Handle tag events
This commit is contained in:
parent
135fcbf284
commit
2a0145db88
@ -54,6 +54,8 @@ type MainView interface {
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SetRooms(roomIDs []string)
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SaveAllHistory()
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UpdateTags(room *rooms.Room, newTags []rooms.RoomTag)
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SetTyping(roomID string, users []string)
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ParseEvent(roomView RoomView, evt *gomatrix.Event) Message
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@ -18,7 +18,6 @@ package matrix
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"io"
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"io/ioutil"
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@ -255,9 +254,23 @@ func (c *Container) HandlePushRules(evt *gomatrix.Event) {
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// HandleTag is the event handler for the m.tag account data event.
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func (c *Container) HandleTag(evt *gomatrix.Event) {
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debug.Print("Received updated tags for", evt.RoomID)
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dat, _ := json.MarshalIndent(&evt.Content, "", " ")
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debug.Print(string(dat))
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room := c.config.Session.GetRoom(evt.RoomID)
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tags, _ := evt.Content["tags"].(map[string]interface{})
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newTags := make([]rooms.RoomTag, len(tags))
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index := 0
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for tag, infoifc := range tags {
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info, _ := infoifc.(map[string]interface{})
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order, _ := info["order"].(float64)
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newTags[index] = rooms.RoomTag{
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Tag: tag,
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Order: order,
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}
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index++
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}
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mainView := c.ui.MainView()
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mainView.UpdateTags(room, newTags)
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}
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func (c *Container) processOwnMembershipChange(evt *gomatrix.Event) {
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@ -34,6 +34,14 @@ const (
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MemberRoomName
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)
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// RoomTag is a tag given to a specific room.
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type RoomTag struct {
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// The name of the tag.
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Tag string
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// The order of the tag. Smaller values are ordered higher.
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Order float64
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}
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// Room represents a single Matrix room.
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type Room struct {
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*gomatrix.Room
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@ -53,7 +61,9 @@ type Room struct {
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// a notificationless message like bot notices.
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HasNewMessages bool
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Tags []string
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// List of tags given to this room
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RawTags []RoomTag
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// Timestamp of previously received actual message.
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LastReceivedMessage time.Time
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// MXID -> Member cache calculated from membership events.
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@ -102,6 +112,13 @@ func (room *Room) MarkRead() {
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room.HasNewMessages = false
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}
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func (room *Room) Tags() []RoomTag {
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if len(room.RawTags) == 0 {
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return []RoomTag{{"", 0.5}}
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}
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return room.RawTags
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}
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// UpdateState updates the room's current state with the given Event. This will clobber events based
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// on the type/state_key combination.
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func (room *Room) UpdateState(event *gomatrix.Event) {
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292
ui/room-list.go
292
ui/room-list.go
@ -18,7 +18,9 @@ package ui
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import (
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"fmt"
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"regexp"
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"strconv"
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"strings"
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"time"
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"maunium.net/go/gomuks/matrix/rooms"
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@ -27,13 +29,21 @@ import (
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"maunium.net/go/tview"
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)
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type roomListItem struct {
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room *rooms.Room
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priority float64
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}
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type RoomList struct {
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*tview.Box
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// The list of tags in display order.
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tags []string
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// The list of rooms, in reverse order.
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items []*rooms.Room
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items map[string][]*rooms.Room
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// The selected room.
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selected *rooms.Room
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selectedTag string
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// The item main text color.
