Handle tag events

This commit is contained in:
Tulir Asokan
2018-04-24 02:13:17 +03:00
parent 135fcbf284
commit 2a0145db88
5 changed files with 371 additions and 110 deletions

View File

@ -18,7 +18,6 @@ package matrix
import (
"bytes"
"encoding/json"
"fmt"
"io"
"io/ioutil"
@ -255,9 +254,23 @@ func (c *Container) HandlePushRules(evt *gomatrix.Event) {
// HandleTag is the event handler for the m.tag account data event.
func (c *Container) HandleTag(evt *gomatrix.Event) {
debug.Print("Received updated tags for", evt.RoomID)
dat, _ := json.MarshalIndent(&evt.Content, "", " ")
debug.Print(string(dat))
room := c.config.Session.GetRoom(evt.RoomID)
tags, _ := evt.Content["tags"].(map[string]interface{})
newTags := make([]rooms.RoomTag, len(tags))
index := 0
for tag, infoifc := range tags {
info, _ := infoifc.(map[string]interface{})
order, _ := info["order"].(float64)
newTags[index] = rooms.RoomTag{
Tag: tag,
Order: order,
}
index++
}
mainView := c.ui.MainView()
mainView.UpdateTags(room, newTags)
}
func (c *Container) processOwnMembershipChange(evt *gomatrix.Event) {

View File

@ -34,6 +34,14 @@ const (
MemberRoomName
)
// RoomTag is a tag given to a specific room.
type RoomTag struct {
// The name of the tag.
Tag string
// The order of the tag. Smaller values are ordered higher.
Order float64
}
// Room represents a single Matrix room.
type Room struct {
*gomatrix.Room
@ -53,7 +61,9 @@ type Room struct {
// a notificationless message like bot notices.
HasNewMessages bool
Tags []string
// List of tags given to this room
RawTags []RoomTag
// Timestamp of previously received actual message.
LastReceivedMessage time.Time
// MXID -> Member cache calculated from membership events.
@ -102,6 +112,13 @@ func (room *Room) MarkRead() {
room.HasNewMessages = false
}
func (room *Room) Tags() []RoomTag {
if len(room.RawTags) == 0 {
return []RoomTag{{"", 0.5}}
}
return room.RawTags
}
// UpdateState updates the room's current state with the given Event. This will clobber events based
// on the type/state_key combination.
func (room *Room) UpdateState(event *gomatrix.Event) {