Fix bumping unloaded rooms in room list when receiving messages
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@ -315,7 +315,7 @@ func (c *Container) HandleMessage(source EventSource, evt *mautrix.Event) {
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debug.Printf("Failed to add event %s to history: %v", evt.ID, err)
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}
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if !c.config.AuthCache.InitialSyncDone || !room.Loaded() {
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if !c.config.AuthCache.InitialSyncDone {
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room.LastReceivedMessage = time.Unix(evt.Timestamp/1000, evt.Timestamp%1000*1000)
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return
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}
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@ -328,6 +328,17 @@ func (c *Container) HandleMessage(source EventSource, evt *mautrix.Event) {
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return
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}
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if !room.Loaded() {
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pushRules := c.PushRules().GetActions(room, evt).Should()
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shouldNotify := pushRules.Notify || !pushRules.NotifySpecified
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if !shouldNotify {
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room.LastReceivedMessage = time.Unix(evt.Timestamp/1000, evt.Timestamp%1000*1000)
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room.AddUnread(evt.ID, shouldNotify, pushRules.Highlight)
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mainView.Bump(room)
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return
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}
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}
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// TODO switch to roomView.AddEvent
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message := roomView.ParseEvent(evt)
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if message != nil {
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