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mainTextColor tcell.Color
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@ -46,7 +56,7 @@ type RoomList struct {
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func NewRoomList() *RoomList {
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return &RoomList{
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Box: tview.NewBox(),
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items: []*rooms.Room{},
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items: make(map[string][]*rooms.Room),
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mainTextColor: tcell.ColorWhite,
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selectedTextColor: tcell.ColorWhite,
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@ -55,107 +65,248 @@ func NewRoomList() *RoomList {
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}
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func (list *RoomList) Contains(roomID string) bool {
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for _, room := range list.items {
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for _, roomList := range list.items {
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for _, room := range roomList {
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if room.ID == roomID {
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return true
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}
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}
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}
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return false
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}
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func (list *RoomList) Add(room *rooms.Room) {
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list.items = append(list.items, nil)
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insertAt := len(list.items) - 1
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for i := 0; i < len(list.items)-1; i++ {
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if list.items[i].LastReceivedMessage.After(room.LastReceivedMessage) {
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for _, tag := range room.Tags() {
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list.AddToTag(tag.Tag, room)
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}
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}
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func (list *RoomList) CheckTag(tag string) {
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index := list.IndexTag(tag)
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items, ok := list.items[tag]
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if len(items) == 0 {
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delete(list.items, tag)
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ok = false
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}
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if ok && index == -1 {
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list.tags = append(list.tags, tag)
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} else if index != -1 {
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list.tags = append(list.tags[0:index], list.tags[index+1:]...)
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}
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}
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func (list *RoomList) AddToTag(tag string, room *rooms.Room) {
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items, ok := list.items[tag]
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if !ok {
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list.items[tag] = []*rooms.Room{room}
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return
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}
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// Add space for new item.
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items = append(items, nil)
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// The default insert index is the newly added slot.
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// That index will be used if all other rooms in the list have the same LastReceivedMessage timestamp.
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insertAt := len(items) - 1
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// Find the spot where the new room should be put according to the last received message timestamps.
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for i := 0; i < len(items)-1; i++ {
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if items[i].LastReceivedMessage.After(room.LastReceivedMessage) {
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insertAt = i
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break
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}
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}
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for i := len(list.items) - 1; i > insertAt; i-- {
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list.items[i] = list.items[i-1]
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// Move newer rooms forward in the array.
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for i := len(items) - 1; i > insertAt; i-- {
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items[i] = items[i-1]
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}
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list.items[insertAt] = room
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// Insert room.
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items[insertAt] = room
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list.items[tag] = items
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list.CheckTag(tag)
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}
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func (list *RoomList) Remove(room *rooms.Room) {
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index := list.Index(room)
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if index != -1 {
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list.items = append(list.items[0:index], list.items[index+1:]...)
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for _, tag := range room.Tags() {
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list.RemoveFromTag(tag.Tag, room)
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}
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}
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func (list *RoomList) RemoveFromTag(tag string, room *rooms.Room) {
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items, ok := list.items[tag]
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if !ok {
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return
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}
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index := list.indexInTag(tag, room)
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if index == -1 {
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return
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}
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items = append(items[0:index], items[index+1:]...)
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if len(items) == 0 {
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delete(list.items, tag)
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} else {
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list.items[tag] = items
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}
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if room == list.selected {
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// Room is currently selected, move selection to another room.
