Make displayname pushrule check possible without loading room state
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2b7d5d5401
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@ -73,6 +73,7 @@ type Room struct {
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PrevBatch string
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// The MXID of the user whose session this room was created for.
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SessionUserID string
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SessionMember *mautrix.Member
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// The number of unread messages that were notified about.
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UnreadMessages []UnreadMessage
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@ -362,8 +363,11 @@ func (room *Room) UpdateState(event *mautrix.Event) {
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}
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room.aliasesCache = nil
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case mautrix.StateMember:
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if room.memberCache != nil {
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userID := event.GetStateKey()
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if userID == room.SessionUserID {
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room.SessionMember = room.eventToMember(userID, &event.Content)
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}
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if room.memberCache != nil {
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if event.Content.Membership == mautrix.MembershipLeave || event.Content.Membership == mautrix.MembershipBan {
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delete(room.memberCache, userID)
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} else if event.Content.Membership == mautrix.MembershipInvite || event.Content.Membership == mautrix.MembershipJoin {
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@ -567,6 +571,9 @@ func (room *Room) createMemberCache() map[string]*mautrix.Member {
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cache[userID] = member
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room.updateNthMemberCache(userID, member)
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}
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if userID == room.SessionUserID {
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room.SessionMember = member
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}
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}
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}
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room.lock.RUnlock()
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@ -589,6 +596,9 @@ func (room *Room) GetMembers() map[string]*mautrix.Member {
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// GetMember returns the member with the given MXID.
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// If the member doesn't exist, nil is returned.
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func (room *Room) GetMember(userID string) *mautrix.Member {
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if userID == room.SessionUserID && room.SessionMember != nil {
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return room.SessionMember
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}
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room.Load()
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room.createMemberCache()
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room.lock.RLock()
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