Organize room list by last received message (ref #11)
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16406d6c91
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1e8705319a
@ -49,7 +49,6 @@ type GomuksUI interface {
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type MainView interface {
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GetRoom(roomID string) RoomView
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HasRoom(roomID string) bool
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AddRoom(roomID string)
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RemoveRoom(roomID string)
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SetRooms(roomIDs []string)
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@ -17,7 +17,9 @@
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package open
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import (
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"os"
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"os/exec"
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"path/filepath"
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)
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const FileProtocolHandler = "url.dll,FileProtocolHandler"
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106
ui/room-list.go
106
ui/room-list.go
@ -29,7 +29,6 @@ import (
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type RoomList struct {
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*tview.Box
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indices map[*rooms.Room]int
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items []*rooms.Room
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selected *rooms.Room
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@ -44,7 +43,6 @@ type RoomList struct {
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func NewRoomList() *RoomList {
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return &RoomList{
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Box: tview.NewBox(),
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indices: make(map[*rooms.Room]int),
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items: []*rooms.Room{},
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mainTextColor: tcell.ColorWhite,
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@ -53,28 +51,49 @@ func NewRoomList() *RoomList {
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}
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}
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func (list *RoomList) Add(room *rooms.Room) {
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list.indices[room] = len(list.items)
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list.items = append(list.items, room)
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if list.selected == nil {
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list.selected = room
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func (list *RoomList) Contains(roomID string) bool {
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for _, room := range list.items {
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if room.ID == roomID {
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return true
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}
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}
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return false
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}
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func (list *RoomList) Add(room *rooms.Room) {
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list.items = append(list.items, room)
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}
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func (list *RoomList) Remove(room *rooms.Room) {
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index, ok := list.indices[room]
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if !ok {
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return
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}
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delete(list.indices, room)
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index := list.Index(room)
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if index != -1 {
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list.items = append(list.items[0:index], list.items[index+1:]...)
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if len(list.items) == 0 {
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if room == list.selected {
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if index > 0 {
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list.selected = list.items[index-1]
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} else if len(list.items) > 0 {
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list.selected = list.items[0]
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} else {
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list.selected = nil
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}
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}
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}
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}
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func (list *RoomList) Bump(room *rooms.Room) {
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found := false
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for i := 0; i < len(list.items)-1; i++ {
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if list.items[i] == room {
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found = true
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}
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if found {
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list.items[i] = list.items[i+1]
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}
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}
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list.items[len(list.items)-1] = room
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}
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func (list *RoomList) Clear() {
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list.indices = make(map[*rooms.Room]int)
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list.items = []*rooms.Room{}
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list.selected = nil
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}
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@ -83,11 +102,55 @@ func (list *RoomList) SetSelected(room *rooms.Room) {
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list.selected = room
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}
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func (list *RoomList) Get(n int) *rooms.Room {
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if n < 0 || n >= len(list.items) {
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func (list *RoomList) HasSelected() bool {
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return list.selected != nil
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}
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func (list *RoomList) Selected() *rooms.Room {
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return list.selected
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}
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func (list *RoomList) Previous() *rooms.Room {
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if len(list.items) == 0 {
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return nil
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} else if list.selected == nil {
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return list.items[0]
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}
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return list.items[n]
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index := list.Index(list.selected)
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if index == len(list.items)-1 {
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return list.items[0]
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}
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return list.items[index+1]
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}
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func (list *RoomList) Next() *rooms.Room {
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if len(list.items) == 0 {
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return nil
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} else if list.selected == nil {
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return list.items[0]
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}
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index := list.Index(list.selected)
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if index == 0 {
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return list.items[len(list.items)-1]
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}
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return list.items[index-1]
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}
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func (list *RoomList) Index(room *rooms.Room) int {
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roomIndex := -1
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for index, entry := range list.items {
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if entry == room {
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roomIndex = index
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break
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}
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}
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return roomIndex
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}
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func (list *RoomList) Get(n int) *rooms.Room {
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return list.items[len(list.items)-1-(n%len(list.items))]
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}
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// Draw draws this primitive onto the screen.