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if index > 0 {
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list.selected = list.items[index-1]
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list.selected = items[index-1]
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} else if len(items) > 0 {
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list.selected = items[0]
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} else if len(list.items) > 0 {
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list.selected = list.items[0]
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for _, tag := range list.tags {
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moreItems := list.items[tag]
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if len(moreItems) > 0 {
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list.selected = moreItems[0]
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list.selectedTag = tag
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}
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}
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} else {
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list.selected = nil
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list.selectedTag = ""
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}
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}
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}
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list.CheckTag(tag)
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}
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func (list *RoomList) Bump(room *rooms.Room) {
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for _, tag := range room.Tags() {
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list.bumpInTag(tag.Tag, room)
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}
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}
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func (list *RoomList) bumpInTag(tag string, room *rooms.Room) {
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items, ok := list.items[tag]
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if !ok {
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return
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}
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found := false
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for i := 0; i < len(list.items)-1; i++ {
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if list.items[i] == room {
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for i := 0; i < len(items)-1; i++ {
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if items[i] == room {
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found = true
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}
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if found {
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list.items[i] = list.items[i+1]
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items[i] = items[i+1]
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}
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}
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list.items[len(list.items)-1] = room
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if found {
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items[len(items)-1] = room
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room.LastReceivedMessage = time.Now()
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}
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}
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func (list *RoomList) Clear() {
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list.items = []*rooms.Room{}
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list.items = make(map[string][]*rooms.Room)
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list.selected = nil
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list.selectedTag = ""
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}
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func (list *RoomList) SetSelected(room *rooms.Room) {
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func (list *RoomList) SetSelected(tag string, room *rooms.Room) {
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list.selected = room
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list.selectedTag = ""
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}
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func (list *RoomList) HasSelected() bool {
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return list.selected != nil
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}
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func (list *RoomList) Selected() *rooms.Room {
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func (list *RoomList) Selected() (string, *rooms.Room) {
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return list.selectedTag, list.selected
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}
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func (list *RoomList) SelectedRoom() *rooms.Room {
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return list.selected
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}
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func (list *RoomList) Previous() *rooms.Room {
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if len(list.items) == 0 {
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return nil
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} else if list.selected == nil {
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return list.items[0]
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func (list *RoomList) First() (string, *rooms.Room) {
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for _, tag := range list.tags {
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items := list.items[tag]
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if len(items) > 0 {
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return tag, items[0]
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}
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index := list.Index(list.selected)
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if index == len(list.items)-1 {
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return list.items[0]
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}
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return list.items[index+1]
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return "", nil
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}
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func (list *RoomList) Next() *rooms.Room {
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func (list *RoomList) Last() (string, *rooms.Room) {
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for tagIndex := len(list.tags) - 1; tagIndex >= 0; tagIndex-- {
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tag := list.tags[tagIndex]
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items := list.items[tag]
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if len(items) > 0 {
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return tag, items[len(items)-1]
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}
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}
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return "", nil
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}
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func (list *RoomList) IndexTag(tag string) int {
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for index, entry := range list.tags {
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if tag == entry {
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return index
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}
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}
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return -1
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}
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func (list *RoomList) Previous() (string, *rooms.Room) {
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if len(list.items) == 0 {
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return nil
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return "", nil
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} else if list.selected == nil {
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return list.items[0]
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return list.First()
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}
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index := list.Index(list.selected)
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items := list.items[list.selectedTag]
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index := list.indexInTag(list.selectedTag, list.selected)
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if index == len(items)-1 {
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tagIndex := list.IndexTag(list.selectedTag)
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tagIndex++
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for ; tagIndex < len(list.tags); tagIndex++ {
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nextTag := list.tags[tagIndex]
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nextTagItems := list.items[nextTag]
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if len(nextTagItems) > 0 {
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return nextTag, nextTagItems[0]
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}
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}
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return list.First()
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}
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return list.selectedTag, items[index+1]
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}
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func (list *RoomList) Next() (string, *rooms.Room) {
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if len(list.items) == 0 {
