Make room name from aliases calculation consistent
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64fa922ec0
commit
1085ddc390
@ -18,6 +18,7 @@ package rooms
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import (
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"fmt"
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"sort"
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"sync"
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"maunium.net/go/gomatrix"
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@ -126,8 +127,12 @@ func (room *Room) UpdateState(event *gomatrix.Event) {
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case "m.room.topic":
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room.topicCache = ""
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}
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if event.StateKey == nil {
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room.State[event.Type][""] = event
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} else {
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room.State[event.Type][*event.StateKey] = event
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}
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}
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// GetStateEvent returns the state event for the given type/state_key combo, or nil.
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func (room *Room) GetStateEvent(eventType string, stateKey string) *gomatrix.Event {
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@ -201,13 +206,10 @@ func (room *Room) updateNameFromNameEvent() {
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func (room *Room) updateNameFromAliases() {
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// TODO the spec says clients should not use m.room.aliases for room names.
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// However, Riot also uses m.room.aliases, so this is here now.
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aliasEvents := room.GetStateEvents("m.room.aliases")
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for _, event := range aliasEvents {
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aliases, _ := event.Content["aliases"].([]interface{})
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aliases := room.GetAliases()
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if len(aliases) > 0 {
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room.nameCache, _ = aliases[0].(string)
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break
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}
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sort.Sort(sort.StringSlice(aliases))
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room.nameCache = aliases[0]
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}
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}
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