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@ -98,13 +161,16 @@ func (list *RoomList) Draw(screen tcell.Screen) {
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bottomLimit := y + height
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var offset int
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currentItemIndex, hasSelected := list.indices[list.selected]
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if hasSelected && currentItemIndex >= height {
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currentItemIndex := list.Index(list.selected)
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if currentItemIndex >= height {
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offset = currentItemIndex + 1 - height
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}
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// Draw the list items.
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for index, item := range list.items {
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for i := len(list.items) - 1; i >= 0; i-- {
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item := list.items[i]
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index := len(list.items) - 1 - i
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if index < offset {
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continue
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}
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110
ui/view-main.go
110
ui/view-main.go
@ -18,7 +18,6 @@ package ui
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import (
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"fmt"
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"sort"
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"strings"
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"time"
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"unicode"
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@ -42,8 +41,6 @@ type MainView struct {
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roomList *RoomList
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roomView *tview.Pages
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rooms map[string]*RoomView
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currentRoomIndex int
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roomIDs []string
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lastFocusTime time.Time
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@ -166,9 +163,9 @@ func (view *MainView) KeyEventHandler(roomView *RoomView, key *tcell.EventKey) *
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if key.Modifiers() == tcell.ModCtrl || key.Modifiers() == tcell.ModAlt {
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switch k {
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case tcell.KeyDown:
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view.SwitchRoom(view.currentRoomIndex + 1)
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view.SwitchRoom(view.roomList.Next())
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case tcell.KeyUp:
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view.SwitchRoom(view.currentRoomIndex - 1)
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view.SwitchRoom(view.roomList.Previous())
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default:
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return key
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}
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@ -241,9 +238,7 @@ func (view *MainView) MouseEventHandler(roomView *RoomView, event *tcell.EventMo
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} else if isInArea(x, y, view.roomList) && event.Buttons() == tcell.Button1 {
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_, rly, _, _ := msgView.GetRect()
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n := y - rly + 1
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if n >= 0 && n < len(view.roomIDs) {
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view.SwitchRoom(n)
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}
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view.SwitchRoom(view.roomList.Get(n))
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} else {
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debug.Print("Unhandled mouse event:", event.Buttons(), event.Modifiers(), x, y)
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}
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@ -253,36 +248,25 @@ func (view *MainView) MouseEventHandler(roomView *RoomView, event *tcell.EventMo
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return event
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}
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func (view *MainView) CurrentRoomID() string {
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if len(view.roomIDs) == 0 {
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return ""
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}
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return view.roomIDs[view.currentRoomIndex]
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}
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func (view *MainView) SwitchRoom(roomIndex int) {
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if roomIndex < 0 {
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roomIndex = len(view.roomIDs) - 1
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}
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if len(view.roomIDs) == 0 {
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return
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}
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view.currentRoomIndex = roomIndex % len(view.roomIDs)
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view.roomView.SwitchToPage(view.CurrentRoomID())
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roomView := view.rooms[view.CurrentRoomID()]
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func (view *MainView) SwitchRoom(room *rooms.Room) {
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view.roomView.SwitchToPage(room.ID)
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roomView := view.rooms[room.ID]
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if roomView.MessageView().ScrollOffset == 0 {
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roomView.Room.MarkRead()
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}
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view.roomList.SetSelected(roomView.Room)
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view.roomList.SetSelected(room)
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view.parent.app.SetFocus(view)
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view.parent.Render()
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}
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func (view *MainView) Focus(delegate func(p tview.Primitive)) {
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roomView, ok := view.rooms[view.CurrentRoomID()]
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room := view.roomList.Selected()
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if room != nil {
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roomView, ok := view.rooms[room.ID]
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if ok {
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delegate(roomView)
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}
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}
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}
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func (view *MainView) SaveAllHistory() {
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@ -294,78 +278,67 @@ func (view *MainView) SaveAllHistory() {
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}
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}
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func (view *MainView) addRoom(index int, room string) {
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roomStore := view.matrix.GetRoom(room)
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func (view *MainView) addRoomPage(room *rooms.Room) {
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view.roomList.Add(roomStore)
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if !view.roomView.HasPage(room) {
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roomView := NewRoomView(view, roomStore).
