Fix/break/change things
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@ -155,7 +155,7 @@ func (room *Room) UpdateState(event *gomatrix.Event) {
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stateKey = *event.StateKey
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}
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if event.Type != "m.room.member" {
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debug.Printf("[ROOM] Updating state %s#%s for %s", event.Type, stateKey, room.ID)
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debug.Printf("Updating state %s#%s for %s", event.Type, stateKey, room.ID)
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}
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if event.StateKey == nil {
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