyncer) processSyncEvent(room *rooms.Room, event *gomatrix.Event, isState bool) {
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if room != nil {
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event.RoomID = room.ID
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}
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if isState {
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room.UpdateState(event)
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}
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s.notifyListeners(event)
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}
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// OnEventType allows callers to be notified when there are new events for the given event type.
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// There are no duplicate checks.
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func (s *GomuksSyncer) OnEventType(eventType string, callback gomatrix.OnEventListener) {
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