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if !view.roomView.HasPage(room.ID) {
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roomView := NewRoomView(view, room).
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SetInputSubmitFunc(view.InputSubmit).
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SetInputChangedFunc(view.InputChanged).
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SetInputCapture(view.KeyEventHandler).
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SetMouseCapture(view.MouseEventHandler)
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view.rooms[room] = roomView
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view.roomView.AddPage(room, roomView, true, false)
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view.rooms[room.ID] = roomView
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view.roomView.AddPage(room.ID, roomView, true, false)
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roomView.UpdateUserList()
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count, err := roomView.LoadHistory(view.matrix, view.config.HistoryDir)
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if err != nil {
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debug.Printf("Failed to load history of %s: %v", roomView.Room.GetTitle(), err)
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} else if count <= 0 {
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go view.LoadHistory(room, true)
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go view.LoadHistory(room.ID, true)
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}
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}
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}
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func (view *MainView) GetRoom(id string) ifc.RoomView {
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return view.rooms[id]
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func (view *MainView) GetRoom(roomID string) ifc.RoomView {
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return view.rooms[roomID]
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}
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func (view *MainView) HasRoom(room string) bool {
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for _, existingRoom := range view.roomIDs {
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if existingRoom == room {
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return true
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}
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}
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return false
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}
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func (view *MainView) AddRoom(room string) {
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if view.HasRoom(room) {
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func (view *MainView) AddRoom(roomID string) {
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if view.roomList.Contains(roomID) {
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return
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}
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view.roomIDs = append(view.roomIDs, room)
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view.addRoom(len(view.roomIDs)-1, room)
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room := view.matrix.GetRoom(roomID)
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view.roomList.Add(room)
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view.addRoomPage(room)
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}
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func (view *MainView) RemoveRoom(room string) {
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roomView := view.GetRoom(room)
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func (view *MainView) RemoveRoom(roomID string) {
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roomView := view.GetRoom(roomID)
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if roomView == nil {
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return
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}
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removeIndex := 0
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if view.CurrentRoomID() == room {
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removeIndex = view.currentRoomIndex
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view.SwitchRoom(view.currentRoomIndex - 1)
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} else {
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removeIndex = sort.StringSlice(view.roomIDs).Search(room)
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}
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view.roomList.Remove(roomView.MxRoom())
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view.roomIDs = append(view.roomIDs[:removeIndex], view.roomIDs[removeIndex+1:]...)
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view.roomView.RemovePage(room)
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delete(view.rooms, room)
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view.SwitchRoom(view.roomList.Selected())
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view.roomView.RemovePage(roomID)
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delete(view.rooms, roomID)
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view.parent.Render()
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}
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func (view *MainView) SetRooms(rooms []string) {
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view.roomIDs = rooms
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func (view *MainView) SetRooms(roomIDs []string) {
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view.roomList.Clear()
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view.roomView.Clear()
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view.rooms = make(map[string]*RoomView)
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for index, room := range rooms {
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view.addRoom(index, room)
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for index, roomID := range roomIDs {
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room := view.matrix.GetRoom(roomID)
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view.roomList.Add(room)
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view.addRoomPage(room)
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if index == len(roomIDs)-1 {
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view.SwitchRoom(room)
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}
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}
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view.SwitchRoom(0)
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}
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func (view *MainView) SetTyping(room string, users []string) {
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@ -385,7 +358,7 @@ func sendNotification(room *rooms.Room, sender, text string, critical, sound boo
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func (view *MainView) NotifyMessage(room *rooms.Room, message ifc.Message, should pushrules.PushActionArrayShould) {
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// Whether or not the room where the message came is the currently shown room.
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isCurrent := room.ID == view.CurrentRoomID()
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isCurrent := room == view.roomList.Selected()
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// Whether or not the terminal window is focused.
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isFocused := view.lastFocusTime.Add(30 * time.Second).Before(time.Now())
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@ -408,6 +381,7 @@ func (view *MainView) NotifyMessage(room *rooms.Room, message ifc.Message, shoul
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}
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message.SetIsHighlight(should.Highlight)
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view.roomList.Bump(room)
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}
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func (view *MainView) LoadHistory(room string, initial bool) {
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