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return "", nil
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} else if list.selected == nil {
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return list.First()
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}
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items := list.items[list.selectedTag]
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index := list.indexInTag(list.selectedTag, list.selected)
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if index == 0 {
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return list.items[len(list.items)-1]
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tagIndex := list.IndexTag(list.selectedTag)
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tagIndex--
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for ; tagIndex >= 0; tagIndex-- {
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prevTag := list.tags[tagIndex]
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prevTagItems := list.items[prevTag]
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if len(prevTagItems) > 0 {
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return prevTag, prevTagItems[len(prevTagItems)-1]
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}
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return list.items[index-1]
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}
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return list.Last()
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}
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return list.selectedTag, items[index-1]
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}
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func (list *RoomList) Index(room *rooms.Room) int {
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func (list *RoomList) indexInTag(tag string, room *rooms.Room) int {
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roomIndex := -1
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for index, entry := range list.items {
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items := list.items[tag]
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for index, entry := range items {
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if entry == room {
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roomIndex = index
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break
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@ -164,11 +315,46 @@ func (list *RoomList) Index(room *rooms.Room) int {
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return roomIndex
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}
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func (list *RoomList) Get(n int) *rooms.Room {
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if n < 0 || n > len(list.items)-1 {
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return nil
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func (list *RoomList) Get(n int) (string, *rooms.Room) {
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if n < 0 {
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return "", nil
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}
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for _, tag := range list.tags {
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// Tag header
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n--
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items := list.items[tag]
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if n < 0 {
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return "", nil
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} else if n < len(items) {
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return tag, items[len(items)-1-n]
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}
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// Tag items
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n -= len(items)
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}
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return "", nil
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}
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var nsRegex = regexp.MustCompile("^[a-z]\\.[a-z](?:\\.[a-z])*$")
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func (list *RoomList) GetTagDisplayName(tag string) string {
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switch {
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case len(tag) == 0:
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return "Rooms"
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case tag == "m.favourite":
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return "Favorites"
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case tag == "m.lowpriority":
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return "Low Priority"
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case strings.HasPrefix(tag, "m."):
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return strings.Title(strings.Replace(tag[len("m."):], "_", " ", -1))
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case strings.HasPrefix(tag, "u."):
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return tag[len("u."):]
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case !nsRegex.MatchString(tag):
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return tag
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default:
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return ""
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}
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return list.items[len(list.items)-1-n]
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}
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// Draw draws this primitive onto the screen.
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@ -179,15 +365,20 @@ func (list *RoomList) Draw(screen tcell.Screen) {
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bottomLimit := y + height
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var offset int
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/* TODO fix offset
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currentItemIndex := list.Index(list.selected)
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if currentItemIndex >= height {
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offset = currentItemIndex + 1 - height
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}
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}*/
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// Draw the list items.
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for i := len(list.items) - 1; i >= 0; i-- {
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item := list.items[i]
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index := len(list.items) - 1 - i
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for _, tag := range list.tags {
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items := list.items[tag]
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widget.WriteLine(screen, tview.AlignLeft, list.GetTagDisplayName(tag), x, y, width, tcell.StyleDefault.Underline(true).Bold(true))
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y++
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for i := len(items) - 1; i >= 0; i-- {
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item := items[i]
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index := len(items) - 1 - i
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if index < offset {
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continue
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@ -202,7 +393,7 @@ func (list *RoomList) Draw(screen tcell.Screen) {
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lineWidth := width
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style := tcell.StyleDefault.Foreground(list.mainTextColor)
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if item == list.selected {
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if tag == list.selectedTag && item == list.selected {
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style = style.Foreground(list.selectedTextColor).Background(list.selectedBackgroundColor)
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}
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if item.HasNewMessages {
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@ -229,4 +420,5 @@ func (list *RoomList) Draw(screen tcell.Screen) {
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break
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}
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}
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}
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}
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@ -248,7 +248,7 @@ func (view *MainView) MouseEventHandler(roomView *RoomView, event *tcell.EventMo
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return event
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}
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func (view *MainView) SwitchRoom(room *rooms.Room) {
|
||||
func (view *MainView) SwitchRoom(tag string, room *rooms.Room) {
|
||||
if room == nil {
|
||||
return
|
||||
}
|
||||
@ -258,13 +258,13 @@ func (view *MainView) SwitchRoom(room *rooms.Room) {
|
||||
if roomView.MessageView().ScrollOffset == 0 {
|
||||
roomView.Room.MarkRead()
|
||||
}
|
||||
view.roomList.SetSelected(room)
|
||||
view.roomList.SetSelected(tag, room)
|
||||
view.parent.app.SetFocus(view)
|
||||
view.parent.Render()
|
||||
}
|
||||
|
||||
func (view *MainView) Focus(delegate func(p tview.Primitive)) {
|
||||
room := view.roomList.Selected()
|
||||
room := view.roomList.SelectedRoom()
|
||||
if room != nil {
|
||||
roomView, ok := view.rooms[room.ID]
|
||||
if ok {
|
||||
@ -283,7 +283,6 @@ func (view *MainView) SaveAllHistory() {
|
||||
}
|
||||
|
||||
func (view *MainView) addRoomPage(room *rooms.Room) {
|
||||
|
||||
if !view.roomView.HasPage(room.ID) {
|
||||
roomView := NewRoomView(view, room).
|
||||
SetInputSubmitFunc(view.InputSubmit).
|
||||
@ -304,7 +303,13 @@ func (view *MainView) addRoomPage(room *rooms.Room) {
|
||||
}
|
||||
|
||||
func (view *MainView) GetRoom(roomID string) ifc.RoomView {
|
||||
return view.rooms[roomID]
|
||||
room, ok := view.rooms[roomID]
|
||||
if !ok {
|
||||
view.AddRoom(roomID)
|
||||
room, _ := view.rooms[roomID]
|
||||
return room
|
||||
}
|
||||
return room
|
||||
}
|
||||
|
||||
func (view *MainView) AddRoom(roomID string) {
|
||||
@ -335,14 +340,46 @@ func (view *MainView) SetRooms(roomIDs []string) {
|
||||
view.roomList.Clear()
|
||||
view.roomView.Clear()
|
||||
view.rooms = make(map[string]*RoomView)
|
||||
for index, roomID := range roomIDs {
|
||||
for _, roomID := range roomIDs {
|
||||
room := view.matrix.GetRoom(roomID)
|
||||
view.roomList.Add(room)
|
||||
view.addRoomPage(room)
|
||||
if index == len(roomIDs)-1 {
|
||||
view.SwitchRoom(room)
|
||||
}
|
||||
view.SwitchRoom(view.roomList.First())
|
||||
}
|
||||
|
||||
func (view *MainView) UpdateTags(room *rooms.Room, newTags []rooms.RoomTag) {
|
||||
if len(newTags) == 0 {
|
||||
for _, tag := range room.RawTags {
|
||||
view.roomList.RemoveFromTag(tag.Tag, room)
|
||||
}
|
||||
view.roomList.AddToTag("", room)
|
||||
} else if len(room.RawTags) == 0 {
|
||||
view.roomList.RemoveFromTag("", room)
|
||||
for _, tag := range newTags {
|
||||
view.roomList.AddToTag(tag.Tag, room)
|
||||
}
|
||||
} else {
|
||||
NewTags:
|
||||
for _, newTag := range newTags {
|
||||
for _, oldTag := range room.RawTags {
|
||||
if newTag.Tag == oldTag.Tag {
|
||||
continue NewTags
|
||||
}
|
||||
}
|
||||
view.roomList.AddToTag(newTag.Tag, room)
|
||||
}
|
||||
OldTags:
|
||||
for _, oldTag := range room.RawTags {
|
||||
for _, newTag := range newTags {
|
||||
if newTag.Tag == oldTag.Tag {
|
||||
continue OldTags
|
||||
}
|
||||
}
|
||||
view.roomList.RemoveFromTag(oldTag.Tag, room)
|
||||
}
|
||||
}
|
||||
room.RawTags = newTags
|
||||
}
|
||||
|
||||
func (view *MainView) SetTyping(room string, users []string) {
|
||||
@ -362,7 +399,7 @@ func sendNotification(room *rooms.Room, sender, text string, critical, sound boo
|
||||
|
||||
func (view *MainView) NotifyMessage(room *rooms.Room, message ifc.Message, should pushrules.PushActionArrayShould) {
|
||||
// Whether or not the room where the message came is the currently shown room.
|
||||
isCurrent := room == view.roomList.Selected()
|
||||
isCurrent := room == view.roomList.SelectedRoom()
|
||||
// Whether or not the terminal window is focused.
|
||||
isFocused := view.lastFocusTime.Add(30 * time.Second).Before(time.Now())
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user